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  1. #7821
    Quote Originally Posted by Slashley View Post
    How is that not stupidly good?
    Because you have to replace Kamihime X with Light Nike and question is whether you'll break whole composition with it or not.
    I do think that she'll may work for some ridiculous stalling team for tower F15. Get some turtling team, have fun in first 2 stages for 15/20T and shoot Dysnomia with double PF +100%/120% assault buff thingy. Maybe even with Shingen's bow, just to make things even more ridiculous (you'll have to think about Shingen's BG though). This assumes that you'll survive first two waves for 15-20 turns, but with turtle team it should be possible.
    Of course meta light will have better result, because it'll be faster, but why not do something stupid once in a while.


  2. #7822
    Quote Originally Posted by Gludateton View Post
    Because you have to replace Kamihime X with Light Nike and question is whether you'll break whole composition with it or not.
    I do think that she'll may work for some ridiculous stalling team for tower F15. Get some turtling team, have fun in first 2 stages for 15/20T and shoot Dysnomia with double PF +100%/120% assault buff thingy. Maybe even with Shingen's bow, just to make things even more ridiculous (you'll have to think about Shingen's BG though). This assumes that you'll survive first two waves for 15-20 turns, but with turtle team it should be possible.
    Of course meta light will have better result, because it'll be faster, but why not do something stupid once in a while.
    The fact that you throw this example as a meme situation to use light nike kinda answers why shes the opposite to good, i laughed tbh.
    Shade on KH, fire main.

    Wind Rag farming team:

  3. #7823

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    Quote Originally Posted by Slashley View Post
    snip
    It's almost 4am in the morning so I'mma make this brief.

    vigor and off element
    I present you Isis. Run her in various elements, use her guard to suicide against strong hits and get a backup hime that can generate enough BG to catch up to the rest, go ham. At least in dummy.

    perfect team
    We're talking about a future where light has like pretty much 10 (numbers? It's almost 4am so spare me) viable himes that work well together mixed and matched. There's no single team that works for everything as far as I know, but there sure are himes that everyone universally considers borken beyond comprehension.

    Perfect teams vs light Nike. One takes time and money, the other takes pure money or luck... or a whole lot of saving. Pick your poison I suppose, but I'd think that having a good light team is an eventuality if you plan your mtix investments properly... if you're being a light baka. After all, I'd like to think mtixes are either optimal or dickpicks. If not dickpicks, you go for the single best option... that's at least how I'd think anyone trying to be good at the game goes.

    As for what light Nike offers, this is kinda dragging long, so... all I can say is you need more factors. It's not just spike damage or assault I'm looking at, but team building in general.

    The whole reason I'd shit on light Nike this hard is to simply prove that meta wise, she's not a hime worth going for as she isn't gunna be breaking the game for you if you do whale for her, waifu reasons aside. And I'll be honest, I'm quite bored so such discussion keeps me from rotting in my hikkikomori lifestyle.

    In any case, it's actually 4am for me now so I'mma sleep. Peace.

  4. #7824

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    Quote Originally Posted by Gludateton View Post
    Because you have to replace Kamihime X with Light Nike and question is whether you'll break whole composition with it or not.
    But that argument breaks apart if you're not talking about the very perfect teams. It's like saying "I have four Uriels, so I don't need Light Nike for anything"
    Which, well, is true. But not everyone is going to have teams of anywhere near that caliber. And hell, even Light Nike IS in that caliber, but the problem is that she needs 10 turns+ to get there. While Uriel, Svarog, Lugh and friends don't.
    Quote Originally Posted by Gludateton View Post
    I do think that she'll may work for some ridiculous stalling team for tower F15. Get some turtling team, have fun in first 2 stages for 15/20T and shoot Dysnomia with double PF +100%/120% assault buff thingy. Maybe even with Shingen's bow, just to make things even more ridiculous (you'll have to think about Shingen's BG though). This assumes that you'll survive first two waves for 15-20 turns, but with turtle team it should be possible.
    Of course meta light will have better result, because it'll be faster, but why not do something stupid once in a while.
    I don't think you'll even need all that. Just double PF FB should be enough, one would think.

