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  1. #9361
    Quote Originally Posted by Slashley View Post
    Yeah, because Phantom Axes aren't Assault. That's why people want Glaive/Hammer/Lance/Bow Grids. Since you get both Assault AND the base damage.
    I'm waiting for Dark raid event in next 2 months, hope that I can get enough for 2 FLB Dark Hammer copy. Dark Lance grid is out of my reach at the moment

    If change my soul to Herc + her Soul wp, I can get better dmg for that grid and have spare slot for another Assault++, but for some unknown reason I never like her, lol


  2. #9362
    Quote Originally Posted by Dejnov View Post
    Not bad with both the Eidolon grid and the Weapon grid (you're weapons look better than mine). I might only have the advantage with higher skill levels (almost all of mine are level 20 with a couple around 15). I'd definitely raise the weapons you plan on keeping long term (any SSR that is MLBed or FLBed) and, if needed, raise a couple of the SRs to max level or just wait for them to be replaced with better weapons as you get them. The bricks should go to weapons like Michael's Lance because once they hit 75 they're better than an SR and once they hit 100 they're better than an event SSR. FLBing them can also be done at any time (no event materials needed), but I hear you about the Phoenix Bow (I have the same issue in my Dark grid).

    I don't have the Encourage Inspiration bonus skill from Shingen yet, but with Michael Awakened the team is incredibly fast. Awakening her should be your top priority.


    Dejnov.
    Alright, that's nice to hear. Another mistake I made was not being serious about farming the Advent vs Sakura to MLB that SSR spear, that would have been good with Shingen. I have one copy, but I guess it's not worth running like that.

    I do have Awakened Michael, so the team I'm trying out right now is Shingen (Encourage Inspiration), Tishtrya (still needs leveling), Michael Awakened, Light Tsukuyomi, and Sol Awakened, with Frey and Eros as subs. One thing I noticed though is that with just Tish/Tsuku/Sol their debuffs only hit -35% Atk and -30% Def. Is that enough for this sort of team?
    I don't have SSR Artemis, but I do have Diana. Of course, adding her would mean dropping Michael, so...which is better? Speed or debuffs? I haven't tried this out against harder content yet so I might not have skill usage down yet.
    Until I got Shingen recently and Tish just the other day with my Miracle ticket, I had been using Mordred (don't have Soul weps though) and with Eros in the main party. I've still been using that for R4 Accessory quests while I wait for Tish to level up because I know it works, so I'm a bit apprehensive about trying the new setup on those quests without Eros' defenses and Black Propaganda.

  3. #9363
    Unregistered Guest
    Why not Ambush for Shingen's ex slot if you have awakened Michael?

  4. #9364
    Quote Originally Posted by Unregistered View Post
    Why not Ambush for Shingen's ex slot if you have awakened Michael?
    I could try that too. I'd just heard that Encourage Inspiration was the goal so that's what I grabbed.

  5. #9365
    Unregistered Guest
    Encourage Inspiration is the general recommendation because +20 burst gauge to everybody is a fantastic skill and enables Shingen to burst on the same turn as Provisional Forest with her lance. It's also implied that the default assumption is you do not have access to some similar ability through a kamihime (as it is safer for general advice to not make any assumptions as to what you have rolled unless explicitly mentioned).

    But since Michael does have a +20 burst gauge to the party skill of her own, more options open up.
    You can still opt for Encourage here to further speed up your burst, but in this case, I personally prefer reaching further with the def debuff to hit harder in one go.

  6. #9366
    Quote Originally Posted by Argo View Post
    Alright, that's nice to hear. Another mistake I made was not being serious about farming the Advent vs Sakura to MLB that SSR spear, that would have been good with Shingen. I have one copy, but I guess it's not worth running like that.

    I do have Awakened Michael, so the team I'm trying out right now is Shingen (Encourage Inspiration), Tishtrya (still needs leveling), Michael Awakened, Light Tsukuyomi, and Sol Awakened, with Frey and Eros as subs. One thing I noticed though is that with just Tish/Tsuku/Sol their debuffs only hit -35% Atk and -30% Def. Is that enough for this sort of team?
    I don't have SSR Artemis, but I do have Diana. Of course, adding her would mean dropping Michael, so...which is better? Speed or debuffs? I haven't tried this out against harder content yet so I might not have skill usage down yet.
    Until I got Shingen recently and Tish just the other day with my Miracle ticket, I had been using Mordred (don't have Soul weps though) and with Eros in the main party. I've still been using that for R4 Accessory quests while I wait for Tish to level up because I know it works, so I'm a bit apprehensive about trying the new setup on those quests without Eros' defenses and Black Propaganda.
    Nice that's close to my team (I have Artemis instead of Tsuki). Right now debuffs will be better than speed. A 30% reduction to defense is 42% more damage (1 damage / (0.7) defense) while a 50% reduction to defense is 100% more damage (1 / (0.5). Burst damage (which is speed) helps. If your team with Shingen can burst every 3 rounds instead of 4 (and we'll assume that a burst is 5x normal damage) you get a damage output that is (over twelve turns) equal to 2.33x normal damage (eight 1x rounds and four 5x rounds for a total of 28x in twelve rounds) versus 2x normal damage (nine 1x rounds and three 5x rounds for a total of 24x in twelve rounds) or a 16.5% increase (2.33x/2x) due to speed. That helps the speed calculation somewhat.

