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  1. #7431

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    Honestly, I'm not trying to show off. And granted my grid could still have more assault, keep in mind i got 18 weapon skill effects (19 on herc). Assault isn't the only means of measuring your grid's output, it's only the main one.

    And yeah, I have been playing since the game's release, but I also don't "no-life" the game. I do have a full time job, play multiple games, all while designing my own game. If all that time was redirected towards this game, none of my grids would have anything less than skill lv20 SSR, with roughly 80-90% of them being lv125 or higher.

    If there's anything truly notable, it's the Kamihime, cause given grid that grid comparison I got, it's safe to assume that others are packing between the same assault up to 30% more on here on their best grids, but I completely eclipse them on defender. So power ratings aside, the grids are more or less in the same general area. That's where the Kamihime you have kick in and I mentioned the amount of SSR I got. That isn't to show off, that's stating that I do have options.

    And come on, with my teams, AQ4 lasts around 7 mins or less against me (with dark lasting less than 5), and that's with a nearly optimal run. Am I really gonna have trouble with AQ5 like that, especially considering that I don't even need to heal in AQ4 when I do things right... or is someone trying to tell me that AQ5 is on par with tower floor 15 or something?


    Also, "lashing out even though I deserve it?". I'm sorry, I'm still not convinced about something. So what, am I supposed to sit there and take it like a masochist? I want answers, so no. I said it before, but that mindset is bad for forums that try to help people, cause that comes off as "I'm right no matter what" without trying to even give the others a chance to at least put out their ideas or concerns. You're not being helpful like that, you're being forceful and in this type of game, rng can still give a middle finger to most statements anyway. Like I said, I have those SSR... some players don't have ANY SSR on some teams and because they're free, they won't even get the miracle ticket, much less anything else.
    Last edited by MagicSpice; 12-16-2018 at 12:07 PM.


  2. #7432
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Define "rated"? The sword icon at the top?

    That thing is quite pointless. I find it much more efficient to just use what your profile page displays - your Soul's stats. Even that isn't a reliable meter of your damage output, but I do find it much more useful and closer to the truth. It's also visible to others. Just remember to reduce the number by 2500 if Herc and 4000 if Arthur.
    When only 1 number is given, I can only think of that as the number in question, and that average team power is honestly quite a solid indicator of overall team power if given along with assault and defense modifiers. It's not perfect, but quite reliable. Your approach, on the other hand, actually has a fairly big flaw, it heavily overvalues the soul's stats. This means you're not accounting at all for accessories on kamis, the actual rarity of kamis (a bunch of SRs aren't going to compete well against a bunch of SSRs), nor do you know what type of weapons are in the grid and thus doesn't account for their type bonuses. For example, there's a real good chance that dark grids are running a bunch of axes (from UE), which would gives a huge boost to arthur/herc, but not to pluto/berith... etc. If the team had a couple of SRs as well, then that team would be significantly under performing if you just rely on the soul's exaggerated stats. Conversely, if you're running a bunch of SSRs that were decked out with good accessories and weapons that fits them, and then use Shingen to boost them, that team then would dramatically overperform those stats.

  3. #7433

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    Quote Originally Posted by Unregistered View Post
    When only 1 number is given, I can only think of that as the number in question, and that average team power is honestly quite a solid indicator of overall team power if given along with assault and defense modifiers. It's not perfect, but quite reliable. Your approach, on the other hand, actually has a fairly big flaw, it heavily overvalues the soul's stats. This means you're not accounting at all for accessories on kamis, the actual rarity of kamis (a bunch of SRs aren't going to compete well against a bunch of SSRs), nor do you know what type of weapons are in the grid and thus doesn't account for their type bonuses. For example, there's a real good chance that dark grids are running a bunch of axes (from UE), which would gives a huge boost to arthur/herc, but not to pluto/berith... etc. If the team had a couple of SRs as well, then that team would be significantly under performing if you just rely on the soul's exaggerated stats. Conversely, if you're running a bunch of SSRs that were decked out with good accessories and weapons that fits them, and then use Shingen to boost them, that team then would dramatically overperform those stats.
    Then just wait until we can get phantom weapons, a lot more vigor weapons, and be able to get set effects from accessories...

    There really is a lot under the hood for a team and I can completely agree with this

    I even got asked the other day as to why my teams show 6.5k-8.2k HP, but in battle, it's 13k-16k. It's cause the stats menus don't show defender.
    Last edited by MagicSpice; 12-16-2018 at 12:13 PM.

