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  1. #8501
    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    Counterattack is not counterattack (because naming in this game is stupid af). Counterattack is pride-like buff, the less HP party member has, the bigger assault bonus.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    Tower medals does not reset, you can get however many you want from events before using them. In my personal opinion buying bricks (SSR limit breaking items) is the best usage of medals. It gives the most reliable way of getting Kamihime/Dragon Eyes FLB weapons (and some of them are damn strong).


  2. #8502

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    Quote Originally Posted by Saeleyna View Post
    Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
    It does Counterattack. In Nutaku terminology, that means "the lower HP = the more damage you gain from the buff"

    You're probably mixing it up with Intercept.
    Quote Originally Posted by Saeleyna View Post
    Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha).
    They don't reset. But don't waste it on Gaia's weapon. Bricks are best used on SSR Hime weapons that either gain a third skill from their FLB or a second Assault.
    Quote Originally Posted by Saeleyna View Post
    I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
    ... no. A brick is a thousand times better, don't even consider the waste of perfectly good Medals on effectively nothing. Yes, you might not have anything to even brick right now, but you'll be thankful when after two more Towers you've found a good FLB Hime weapon and have your bricks ready.

  3. #8503
    Unregistered Guest
    So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
    Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o

  4. #8504
    Unregistered Guest
    Er, the spear seems to become triple skill on FLB.

    The staff and arcane SSRs look to be dual skills with... new stuff as their second skills.

  5. #8505
    Unregistered Guest
    The spear might be the first triple skill, but it's still pretty lackluster. It's stinger+/assault or stinger+/strength (assault+defender) on FLB. 15/15 isn't too horrible I suppose.

    The other two doesn't seem to have a FLB, but has assault+/a new buff that seems to affect one specific character (in the 3rd/4th slot). The cane gives enthusiasm for 4 turns on the char in the 3rd slot, while the orb gives 10t regen to the char in the 4th. Depending on your team I could maybe see these being useful for very specific things, but otherwise... meh.

  6. #8506
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
    Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o
    It kind of sucks right now. There's like 6-10 floors per stage and you randomly encounter enemies on the way. You need to do like 140 stages in 1 run to clear it, more if you reset. If they made it so you can save progress and start other quests like dailies it would be fine. It could probably use an auto button since all the enemies are trash tier for a long time player, but I'd be fine if they just let mesave and do my fucking acc quests.

  7. For the existing lightning event, is the thunder SSR axe (assault/stinger) something worth burning my potions on to get more copies of? I'm still relatively new to this so I my existing weapon grid is mostly the plasma hammers from the lightning raid boss

  8. #8508
    Unregistered Guest
    Stinger's value fluctuates a lot depending on two things:

    1. Do you use that element (thunder in this case) against only the element they're advantageous against (water in this case), or are you the sort to use one element against multiple elements? Because stinger, being crits, require elemental advantage to function

    2. Practically speaking, stinger appeals to people looking to gamble in small sample sizes. It's all or nothing; if it doesn't activate, it's not helping. If you're more focused on long term averages, it's probably not as appealing as something like exceed would be as a 2nd skill. But that doesn't really come up until you have more dual skills to choose from than can fit in your grid.

    ---

    For thunder events specifically, going forward what you can look to reliably acquire:
    March: Gluttony union event - one SSR that's Pride (L) that FLBs to gain Stinger (S), one SSR that's Assault (L) that FLBs to gain Exceed (S)
    May/June: Mastema 2nd reprint - one SSR that's Defender (L) that FLBs to gain Assault (S), one SSR that's just Stinger (L)
    August: Yato-no-kami raid - one SSR that's Assault (L)
    December: Wild Hunt raid - one SSR that's Assault (L)

    And then there's the orichalcon exchange that never gets updated. Amaru glaive being Assault (M)/Defender (S) is actually good if you can spare the ori and time. And there's a Assault (L)/Stinger (S) bow that can be maxed out for 4 ori once ever, but has low stats.

    I personally think that you should automatically try to pick up any SSR that has two skills (with at least one of them being Assault or Pride) until the grid for that element has 10 such dual skill weapons. Afterwards is when I'd start thinking about it with more nuance.

  9. Quote Originally Posted by Unregistered View Post
    Stinger's value fluctuates a lot depending on two things:

    1. Do you use that element (thunder in this case) against only the element they're advantageous against (water in this case), or are you the sort to use one element against multiple elements? Because stinger, being crits, require elemental advantage to function

    2. Practically speaking, stinger appeals to people looking to gamble in small sample sizes. It's all or nothing; if it doesn't activate, it's not helping. If you're more focused on long term averages, it's probably not as appealing as something like exceed would be as a 2nd skill. But that doesn't really come up until you have more dual skills to choose from than can fit in your grid.

    ---

    For thunder events specifically, going forward what you can look to reliably acquire:
    March: Gluttony union event - one SSR that's Pride (L) that FLBs to gain Stinger (S), one SSR that's Assault (L) that FLBs to gain Exceed (S)
    May/June: Mastema 2nd reprint - one SSR that's Defender (L) that FLBs to gain Assault (S), one SSR that's just Stinger (L)
    August: Yato-no-kami raid - one SSR that's Assault (L)
    December: Wild Hunt raid - one SSR that's Assault (L)

    And then there's the orichalcon exchange that never gets updated. Amaru glaive being Assault (M)/Defender (S) is actually good if you can spare the ori and time. And there's a Assault (L)/Stinger (S) bow that can be maxed out for 4 ori once ever, but has low stats.

    I personally think that you should automatically try to pick up any SSR that has two skills (with at least one of them being Assault or Pride) until the grid for that element has 10 such dual skill weapons. Afterwards is when I'd start thinking about it with more nuance.
    So there was some info there I didn't follow (such as your use of 'L' and 'S') but here's what I took away - please correct me if this train of thought is flawed.

    1. Since I intend to mostly muck about with the lightning type (filthy casual here), I will only really benefit from the Assault skill. Stinger will be more of an ancillary bonus that is useful occasionally and unnoticeable for the rest
    2. When considering upcoming weapon choices - paid options such as gacha pulls notwithstanding - only the Assault/Exceed option in March would be useful. After that I would be waiting until the August and December events
    3. In general, an SSR weapon that I can limit break will be better than my existing array of SR weapons, assuming that the SSR weapon has, ideally, Assault, or Pride.

    So with that in mind, burning some potions for more copies would be worth the effort, especially considering that me filling up all my weapon slots with this event's weapon is highly unlikely. However, the March weapon with Assault/Exceed will outweigh this weapon with Assault/Stinger - assuming it ever comes to a choice.

  10. #8510

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    Quote Originally Posted by toastedsnow View Post
    So there was some info there I didn't follow (such as your use of 'L' and 'S') --
    L and S are what the DMM version uses. For some reason, the Nutaku version uses (++) for L and nothing for S. And M is (+), of course.

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