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  1. Kamihime General Discussion + Q&A

    Quote Originally Posted by Kitty View Post
    i don't have a dick i swear
    We’re not here to judge, just for lewds ~_~

    Edit: Slashly MIGHT be here to judge.


  2. #7592
    Unregistered Guest

    Healing Ability recovery power on Kaiser Dragoons...

    Just had a quick question,

    What the heck does the healing ability recovery power that appears on every Kaiser Dragoon actually do?

    I still have no idea what I get by making a Kaiser Dragoon my main eidolon, as opposed to a sub.



    Dejnov.

  3. #7593

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    Quote Originally Posted by Unregistered View Post
    Just had a quick question,

    What the heck does the healing ability recovery power that appears on every Kaiser Dragoon actually do?

    I still have no idea what I get by making a Kaiser Dragoon my main eidolon, as opposed to a sub.



    Dejnov.
    i think it ups how much healing you can get from direct heals and regens with it as a main/friend (i could be wrong cause i don't know for sure)... but the problem is, you get NOTHING ELSE. no bonus HP, atk, nothing.

    it's NEVER worth having them as a main. Always have them as a sub. in fact, if you can get any eidolon granting elemental attack, they're gonna help the most in the long run (especially the ones giving 100%) when set as a main.

    if you can somehow whale for it, best to have a 100% eidolon as your lead, and a kaiser or two in your subs (one that fits the element for your team of course, the other to help against whatever element you're facing).

    those with enough reroll patience can even start off with both a kaiser and 100% eidolon of matching element

  4. #7594

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    Quote Originally Posted by MagicSpice View Post
    i think it ups how much healing you can get from direct heals and regens with it as a main/friend (i could be wrong cause i don't know for sure)... but the problem is, you get NOTHING ELSE. no bonus HP, atk, nothing.

    it's NEVER worth having them as a main. Always have them as a sub. in fact, if you can get any eidolon granting elemental attack, they're gonna help the most in the long run (especially the ones giving 100%) when set as a main.

    if you can somehow whale for it, best to have a 100% eidolon as your lead, and a kaiser or two in your subs (one that fits the element for your team of course, the other to help against whatever element you're facing).

    those with enough reroll patience can even start off with both a kaiser and 100% eidolon of matching element
    not even that... it doesn't even increase healing ability. don't even know why it says it tbh.. healers do the same with or without them as main eidos.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  5. #7595
    Questions re Accessories:

    1. anyone know who much exp does Lv1 "Godly Rosario" give?
    2. if you need to make an Lv1 SSR into Lv 50, using Godly Rosarios, how many do you need and what levels are they?

  6. Good evening lads. Completely new player here, had a few questions regarding the whole weapon and eidolon business.

    So I went with the lightning element because it sounded interesting. And because my reroll start borked up the Kirin eidolon.
    After playing a bit during the event, I now have two SSR event axes of the holy (light?) variety. Given that they are better than most of my existing weapons by at least 90, should I level them up? Should I melt one of them into the other?
    In addition, I also have three or four of the SR event lightning guns. Again, should I level those up as well? Melt three of them into the fourth?

    On a side note, is elemental affinity a thing? In the case of the above mentioned event's SR lightning guns, they're better than some (but not all) of my existing weapons. Do I gain more benefit from stacking the guns (base power is 288) instead of, say, the four 290-310 weapons I currently have in those slots?

    The same questions would apply to the event's SSR holy eidolons, of which I now have 3. Do I keep and level up the three, since they're way better than most of my other ones? Melt two into the third?

    Bear in mind that I'm a filthy casual. I'm unlikely to ever spend money on this game, or invest a significant amount of time in it.

    Cheers lads

  7. #7597
    Unregistered Guest
    Quote Originally Posted by toastedsnow View Post
    Good evening lads. Completely new player here, had a few questions regarding the whole weapon and eidolon business.

    So I went with the lightning element because it sounded interesting. And because my reroll start borked up the Kirin eidolon.
    After playing a bit during the event, I now have two SSR event axes of the holy (light?) variety. Given that they are better than most of my existing weapons by at least 90, should I level them up? Should I melt one of them into the other?
    In addition, I also have three or four of the SR event lightning guns. Again, should I level those up as well? Melt three of them into the fourth?

    On a side note, is elemental affinity a thing? In the case of the above mentioned event's SR lightning guns, they're better than some (but not all) of my existing weapons. Do I gain more benefit from stacking the guns (base power is 288) instead of, say, the four 290-310 weapons I currently have in those slots?

    The same questions would apply to the event's SSR holy eidolons, of which I now have 3. Do I keep and level up the three, since they're way better than most of my other ones? Melt two into the third?