    What really helps the speed calculation is that for top tier content, you start running into mobs that are debuff resistant. At that point most debuffs don't mean anything and speed still directly affects damage output.

    For now with Tsuki, I'd use Shingen with the Ambush (20% A DEF down) skill, Tish (-15% B DEF down), and Tsuki (-15% Light down) for a total of -50% DEF down with provisional forest and her light spear (elemental attack and +35% burst bonus). That should be the best damage at this time.

    Later on, you'll probably trade Ambush out for a skill that ups damage once you hit debuff resistant content.


    Dejnov.

  7. #9367
    Alrighty then, I guess I'll switch to Ambush for my Lights. I guess that was 15 MP I didn't need to spend...
    And what debuff-resistant content are you talking about? Like I said I haven't really tried Guild Orders, is it the stuff in there?
    Oh, and do I want to grab Artemis or Metatron with my next Miracle Ticket, or do I want to use that to upgrade a different team?

    My Dark team (my second-best, I think) can hit -45% Def with Satan Awakened and Dark Amaterasu, so I was about to say I'd try Encourage Inspiration with them, but I need the Soul to have Trial by Jury to hit -40% Atk. My team for them right now is Shingen, Satan Awakened, Chernobog, Dark Amaterasu, and Osiris, with Samael and Kali as subs. I also have Thanatos. Any changes I'd make to this?
    I think my Waters and Fires have potential, too.

  8. #9368
    Quote Originally Posted by Argo View Post
    Alrighty then, I guess I'll switch to Ambush for my Lights. I guess that was 15 MP I didn't need to spend...
    And what debuff-resistant content are you talking about? Like I said I haven't really tried Guild Orders, is it the stuff in there?
    Oh, and do I want to grab Artemis or Metatron with my next Miracle Ticket, or do I want to use that to upgrade a different team?

    My Dark team (my second-best, I think) can hit -45% Def with Satan Awakened and Dark Amaterasu, so I was about to say I'd try Encourage Inspiration with them, but I need the Soul to have Trial by Jury to hit -40% Atk. My team for them right now is Shingen, Satan Awakened, Chernobog, Dark Amaterasu, and Osiris, with Samael and Kali as subs. I also have Thanatos. Any changes I'd make to this?
    I think my Waters and Fires have potential, too.
    The skill isn’t wasted as other teams (which don’t have Michael) can benefit from it. 45% is enough that Shingen with encourage inspiration will help your dark team burst more often. I believe after the Demons (Greed, Sloth, etc.) we get the Angels and they have debuff resistance. I haven’t really seen it in Guild Orders or Tower so it may be some time in the future.


    Dejnov

    P.S. Your Dark team is also close to mine. I run Osiris, Pluto, Chernobog, and Satan Awakened with Hades and Samael as subs. You should up your skill levels in your light and dark teams... either should then be able to complete GO.

  9. #9369
    Quote Originally Posted by Dejnov View Post
    The skill isn’t wasted as other teams (which don’t have Michael) can benefit from it. 45% is enough that Shingen with encourage inspiration will help your dark team burst more often. I believe after the Demons (Greed, Sloth, etc.) we get the Angels and they have debuff resistance. I haven’t really seen it in Guild Orders or Tower so it may be some time in the future.


    Dejnov

    P.S. Your Dark team is also close to mine. I run Osiris, Pluto, Chernobog, and Satan Awakened with Hades and Samael as subs. You should up your skill levels in your light and dark teams... either should then be able to complete GO.
    Is it okay to drop Trial by Jury for it, then? Because the only Atk debuff my SSR Dark hime have is Amaterasu.
    My Dark weapons are definitely lagging behind, but I'll focus on my Light ones for now. I think my Dark team is around 45k power while my Lights are almost 52k. That said, I'm out of materials to MLB any more SSRs for now since I used my last ones before the union event on Tish, so while my lights are all lv80 (except Tish, 50 and climbing) only two of my Darks are there while the rest are at 70.

  10. #9370
    Does Amon unleashed get her debuff frame changed?

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