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  1. #8521

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    Quote Originally Posted by Unregistered View Post
    So I just got Shingen unlocked and want to get her a soul weapon. From what I read, the bow looks like a no brainer.
    What. No. The Lance is the no-brainer. It allows you to PF reliably without help. Or, once Second Anniversary hits, PF Full Burst instantly.

    This is on top of 30% Elemental being far better than 30% HP from the Bow.
    Quote Originally Posted by Unregistered View Post
    But, I'm still not clear about how it works.

    1) Is 500% really 500%? In other words, if I can get each hime to burst for 400k w/ Herc, are they really gonna do 2m each w/ Shingen? That would be broken. What's a more realistic figure?
    It is 500%, but that modifier is not alone. For example, SSRs already have 500%. So you can expect double damage. Also, burst cap without Exceed is 1m per Hime. And by the way, without the Bow, PF is 200%, so you're actually "only" gaining 300% - and less than that if you have any Exceeds on your Grid.
    Quote Originally Posted by Unregistered View Post
    No, She's SSr. I only listed SSRs.
    SSR Cybele is absolutely part of Wind core. Hitting twice every single turn alone makes her super good. Having Sniper Shot on top of that? Use her.


  2. #8522
    Unregistered Guest

    shingen ability

    Quote Originally Posted by Slashley View Post
    What. No. The Lance is the no-brainer. It allows you to PF reliably without help. Or, once Second Anniversary hits, PF Full Burst instantly.

    This is on top of 30% Elemental being far better than 30% HP from the Bow.It is 500%, but that modifier is not alone. For example, SSRs already have 500%. So you can expect double damage. Also, burst cap without Exceed is 1m per Hime. And by the way, without the Bow, PF is 200%, so you're actually "only" gaining 300% - and less than that if you have any Exceeds on your Grid.SSR Cybele is absolutely part of Wind core. Hitting twice every single turn alone makes her super good. Having Sniper Shot on top of that? Use her.
    So what extra ability should I use with Shingen since I already got SS from Cybelle?

  3. #8523

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    Quote Originally Posted by Unregistered View Post
    So what extra ability should I use with Shingen since I already got SS from Cybelle?
    Ambush to free up Hastur? Or if you're bringing Hastur, literally anything, including duplicate A and B debuff in case of resist.

    Once Second Anniversary hits (mid Feb or April, depending on how Nutaku feels) Shingen will get a new Shingen-only overpowered as fuck EX skill.

  4. #8524
    Quote Originally Posted by Unregistered View Post
    So what extra ability should I use with Shingen since I already got SS from Cybelle?
    It depends on the situation really. Right now I put Ambush since I have SS from CybeleU. Before I got Aether I usually had Hastur and CybeleU and would use BP (Ex from Mordred that adds orb). Or if I needed to use Set, then I could put on Ambush.

    That's really all I do, switch it up based on what my needs are for the battle.

  5. #8525
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I haven't put much work into my wind team, but I just pulled Hraes, so I guess I should start.

    Right now I don't have a soul weapon. I'm thinking of Shingen or Herc.

    Also, my hime are

    CC
    Azazel
    Cibelle
    Set
    Titania
    Hastur
    Gaia
    Ari
    Aether

    (I don't whale, but I support the game when I can...)

    Anyway, here's what I'm thinking:

    Gaia: Starter. Her Def buffs could save your ass.
    Titania: Don't use, 1 char buffs aren't very good.
    Set: Reserve: 3rd skill is interesting. Small heal/burst boost. Cleanse might be useful for GO.
    Aether: Starter: Love the 20% burst to all. Other skills have a trade off, but look powerful.
    Ari: Don't use: Arrow shafts? sounds complicated.
    Azazel, Reserve: 1st buff looks good.
    CC:Starter: The queen of burst.
    Cybele: Don't use, too selfish.
    Hastur: Starter just for the Def down.

    Anyway, what looks good on paper doesn't always work well, so I'd love some comments. Thanks.
    “I don’t whale” have 9 SSR on an element that you not put much work on.... pffff

  6. #8526

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    Items User Name Style ChangeProfile Music
    2019 Kamihime Balance Adjustment (DMM)

    The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
    - Saraswati
    - Kali (currently translating)
    - [Love Cat in Black Clothes] Bastet
    - Hades/Hades [Awakened]
    - Osiris
    - Jupiter
    -----

    Saraswati -

    Changed ability "Ghaggar Tihai"
    · Increase the effectiveness of water attribute attack UP for abilities (+40%)

    Changed ability "Ghat Hakra"
    · Increase the effect amount of burst gauge UP for abilities (+30)

    Changed ability "Jor Helmand"
    · Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
    -----

    [Love Cat in Black Clothes] Bastet -

    Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
    Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

