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  1. #9351
    Quote Originally Posted by Argo View Post
    Most of my weapons are close to max levels, but their skill levels are like...between 9 - 15 or so on most. Only my Winged Hammer of Hope is totally maxed.
    And with those numbers you're saying it's better to work on the skills of Luminous > Shine > Ray? There was an SR lance from the last Advent battle I liked the look of with both Ray Assault and Ray Ascension, I was thinking about working on that since it boosts Atk and Sol's healing. It sounds good to me, especially since dual-skill SRs seem to be few and far between, but am I misunderstanding how good it is? And Light Amaterasu's mirror? I leveled that one skill level 15 or so so far.
    If you haven't read Sanhatlig's guide yet, you should. He's got a lot of basic information that helps cover all the bases.

    The most important thing to do first off is to stack your Eidolon grid with the highest level (highest assault and hp you can get) Eidolons you have. Only your main has to be Light. All Eidolons add their hp and assault to all members of the team.

    Next you want to get a weapon grid which is mostly assault. Defender is good, but secondary. The difference between Luminous > Shine > Ray is 3% base plus 0.5% per skill level. So a level 1 Ray assault is 0.5% assault and a level 10 Ray assault is 5% assault. Similarly a level 1 Shine assault is 3.5% assault and a level 10 shine assault is 8% assault. The luminous adds another +3% over shine weapons. This means that an assault SR (which are at most shines) has 3% less assault than any luminous SSR. Even though you can take an MLB (max limit breaked) SR to level 85 and a zero star SSR to level 50, it might make sense to use the SSR instead of the SR if it gives more assault. Total power for an SR is around 1800 and total power for a level 50 SSR is around 1350-1400. That means if you have around 15k or more in assault the luminous weapon will give you more total assault when you go into battle (it won't show up on the assault shown on the main screen; it's only calculated in battle). So it pays to upgrade SSRs first over SRs.

    Lastly, you'll want to run the gemcha everyday. Save all Rs and use them to fodder your SRs, grails, and holy grails to raise the skill level of your SSRs. Each level of an SR is worth 3.5 skill levels when foddered and raising a weapon (i.e. a level 1 SR will give up to 3.5 levels to raise while a level 3 SR will give 10.5 levels to raise). Grails are worth 2 skill levels per level and Holy grails are worth 5 skill levels per level. So always raise your SRs to 4, grails to 3 and holy grails to 5 before raising your main SSR skill levels.

    This should help for building your light team for now.

    If you have other questions, we can help.


    Dejnov.


  2. #9352
    Quote Originally Posted by Dejnov View Post
    If you haven't read Sanhatlig's guide yet, you should. He's got a lot of basic information that helps cover all the bases.

    The most important thing to do first off is to stack your Eidolon grid with the highest level (highest assault and hp you can get) Eidolons you have. Only your main has to be Light. All Eidolons add their hp and assault to all members of the team.

    Next you want to get a weapon grid which is mostly assault. Defender is good, but secondary. The difference between Luminous > Shine > Ray is 3% base plus 0.5% per skill level. So a level 1 Ray assault is 0.5% assault and a level 10 Ray assault is 5% assault. Similarly a level 1 Shine assault is 3.5% assault and a level 10 shine assault is 8% assault. The luminous adds another +3% over shine weapons. This means that an assault SR (which are at most shines) has 3% less assault than any luminous SSR. Even though you can take an MLB (max limit breaked) SR to level 85 and a zero star SSR to level 50, it might make sense to use the SSR instead of the SR if it gives more assault. Total power for an SR is around 1800 and total power for a level 50 SSR is around 1350-1400. That means if you have around 15k or more in assault the luminous weapon will give you more total assault when you go into battle (it won't show up on the assault shown on the main screen; it's only calculated in battle). So it pays to upgrade SSRs first over SRs.

    Lastly, you'll want to run the gemcha everyday. Save all Rs and use them to fodder your SRs, grails, and holy grails to raise the skill level of your SSRs. Each level of an SR is worth 3.5 skill levels when foddered and raising a weapon (i.e. a level 1 SR will give up to 3.5 levels to raise while a level 3 SR will give 10.5 levels to raise). Grails are worth 2 skill levels per level and Holy grails are worth 5 skill levels per level. So always raise your SRs to 4, grails to 3 and holy grails to 5 before raising your main SSR skill levels.

    This should help for building your light team for now.

