lol, they also added the "White Day" verses for each hime/soul.
neat to hear another limited line from the girls.
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Do people bother leveling Ability Power past 1 for Hercules? It feels like keeping it at 1 is enough. But then there's also a problem where unless taunt is actually useful, the other 4 aren't worth getting and the extra points seems better invested in ability power.
I don't think it's worth for Herc? not sure. Her cap (700-750K?) is easily reached with all her buffs, even with a low grid.
If you have plenty of Stinger(Critical Hit Rate↑ (Chance for extra damage [+20%] w/ Elemental advantage) or Crit ATK buffs to all allies (someone like Aether) then Hercules can "break" the cap of her nuke. I think ability power would make a difference there? also not sure lol. In reality the best soul Ability power is good for is Solomon. I wouldn't bother with that buff for Herc... just the usual ones like Crit/ATK/Burst/TA/taunt kek
Last edited by Kitty; 03-13-2019 at 02:30 PM.
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
I put one point in it and it's alright. Takes the cap from 700k to 756k. That's effectively 56k more damage per 7 turns; about 8k free damage per turn (against content where debuffs work). Is that good? Not really. But it's alright.
The second and third points are 1/4th as good, nearing useless on Herc. I wouldn't put points into those.
As for Taunt, I'm actually starting to find it useful. I've finally seen Herc die before team members now, as she has a fairly higher chance of being targeted with six points. Unlike with other Souls, considering what a tank Herc is, that's not even a bad thing. With the damage she soaks, it's either her or 2-3 Hime dying.
Is Taunt worth the points? Eeeeh... maybe?
I've got DATA/Crit/Atk/Burst all at lvl 3, I've put a point in AP but didn't go any further, its the remaining 4 points that has me thinking. HP and Def sounds nice but the % is way too low to matter, evasion and affliction resist doesn't sound useful, and taunt would be nice if I didn't read somewhere saying that it barely made any difference.
I could take a point in HP and Def since lvl1 provides the most whereas subsequent levels have their effects halved. Even then I still have 2 points left. Like you said, throwing them into AP doesn't sound useful since I'll easily hit the cap later on as I enhance my grid, but then none of the others really help.
Does taunt really work for you? I heard it barely made a difference. If it really does make herc targeted more often then I think it might be worth taking a point or two in both taunts.
The drop in performance for the 2nd and 3rd points are exactly why I didn't go ahead and rank it up to 3.
RNG is going to RNG. But, before taking Taunt, I had never seen Herc die from enemy attacks. Ever. Now, in the past few weeks... it actually happens sometimes.
So yes, I'd say it certainly works. The effect isn't amaaaaaaaaaazing or anything like that, but with six points, it certainly works. Not necessarily in every battle, but on average, absolutely.