    And really, speaking of Tower 15F, I don't think I have ANY teams that can do it off-element. Light Nike would instantly change that. Debuff resistant bosses are just stupid.
    Quote Originally Posted by Cobblemaniac View Post
    I present you Isis. Run her in various elements, use her guard to suicide against strong hits and get a backup hime that can generate enough BG to catch up to the rest, go ham. At least in dummy.
    I don't think you understand just how good 120% Assault is.

    Have some numbers from my upcoming damage calc:
    58000 359% assault
    53046 239% assault 20.5% vigor
    58327 239% assault 32.5% vigor

    At the entirely unreasonable 239% Assault modifier (9*21% + 40% Character Eidolon + I forgot a 10% Pride in there as well), you need over 32% Vigor to outdamage Light Nike's buffs. For my current wimpy Fire grid (163%), over 41% Vigor is needed. Oh, and this is all with Herc who the calc considers to have an extra ~38,42% Assault. Oops, I should've removed Passive, Master bonus and self-buff.
    Or the calc could be entirely fucking broken since it's not like I've tested it as it is very much under construction still...

    Of course, your point was that Isis can give that buff (which is fairly lengthy 5t), then get herself killed with Guard and you get a free 20% bonus damage for four members. Yeah, sure. Light Nike certainly can't do that. But then again, her damage boost laughs in the face of a mere 20%.
    Quote Originally Posted by Cobblemaniac View Post
    We're talking about a future where light has like pretty much 10 (numbers? It's almost 4am so spare me) viable himes that work well together mixed and matched. There's no single team that works for everything as far as I know, but there sure are himes that everyone universally considers borken beyond comprehension.
    Please, do list them. How long until you get to Hime like Sol, who also offer zero damage output?
    Quote Originally Posted by Cobblemaniac View Post
    As for what light Nike offers, this is kinda dragging long, so... all I can say is you need more factors. It's not just spike damage or assault I'm looking at, but team building in general.
    Well, do list the other factors then. Yeah, characters like Lugh and Tish have synergy between them (and an impressive amount at that), but there's still two slots open. Yes, Light gets stupid Hime in the following year. But again... how many of them are you actually going to have?

    If Light Nike was a one trick pony, then yeah, I could see team building being an issue. But she can fill two different roles (a two-trick pony!) depending on how you use her, which makes her somewhat versatile.

  5. #7825
    Unregistered Guest
    Not sure why everyone is throwing a fit over whether Light Nike is amazing or thrash... the truth is: it heavily depends on your team and what you're trying to do. LNike is really good for newer to mid tier players, where her massive spike damage will get you through harder content that you'd normally struggle against. A good example is something like GO, something that's quite difficult for non-vets, but can easily be cleared using LNike double FBurst. However, as you get stronger and fully develop your grid, you just don't really need that anymore (because more often than not, 1 full burst does the job) and you begin to transition into looking for better average damage (for faster clears/MVPs etc). In this stage, LNike isn't particularly great, because it takes a long time for her to build up and thus averages out somewhat poorly. That said, it doesn't mean she's useless. Instead of running some meme turtling team for 15f of tower, what you CAN do is use her to carry a much weaker team through 13-14 (or w/e is a little below your max), while using your main where it matters most.

  6. #7826

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    i will discover a truth - if u main light - skip for for Tish
    if u just want a hime to be useful - roll for her
    if u are like me - do a 3k roll then waste left for Tish

  7. #7827
    Quote Originally Posted by Slashley View Post
    But that argument breaks apart if you're not talking about the very perfect teams. It's like saying "I have four Uriels, so I don't need Light Nike for anything"
    You don't need perfect team, you need team in which Light Nike does not fit very well.

    Quote Originally Posted by Slashley View Post
    If Light Nike was a one trick pony, then yeah, I could see team building being an issue. But she can fill two different roles (a two-trick pony!) depending on how you use her, which makes her somewhat versatile.
    If you want to go for this double FB thing, you have to wait 10 turns with Light Nike doing barely anything. It's like Siegfried in wind GO.

    Quote Originally Posted by Unregistered View Post
    Instead of running some meme turtling team for 15f of tower, what you CAN do is use her to carry a much weaker team through 13-14 (or w/e is a little below your max), while using your main where it matters most.
    True, but I have hard time believing that Light Nike will carry you through. Meme turtling build has one thing going for it, Light Nike covers thing that it lacks most: damage (or rather huge spike damage).