    If you have other questions, we can help.


    Dejnov.
    I read it when I started around the first Halloween event or so, but not since then. All I really remember from it is that Sol, Gaia, and Amaterasu were very important, that Thunder teams are difficult, and...I forget the rest. I'll have to look it over again.

    But yeah, I think I've been doing good on the Eidolon front. I don't have any 100%ers (my brother has summoned a couple, though), but my whole grid is level 100 aside from my main Eidolon (Hecaton at 2 stars) and my Dragoon (1 star).
    Kamihime General Discussion + Q&A-kamihime-eidolons-1.jpg
    As for my weapons, they've been shifting around a lot but this is what I have right now. I'm disappointed I didn't know about FLB earlier, because I lack the event materials to FLB my Phoenix Bow. One more copy of Shingen's weapon and that will be MLB, might take bit. I only just bought a silver brick to MLB the SR Lance there, but I'll be working on raising its skill shortly. I just replaced Amaterasu's mirror and a different SR for Michael's lance. It's behind on skill levels too, but I'll work on those too. Hopefully this isn't too bad.
    Kamihime General Discussion + Q&A-kamihime-weapons-1.jpg

  3. #9353

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    Quote Originally Posted by Argo View Post
    Alright, good to know. I've been playing for a long time, but only super casually. It's only in the past month or two where I've started to get more serious with trying to get stronger so I've been trying to get as much info as I can. It's okay to level up the accessories I've got now, right? It sounds like ideally you'd want nothing but Tiaras, but even if stuff gets replaced later on I figure leveling up what I have to around 31-35 should still make a good difference in team performance.
    And the only Ancients I have are rings, I'm not sure if those are worth bothering with.
    You don't want "nothing but Tiara". While the bonus is indeed very strong, the set bonus activate once you have the five accessory slots opened and it's active with only three tiaras. The last two are free, so put the best accessories regardless of type you have in there. And if you don't have all accessory slots, there is no set bonus anyway, so Tiara has no additional value, and again, put the best accessories regardless of type you have.
    Quote Originally Posted by Dejnov View Post
    Total power for an SR is around 1800 and total power for a level 50 SSR is around 1350-1400. That means if you have around 15k or more in assault the luminous weapon will give you more total assault when you go into battle (it won't show up on the assault shown on the main screen; it's only calculated in battle). So it pays to upgrade SSRs first over SRs.
    It's not true. You are saying that as if you had 0 assault, zero skill, nothing. If you have a full grid of SR assault SL lvl 20, you are already at 117% assault. Getting 3 more % at the loss of 450 atk is beneficial only after 33K atk. If you have additional SSR, or atk buffs (characters, eidolon, etc), it's higher and higher. While, at some point, you are right (past 40K atk ~), the breaking point is not nearly as low as you say.

  4. #9354
    Quote Originally Posted by Argo View Post
    I read it when I started around the first Halloween event or so, but not since then. All I really remember from it is that Sol, Gaia, and Amaterasu were very important, that Thunder teams are difficult, and...I forget the rest. I'll have to look it over again.

    As for my weapons, they've been shifting around a lot but this is what I have right now. I'm disappointed I didn't know about FLB earlier, because I lack the event materials to FLB my Phoenix Bow. One more copy of Shingen's weapon and that will be MLB, might take bit. I only just bought a silver brick to MLB the SR Lance there, but I'll be working on raising its skill shortly. I just replaced Amaterasu's mirror and a different SR for Michael's lance. It's behind on skill levels too, but I'll work on those too. Hopefully this isn't too bad.
    Kamihime General Discussion + Q&A-kamihime-weapons-1.jpg
    Not bad with both the Eidolon grid and the Weapon grid (you're weapons look better than mine). I might only have the advantage with higher skill levels (almost all of mine are level 20 with a couple around 15). I'd definitely raise the weapons you plan on keeping long term (any SSR that is MLBed or FLBed) and, if needed, raise a couple of the SRs to max level or just wait for them to be replaced with better weapons as you get them. The bricks should go to weapons like Michael's Lance because once they hit 75 they're better than an SR and once they hit 100 they're better than an event SSR. FLBing them can also be done at any time (no event materials needed), but I hear you about the Phoenix Bow (I have the same issue in my Dark grid).

    I don't have the Encourage Inspiration bonus skill from Shingen yet, but with Michael Awakened the team is incredibly fast. Awakening her should be your top priority.