    Bear in mind that I'm a filthy casual. I'm unlikely to ever spend money on this game, or invest a significant amount of time in it.

    Cheers lads


    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.

  8. #7598

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    Quote Originally Posted by Unregistered View Post
    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.
    gotta add to this a bit but while you should focus on one element at first (max that grid out as much as you can like this person said), try to spread out to others eventually (usually 2 or 3). this is honestly necessary if your best team isn't light or dark (cause you could be elementally weak against the stuff you're fighting). for instance someone that's built a wind team can have their ass handed to them in something that has a lot of fire enemies, cause you take more damage and deal less

    newer players have a long time before they can get ready for stuff like Guild Order and such, but need to keep in mind what might be good to have on other teams (especially if you luck out and get a 100% eidolon, which can dictate if you need to switch mains cause they're THAT GOOD). at the start, you should try to get every SSR you can as high level as you can (mainly for base stats) until you get weapons that grant assault (and maybe a defender or two) towards your main element. then SSR weapons (not eidolons) can be picked from on what you may want for other elements or simply used as skill leveling fodder (they do it better than anything else since the one item that's better isn't worth the effort)

    this game can do a multitude of things so it's best to focus on what you know you can do/get. you are at a bigger advantage if you can at least pay for miracle tickets and possibly guaranteed SSR pulls, but like it was said, even totally free players can pull off a lot with the right tools and the right kamihime. speaking of...

    try to get tons of gems... gem gacha can give some good R kamihime, but more importantly the materials to get stronger (between r weapons for skill leveling, enhancement materials, and materials you may need to grind for, or the restorative items to help grind for them)
    Last edited by MagicSpice; 12-24-2018 at 07:10 PM.

  9. Quote Originally Posted by Unregistered View Post
    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.
    Thank you for your input sir. Sort of answered my question...but also sort of didn't.

    From what I can understand, I should give priority to whatever has the highest attack until I manage to obtain an equivalent (or close) weapon in my element of choice. So then, in the case of the SSR holy axes I currently have, I should level them up, but ultimately expect to replace them with an equivalent SSR thunder weapon.
    Am I on track so far?

    If so, that still leaves the following:
    - In the case of my multiple SSR holy axes, are they better left as three individual axes which will be at level 40 or one super axe at whatever level it would be after I melted its two brothers into it? Should I expend resources on such off-element, but SSR, weaponry beyond the initial level 40 state?
    - Regarding elemental focus, is there a point where an off-element weapon will be more beneficial than a lesser weapon of the desired element (in my case, thunder)? For example, I have a SR gun in the shadow element with 315 base attack. But I also have a SR gun in my desired element, thunder, but with 288 attack. Which is better? Also, by extension, will TWO of said thunder guns be better than the thunder/shadow duo?
    - In the case of the above mentioned SR thunder guns, is it worth expending resources to limit break them?

  10. #7600

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    Quote Originally Posted by toastedsnow View Post
    Thank you for your input sir. Sort of answered my question...but also sort of didn't.

    From what I can understand, I should give priority to whatever has the highest attack until I manage to obtain an equivalent (or close) weapon in my element of choice. So then, in the case of the SSR holy axes I currently have, I should level them up, but ultimately expect to replace them with an equivalent SSR thunder weapon.
    Am I on track so far?

    If so, that still leaves the following:
    - In the case of my multiple SSR holy axes, are they better left as three individual axes which will be at level 40 or one super axe at whatever level it would be after I melted its two brothers into it? Should I expend resources on such off-element, but SSR, weaponry beyond the initial level 40 state?
    - Regarding elemental focus, is there a point where an off-element weapon will be more beneficial than a lesser weapon of the desired element (in my case, thunder)? For example, I have a SR gun in the shadow element with 315 base attack. But I also have a SR gun in my desired element, thunder, but with 288 attack. Which is better? Also, by extension, will TWO of said thunder guns be better than the thunder/shadow duo?
    - In the case of the above mentioned SR thunder guns, is it worth expending resources to limit break them?
    -fuse the axes together by break limit. a lv125 axe beats out 4 lv50 axes cause it's less slots used for pretty much the same effect.

    -it's rare, but that can be the case if the weapon's skill effect is crap. For instance, most would rather take a lv100 SSR off-element over a lv50 SSR with rush skill effect. But you should grind raids to have SR weapons with assault (and SR dual effect weapons like an upcoming event). a grid full of assault or pride is top priority as it's one of your best ways to increasing the damage you do

    -it can be at the start, but it depends on how long you plan on keeping them. once you get the SSR to replace them, then they become nothing but fodder for other weapons. It's not hard getting resources to level up weapons anyway, just tedious (especially if you make use of the gem gacha, which you should)

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