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  1. #9051
    Unregistered Guest
    Are the gacha tickets still worth grabbing if a beginner is dropping cash quite often for almost all limited gachas, and a few tries at every new rate up.
    Also, sorry for not being clear in my first post, the soul p set is mainly for the holy soul p, common soul p is but a bonus. Even then, is it still not worth it? Considering there could be a chance of getting shingen an union event or two early.
    From my understanding could we say that tower medal shop does not have anything which can help a new player, heck even one that's stuck in the "middle" to catch up to end game, but is still very important for it's "end game" growth.
    Lastly, I could not find enough detail about the bricks, but they only work for the final limit breaks right?


  2. #9052
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Lastly, I could not find enough detail about the bricks, but they only work for the final limit breaks right?
    Ignore this, I had it confused with Orichalcon.

  3. #9053
    Even the Holy Soul Points are not quite worth it - unless you are really on your last sprint of getting Shingen/Morgan. You need to consider that you also need to spend for the 2 Souls beforehand, so it comes at quite a cost to get what you want.
    Shingen is also not a Soul a Beginner should strife for since she is not that easy to handle. Herc is in most situations better suited and is easy to obtain if you want to work towards typical meta. The Medal Exchange Shop is really not a tool for beginners or even advanced players to use as a catch up tool. For that it is just to expensive. I really see it as an End-Game-Player Shop to further push what you have.

    About grabbing the Gacha Tickets as a spending beginner: Hard to say honestly. On one hand I'd say no, they are not. The other hand though tells me maybe yes. Reason why is, they are on a price which justify the thought of getting them. Compare this to Jewels for example. You get a total of 8 tickets which are basically 8 single pulls if you will. 1 Jewels draw is 300, so you would need 2400 Jewels (they cost 1k Medals, so we are at 8k Medals). The tickets are 3k, so you get far more, besides taking SR-Tickets into account.

  4. #9054

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    Quote Originally Posted by Unregistered View Post
    --
    Lastly, I could not find enough detail about the bricks, but they only work for the final limit breaks right?
    No, they can be used for any limit break. That basically means that you should only use them BEFORE FLBs, because that way, you don't need to pull 3x extra Mammon Guns. You just need one, you brick it three times, then you FLB it normally.

    Each 200 HSP is one Union Event, so the cost for one Union Event is 4000 Medals. I... don't think it's worth it. And as Itoshira said, Shingen is great for endgame, but if you haven't been playing for the ~6 months it takes to get Shingen, it's very unlikely you'll be ready for endgame.

  5. #9055
    Unregistered Guest
    In terms of medalulls that's true. It also feels like chances are higher with jewel and ticket pulls compared to starcoin pulls, but could be just me. Got about 3 SSRs with less than ten 10chain jewels, whereas I'm only getting at most 1 SSR(sometimes nothing) every ten 10chain starcoin pulls. So I guess I could also factor that in, haha.

    I've got another question too, mainly regarding the brick. I know they are worth it for Assault(++)/Defender dual skill SSRs, but what about for the following:
    Single Assault(++)
    Assault(+)+Defender
    Defender+Double Attack
    Exceed+Triple Attack

  6. #9056
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    No, they can be used for any limit break. That basically means that you should only use them BEFORE FLBs, because that way, you don't need to pull 3x extra Mammon Guns. You just need one, you brick it three times, then you FLB it normally.

    Each 200 HSP is one Union Event, so the cost for one Union Event is 4000 Medals. I... don't think it's worth it. And as Itoshira said, Shingen is great for endgame, but if you haven't been playing for the ~6 months it takes to get Shingen, it's very unlikely you'll be ready for endgame.
    That makes sense, thank you.

  7. #9057
    When it comes to bricking weapons, you wanna look at their FLB-Gains.

    Skills you are looking for that gets added after FLB are Assault, Pride and Vigoras. Composite skills narrow down to basically any combo that includes Assault. There can be some other exceptions that are very special, like Defender on an Assault L weapon (Michael's Spear) that are powerful in a Null Grid.

    Overall, Combo-Rate Skills are a no-no. They offer far to less and would need to be in big amounts to even have a noticable effect (besides the inconsistency of combo attacks anyways). You go for Tiara-Accessory Sets for that since it is much more effective. That said, if they would gain a major skill from FLBing, then it can be a different story.
    Last edited by Itoshira; 03-15-2019 at 05:46 PM.

  8. #9058
    Unregistered Guest
    Do I ignore burst gains considering I will eventually be using soul weapons once I hit end game.
    If we assume I have all the following weapons listed below all at LB3 but only enough mats for one FLB, would the priority ranking be correct?

    1. Lion Crusher Nemea (Defender++ and Assault+ "becomes"++)
    2. Holy Sword Ascalon (Has pride, but lower weapon ATK and a bit more HP from dual skills might be a better start for getting into end-game)
    3. Vajra Trident Sword = Scorpion Axe Antares (Assuming crit and combo attack are both equally unwanted)

    Also, thank you so much for all the help so far.

  9. #9059
    If you dont have other options available to get Defender, then Nemea would be the more balanced choice. If you can put in a Defender L, then go for Ascalon.
    Crit you always have to ask yourself: Do I use my main team for everything or only against advantage? Crit only works against advantage element, in your case Wind. So it can fast lose value if you use Fire against other elements aswell. It is more a personal preference choice to consider.

    What exactly do you mean with burst gains? You mean BG generation or Exceed? Goal overall is always to get as much Exceed as possible and needed (main goal is only to reach 100% cap increase, something around 70% is most realistic to aim first at) when you reach the point where you do a lot of damage so you can increase your Burst damage aswell. In an optimal world this is in collaboration with a team that can burst on a regular frequent basis to maximize it's value to the fullest.

  10. #9060
    Unregistered Guest
    Quote Originally Posted by Itoshira View Post
    If you can put in a Defender L, then go for Ascalon.
    Do you mean sacrificing a single-assault SSR for Defender L, then throwing in Ascalon? Because if what you meant was, to throwing in an Assault+Defender L weapon into grid then FLBing Ascalon, then it's likely I already have all available Assault+Defender dual skill SSRs on the grid by that point.

    Quote Originally Posted by Itoshira View Post
    What exactly do you mean with burst gains?
    I meant burst gains as in
    ★ (FBL) Increases to Fire DMG (+++++) and adds Rage down Mode Gauge reduction
    ★ (FBL) Increases to Fire DMG (+++++)
    Since iirc those gains are only in the main(soul) weapon slot, by which I'd probably should be aiming to use soul weapons for end game.

    As for optimal exceed value to aim for, that is something I only need to worry about after hitting at least 100% in assault with SL20s right?

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