  8. #7828
    Quote Originally Posted by Slashley View Post

    Set bonuses only happen when you have five Accessory slots open on that Hime, and you can see them from Kitty's post. Notice that the only one worth even mentioning is the Tiara set bonus, which is just fucking stupid. Bear did say that it was 10% + 10%, but either way, that more than doubles the amount of Combo you get baseline (8% + 3%). I haven't mathed it out, but 3x level 1 N Tiaras could be more damage output than 5x level 50 SSR non-Tiaras with good Enigmas on them. The Tiara set bonus is THAT FUCKING BROKEN and that's the sole reason why you want your Accessory slots opened up. Who gives a fuck about potential ~2k base attack and up to 6 enigmas, all you care about is getting that sweet, sweet Tiara set bonus.
    The others don't look bad, but you're absolutely right that tiara bonus is truly needed for damage output and generating faster burst. I'll definitely be aiming for it. Unfortunately, until I can get full tiara sets for all my Himes I might just have to set up the non-tiaras.

    Will definitely be looking to keep and upgrade all tiaras that drop for the new year.

    Thanks Slashley and Kitty for the info!!

    Dejnov.


    P.S. With Michael and YuleGoat now in my line up, my Light team is actually a bit fast now. Next year they'll get much faster (with Michael's awakening and the tiaras...), but it's nice to know that Light is somewhat fast now.

    They just got to do something about Dark...

  9. #7829
    Quote Originally Posted by Kitty View Post
    DMM updates -

    - Early January - Fire Guardian Phaleg
    - New event: Dungeon crawling; ETA - late January
    - Early Feb - Fire Tower (20 Floors)
    - Late January - Guild Competition Round 3, using same theme as 1st Guild Competition event: Do DMG in 15T
    - Epic Quest additions
    - Late January Rebalance: Saraswati, Kali, Valentine's Day Bastet, Hades AW, Osiris, Jupiter
    - They are reviewing issues regarding raid leechers, and are working towards a solution to reward players who actually contribute the raid
    What's happening with Saraswati, Hades and Osiris? I actually own all three. Are they getting better?

    Dejnov.

  10. #7830
    Quote Originally Posted by Unregistered View Post
    Not sure why everyone is throwing a fit over whether Light Nike is amazing or thrash... the truth is: it heavily depends on your team and what you're trying to do. LNike is really good for newer to mid tier players, where her massive spike damage will get you through harder content that you'd normally struggle against. A good example is something like GO, something that's quite difficult for non-vets, but can easily be cleared using LNike double FBurst. However, as you get stronger and fully develop your grid, you just don't really need that anymore (because more often than not, 1 full burst does the job) and you begin to transition into looking for better average damage (for faster clears/MVPs etc). In this stage, LNike isn't particularly great, because it takes a long time for her to build up and thus averages out somewhat poorly. That said, it doesn't mean she's useless. Instead of running some meme turtling team for 15f of tower, what you CAN do is use her to carry a much weaker team through 13-14 (or w/e is a little below your max), while using your main where it matters most.
    This pretty much summarizes why light nike isnt liked very much among veterans, shes slow, niche and out of speed meta (and yes slashley get used to debuff resistant bosses, thats the inevitable future so learn to love them, using "debuff resistant enemies are stupid" as an argument is stupid), so you have 2 scenarios:

    - she gives 2 full burst, oh great nike thanks for your second full burst, a shame that this thing died in the first, maybe next time i try stacking your assault buff.
    - well nike your assault buff is sick, its a shame i didnt have time to stack it enough, maybe in the (nonexistant) future ill stack it enough.

    She fails on both so yeah ill pass on her along most veterans, and in regards to the light units that outshine nike when put together in different scenarios, you have iris, tish, takeminakata, michael, sol, lugh, vishnu, metatron (kinda niche so dont take me too seriously on this one), light atena, those are a few that leave no place for nike at all, good thing that nutaku separated nike and thunder aphro so people could roll for aphro without being dissapointed by getting nike.
    Last edited by Ikki; 12-31-2018 at 03:51 PM.
    Shade on KH, fire main.

    Wind Rag farming team:

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