    Dejnov.

  5. #9355
    Quote Originally Posted by Keyen View Post
    It's not true. You are saying that as if you had 0 assault, zero skill, nothing. If you have a full grid of SR assault SL lvl 20, you are already at 117% assault. Getting 3 more % at the loss of 450 atk is beneficial only after 33K atk. If you have additional SSR, or atk buffs (characters, eidolon, etc), it's higher and higher. While, at some point, you are right (past 40K atk ~), the breaking point is not nearly as low as you say.
    What I'm saying is that the number shown on the character screen doesn't take into account your skill levels. It is base assault and hp without any bonuses. I just tested replacing an SR light hammer with skill level 20 with the same hammer at skill level 15 (one has an additional '+1' for +1 hp and +3 assault) and the only difference between the two hammers on my character screen is the 4pts difference. I know there's a 2.5% assault difference between the two hammers and it's not calculated on the character screen. If it's calculated later (like I'm assuming), then it's of the 41k assault I have right now. 2.5% of 41000 assault is 1025 assault. That is way more than the difference between a level 50 Hime SSR (my ray gun solignight has around 1200 assault) and a MLBed level 85 SR (morgenstern hammer is around 1698). If I was to replace the Hammer with my Gun, I'd lose 498 on the character screen, but I should pick up 1000+ assault from the +3% it has over the Hammer.

    Am I doing something wrong in my math?


    Dejnov.

  6. #9356

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    Yes, the assault is not taken in account in your "attack" (which is a base which will be multiplied by everything else). However, it's additive with itself. When you have already 120% assault, another 3% is not multiplying everything by 1,03 (like you did in your calculation), but a change from 2,2 to 2,23 (or a comparative increase of 1.3%).


    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).

  7. #9357
    Quote Originally Posted by Keyen View Post
    Yes, the assault is not taken in account in your "attack" (which is a base which will be multiplied by everything else). However, it's additive with itself. When you have already 120% assault, another 3% is not multiplying everything by 1,03 (like you did in your calculation), but a change from 2,2 to 2,23 (or a comparative increase of 1.3%).


    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).
    Got it! Thanks. I see what I was doing wrong. I just checked my base % bonus right now; it's 118.5% and I have 49,349 screen assault for a total assault of 107, 827.

    If I get +3% assault, my assault bonus goes to 121.5% assault and my total assault goes to 109, 827 for a total gain of 1481 or 1.34%

    1.34% is 661 base assault. So I should still upgrade a weapon if I can get +3% assault vs 661 weapon assault. Sound right?



    If so, thank you so much for getting the math right.



    Dejnov.

  8. #9358

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    Yes. However, you party composition also plays a role. Assault stack additively with attack buff, so if for instance, you use Arthur or Svarog, the worth of Assault will decrease compared to the interest of an higher attack base.

  9. #9359
    Quote Originally Posted by Keyen View Post
    If you want, between 143% assault and 35 000 base attack, and 140% assault and 35 450 base attack, the latter is better (85 050 in the first case, 85 080 in the second case).
    Hmm, just switch from full assault grid (133%) to Phantom axe grid (114%), base dmg change from 45185 to 48769. But after do the math like your example I see my result for new grid is lower than the old one. (105281 vs 104366). The increasing base dmg from Phantom buff is not enough to cover the lost in dmg for 2 slot Assault++.

    Well at least the HP is higher and it increases my burst cap so I think it is a good trade. Still hope for Phantom Hammer with ++++ skill, lol.
    Last edited by tranhi123; 03-23-2019 at 09:44 AM.

  10. #9360

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    Quote Originally Posted by tranhi123 View Post
    Hmm, just switch from full assault grid (133%) to Phantom axe grid (114%), base dmg change from 45185 to 48769. But after do the math like your example I see my result for new grid is lower than the old one. (105281 vs 104366)

    So the increasing base dmg from Phantom buff is not enough to cover the lost in dmg for 2 slot Assault++.
    Yeah, because Phantom Axes aren't Assault. That's why people want Glaive/Hammer/Lance/Bow Grids. Since you get both Assault AND the base damage.

    That said, for me, the Phantom Axe is about +-0 damage when compared to to a ~2200 Assault(++) slvl20 weapon, so I basically get 20 skill levels of Elaborate(++) and Exceed(++) for "free." Not sure how the Phantom Axe will compare to a FLB Hammer from the next Envy, though.

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