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  1. #8531
    Unregistered Guest
    Saras exact changes:

    35 elemental -> 40 elemental
    25 BG -> 30 BG
    30/20 DATA -> 45/30 DATA

    It's probably the best buff of the group imo. She was never too horrible before, and is now just better all around. The DATA buff is enough to make it pretty much guaranteed with accessories. That said, still not really worth mtix her.

    Hades buff was fairly lack luster, the damage cut is nice (especially the duration), but she's still too reliant on debuffs to do her other thing so... eh.

    Osiris got better at healing, which is fine, but the additional BG gen is barely noticeable and on too long of a CD (also taunt isn't that great). If this means she won't get an AW later, this is more of a disappointment than anything else.

    Bastet is... huh. I guess she's usable and not just a stat stick in reserve anymore, but... still not good enough to save up jewels/spend on IMO.

    Jupiter is better... but Thunder just really doesn't have room for her, sorry.


    Regarding how to use your regalias: I think flb weapons is a slightly better option than mlb a soul weapon, because the additional skill levels and often additional new skill is pretty big. That said, it depends heavily on the weapons in question ofc. Also, you should really do both asap anyways so it doesn't REALLY matter that much in the end.

    For soul weapons: Herc is fine as a place holder until you can run Shingen, even if you don't super need the def down from her weapon, and more so if you can replace a debuff slave with a more offensive one by doing so. That said, if you really don't need her, the alternative to those two for vets is Arthur, who is kind of a cross between the two, one that can still hit hard but also can support your team a bit (and very good during burst time).


  2. #8532

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    Quote Originally Posted by Saeleyna View Post
    Not sure on the actual increase in values to sarasvati,--
    Self+1ally elem+ (+35%) fire res+ (+50%) 3t [6] -> 40% (why even bother?)
    Self+1ally heal 2000 (333/t) + +25 burst [6] -> +30 burst (5 more burst can mean 1 turn faster, pretty big buff)
    Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)

    Overall, pretty damn big buffs.
    Quote Originally Posted by Saeleyna View Post
    --but still feel like she'll be a little lackluster.
    By herself, I agree. There's a big, big discussion about her in Miracle Ticket thread some pages back, including a fair amount of math if you're interested. However, once you combine Saraswati with upcoming Vohu, Water teams become pretty damn fast. Neither of these Hime do it by themselves, but combined, they're quite the combo. Add in Shingen in there with her new, Second Anniversary EX skill and you'll have a suuuuper fast Water team.
    Quote Originally Posted by Saeleyna View Post
    Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons?
    --
    Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....
    For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?

    Also, in regards to Soul weapons, we're moving on to Age of Shingen soon enough. While Hercules won't be bad even afterwards, I should update the Soul thread... anyway, the point is, Herc might not be the best option anymore. If you're struggling with debuffs, she probably is though.

  3. #8533
    Quote Originally Posted by Slashley View Post
    Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)
    In what aspect it doesn't compare ? Values are very similar (I actually prefer Saraswati's one, but that depends on situation), so we have 3T buff on 2 targets with 6T cd and 3T buff on 1 target with 4T cd. Depending on what you need one or another may be better, but saying "it doesn't compare" is weird to say the least.

  4. #8534
    Unregistered Guest
    Actually, titania is a fair bit better because you can use her skill every burst cycle. In a fast team that burst every 4 turns, this is a huge advantage because it allows her to guarantee that slow poke to always be on time. Saras can't do that.

  5. #8535
    Quote Originally Posted by Slashley View Post
    For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?
    My biggest issue honestly is getting enough mats to start the darn fight for a lot of the elements. I can easily solo thunder for example, but having enough mats to spam it is definitely not a reality for me, especially given how darn low the drop rate is on the normal/expert fights. Literally spent a full week spamming 6 raids a day (3 of both of the non-rag one) to get enough mats to MLB an SSR kami before >_<

  6. #8536
    Quote Originally Posted by Unregistered View Post
    Actually, titania is a fair bit better because you can use her skill every burst cycle. In a fast team that burst every 4 turns, this is a huge advantage because it allows her to guarantee that slow poke to always be on time. Saras can't do that.
    Fair enough, are there water teams which take 3T to get to FB every cycle though ?

  7. #8537
    Unregistered Guest
    Quote Originally Posted by Gludateton View Post
    Fair enough, are there water teams which take 3T to get to FB every cycle though ?
    Shingen with her special Ex, Vohu, Sra, Cthulhu AW and Asherah can do FB with PF in 3T, after that it will take 4-5T to FB

  8. #8538
    And that is somewhat a problem here, water is not wind and they don't have such short burst cycles. Personally I'd also prefer Saras' combo buff to have shorter cd, but stating that Awakened Tit is better, because it can be used in 4T cycle FB, while water can't even get to that number is... not exactly fair. Let's not forget about thing that makes Tit work so well, which is her assist, that makes her not as starved for BG as Saraswati is.

  9. #8539
    Unregistered Guest
    how work the defense stat in the girls????they don´t have it in number like atk stat
    and which accessory effect are good hp is good or is too small to be useful

  10. #8540

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    Quote Originally Posted by Unregistered View Post
    how work the defense stat in the girls????they don´t have it in number like atk stat
    and which accessory effect are good hp is good or is too small to be useful
    Rings are the way to go if you want to increase defense for your girls.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
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