    (Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
    -----

    Hades [Awakened] -

    1. Added assist skill "Gray's Silhouette"
     - Effect: Reduce damage from the enemies with blind debuff applied.

    2. Changed ability "Chaos Inferno"
    · Change the effect time from 180 seconds to 3 turn
    · Increase the affliction grant rate
    · Reduce the probability of releasing the effect when enemy with sleep is attacked

    3. Change the abilities for "Death Spear"

    · CD changed from 8T > 7T
    · Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

    4. Change the abilities for "Perfect Black"

    · CD changed from 8T > 7T
    · All allies state abnormality invalid (once) / light attribute resistant UP
    -----

    Osiris -

    Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

    Changed ability "Shoot Mirage"
    · Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

    Changed ability "Sekhet Ial"
    · Invalidate all attacks to you / apply taunt to self (7T CD)

    Changed ability "Dark Harvest"
    · Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
    ----

    Jupiter-

    Burst - Lightning attribute damage (extra large) / additional damage

    Changed ability "Impulse Pierce"
    · Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
    · Applies guaranteed continuous attack rate to self (2T)

    Changed ability "Resolution"
    · My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

    Changed CD for ability "Reinforce"
    · 87 > 7T
    -----
    Last edited by Kitty; 01-26-2019 at 05:40 PM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  7. #8527
    Unregistered Guest
    Quote Originally Posted by Kitty View Post
    2019 Kamihime Balance Adjustment (DMM)

    The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
    - Saraswati
    - Kali (currently translating)
    - [Love Cat in Black Clothes] Bastet
    - Hades/Hades [Awakened]
    - Osiris
    - Jupiter
    -----

    Saraswati -

    Changed ability "Ghaggar Tihai"
    · Increase the effectiveness of water attribute attack UP for abilities (+40%)

    Changed ability "Ghat Hakra"
    · Increase the effect amount of burst gauge UP for abilities (+30)

    Changed ability "Jor Helmand"
    · Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
    -----

    [Love Cat in Black Clothes] Bastet -

    Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
    Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

    (Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
    -----

    Hades [Awakened] -

    1. Added assist skill "Gray's Silhouette"
     - Effect: Reduce damage from the enemies with blind debuff applied.

    2. Changed ability "Chaos Inferno"
    · Change the effect time from 180 seconds to 3 turn
    · Increase the affliction grant rate
    · Reduce the probability of releasing the effect when enemy with sleep is attacked

    3. Change the abilities for "Death Spear"

    · CD changed from 8T > 7T
    · Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

    4. Change the abilities for "Perfect Black"

    · CD changed from 8T > 7T
    · All allies state abnormality invalid (once) / light attribute resistant UP
    -----

    Osiris -

    Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

    Changed ability "Shoot Mirage"
    · Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

    Changed ability "Sekhet Ial"
    · Invalidate all attacks to you / apply taunt to self (7T CD)

    Changed ability "Dark Harvest"
    · Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
    ----

    Jupiter-

    Burst - Lightning attribute damage (extra large) / additional damage

    Changed ability "Impulse Pierce"
    · Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
    · Applies guaranteed continuous attack rate to self (2T)

    Changed ability "Resolution"
    · My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

    Changed CD for ability "Reinforce"
    · 87 > 7T
    -----
    So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy

  8. #8528
    Nice!!

    Love the ups to Saraswati, Osiris, and Hades Awakened!!

    Both my Dark and Water team will get a nice boost in about a year.


    Dejnov.

  9. #8529
    Quote Originally Posted by Unregistered View Post
    So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy
    If this buff makes people consider MTing any of these Himes... then they've done their job. Their whole goal on balance should be to make people MT a wide swath of SSR Himes. That keeps the game alive, makes sure you're not uping the power of the borken Himes, and expands the pool of teams.

    It also means that when you randomly pull one of these Himes... you're gonna be happy instead of crying for a better borken one.


    Dejnov.

  10. #8530
    Not sure on the actual increase in values to sarasvati, but still feel like she'll be a little lackluster. I don't mean that in the "why did I get her and not someone else sense", but rather the fact that increasing burst gauge increase won't help that much as you should wait for full burst anyway, and water boost is only 2 people (as compared to someone like Asherah who grants water atk up for party), but it's definitely a welcomed buff that will make her more competitive at least. That being said, again not sure on the %increase in values, so it could be a lot more beneficial than I'm giving it credit for.

    Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons? I currently have 0 soul weapons max limit break (with some elements not having any soul weapons) as I've been focusing on full limit breaking some weapons that seem super useful for (such as adding exceed or defender to the weapon), but at the same time I can't help but feel like I'm gimping myself by not getting 4x herc axe for light for example to get that -50% def down.

    Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....

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