  4. #7434
    Quote Originally Posted by MagicSpice View Post
    And come on, with my teams, AQ4 lasts around 7 mins or less against me (with dark lasting less than 5), and that's with a nearly optimal run. Am I really gonna have trouble with AQ5 like that, especially considering that I don't even need to heal in AQ4 when I do things right... or is someone trying to tell me that AQ5 is on par with tower floor 15 or something?
    Tower floor 15 actually wasn't even the least bit difficult. I don't know if you've actually reached floor 15 or cleared it, so it's possible you're just speculating on it being hard. In fact, none of the floors in tower were hard by themselves (at least shouldn't be for vets). The only hard thing about the tower is the fact that it limits/locks hime selections. So it's actually that lock on himes that artificially inflates Tower difficulty, especially for those that may not have high hime counts to begin with. For anyone that buys all those monthly SSR-guaranteeds and has whaled up their hime counts, the Tower should basically just be a walk in the park.

    As for AQ5s, I have no experience with them currently, but looking at it purely on paper, it seems more challenging than any one specific floor from the tower. Anyway, hopefully AQ5s pop in after today's maintenance like they should, and I get to experience them first-hand finally.
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  5. #7435
    What element is the next tower going to be? I should probably start leveling up my himes now so I'm not unprepared again

  6. #7436
    Quote Originally Posted by tidalwake View Post
    What element is the next tower going to be? I should probably start leveling up my himes now so I'm not unprepared again
    Water. So you will need to prepare your Thunder himes.

    A quick look on JP wiki is all you needed to answer questions like this. >_>
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  7. #7437

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    Quote Originally Posted by VeryVoodoo View Post
    Tower floor 15 actually wasn't even the least bit difficult
    Assuming one has the team for that... vet or not.

    Water is one of my weakest teams, but light can make up for it (minus not having the element advantage).

    Say someone's best team is wind... Phlox tower floors would ruin them.

    Just cause it's easy for one person doesn't mean it's easy for everyone. You can have the same exact grid, but different Kamihime or accessories. Some floors on the tower actually are challenging but doable. Floor 13 comes to mind with a lot of players (which is why it gets nerfed in later towers with floor 15 getting buffed). And tower enemies are actually designed specifically to give more trouble than they should. A look at a lot of bursts and triggers that enemies had can verify this.

    But like you said, I haven't experienced AQ5 firsthand (I'm sure almost all of us on this forum hasn't). We'll just see when the time comes.

    In the end, all that counts is if it's clearable. If someone needs an elixir to pass AQ5 (assuming you can use one there), then they're doing it wrong. Simple as that.

  8. #7438
    Unregistered Guest
    Quote Originally Posted by VeryVoodoo View Post
    Water. So you will need to prepare your Thunder himes.

    A quick look on JP wiki is all you needed to answer questions like this. >_>
    Water lul.... hey at least we don’t have to worry about debuff resist because 90% of thunder kami don’t have them lol, RIP f2p btw

  9. #7439
    Unregistered Guest
    Speaking of the water tower, floor 10 will ask for 2 defenders. By then thunder will have access to 4 defenders in tota; 2 SSR/1 SR/1 R. Everyone should at least have the R, Perun, via gem gacha. The sticky point is that if you want to clear 2 defenders and thunder only in one go, you need to have rolled Kingu, Raikou, or Athena. And it's very possible to have never rolled them (as I sure as hell haven't).

  10. #7440
    Unregistered Guest
    Quote Originally Posted by MagicSpice View Post
    Assuming one has the team for that... vet or not.

    Water is one of my weakest teams, but light can make up for it (minus not having the element advantage).

    Say someone's best team is wind... Phlox tower floors would ruin them.

    Just cause it's easy for one person doesn't mean it's easy for everyone. You can have the same exact grid, but different Kamihime or accessories. Some floors on the tower actually are challenging but doable. Floor 13 comes to mind with a lot of players (which is why it gets nerfed in later towers with floor 15 getting buffed). And tower enemies are actually designed specifically to give more trouble than they should. A look at a lot of bursts and triggers that enemies had can verify this.

    But like you said, I haven't experienced AQ5 firsthand (I'm sure almost all of us on this forum hasn't). We'll just see when the time comes.

    In the end, all that counts is if it's clearable. If someone needs an elixir to pass AQ5 (assuming you can use one there), then they're doing it wrong. Simple as that.
    Tbh you are talking BS!
    I am pretty sure you have way more water SSR than me. But you just didnt prepare your fucking grid for Tower.
    And I am sure you know the first Tower is fire. You had enough time to prepare your grid for that shit.
    Just because your "light" team is strong af... nobodoy cares, dark Tower will come in a year. What has your light to do with fire Tower? Besides F15.

    One of my Union members has 2 water SSR and he managed till F15, though he fucked up F15 but still... and he started 7 months ago.

    Thats just a fucking excuse... "My water is weak" ... Don't cry, if a guy with 2 water SSR and who started 7 months ago, can get till F15, then your tower result is just pathetic in my eyes.
    And no he dosen't have a Rudra.
    If you think you are right, then show us in the next Tower that you can do it... you have more than a month time to get your thunder grid ready.

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