Ppl who can do 10m probally looking for top 5 union, Top 6-15 will require you a little bit harder than the bare minimun but from 16-30 is a good place for casual who can do about 2-3m, it not that hard since taco player base is shit
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P/s: ofc we talk about the ipp in rush day, are we ?
Nah... with the standard of nutaku, figured I'd use overall PP as opposed to rush day ipp... If we go by just one rush day ipp, 5m++ on any one rush day should get you into top 6-15 easy like you say.
With that said, even that is not overly hard... If you have relatively good weapon grid and reasonable para support, 2 hours of BH during that push day is more than enough to get those 5m
Granted, if your union can't get past 300-400, then that will be quite challenging.
That's cute, but the simple fact is, the only person at fault if you're not in top50 Ults on Nutaku iiiis... you. At least with Nutaku's current population, this would probably not be correct on DMM side.
If you and your friends are doing the work for Ults but it's not cutting it, then it's time to find another Union who has the same problem. In other words, a merger. Yes, that requires social interaction! How horrifying! And if that one merger isn't enough, you do it again. Or you do the easier path and just leave your friends and go to a Union that already does the job.Nonono, there's even a pinned thread for it on these very forums, that's so not my work. That is Cobblemaniac's work.
By the way Cobble, there's just one month left before new GOs, new Pastebin when~?There's no cap for drops, RNG is going to RNG.A problem with this approach is that the stronger your Union is, the easier it is to make PP. As such, you can't really compare the score of two players from two different Unions directly. The only real way to do it is to accept a player into a Union and see how active he is. Do a good job and you get to stay.
Just to give an example, I did the Burst Hours in my weakling Union and got 6m PP. If there hadn't been two people pushing all day, that probably would've been more like 1-2m. On the other hand, if I had been in Ixion, I'm pretty sure the same amount of effort would've netted me like 10-15m PP. Higher level Demons means less loading screens which means more productive time which means more PP per hour, plus during Burst Hours, if there's enough people online to "one-shot" a high level Demon this means that you're getting Full Burst PP as fast as loading screens allow you to.Maybe it'd be time to ask in the DMM thread.
Chances are that they'll tell you that you need to be an omegawhale who has all the Light SSRs so that you can mix and match them correctly for each battle, though. Since there is no one correct setup anymore, apparently. That seems to be the current mantra I see all the time.
New GO info, I’ll get the translation done this weekend.
I haven't looked into it, but I doubt it will be much harder. You can probably expect the need of a higher spike damage for the last boss or something.
But, remember that even relatively new people NEED to be able clear this thing or their progress gets CUT OFF ENTIRELY. The idea of putting Ori into GO only, then gating progress behind Ori, and then making GO much harder... is only a good idea if you want to KILL YOUR GAME. I'm not saying that DMM is absolutely smart enough to not go into a trap like that, but hey, we'll see eh?
So, if you are going to farm water rag do you need the soul weapon for Andro?
Need? No. But it sure helps. Particularly the Burst effect which boosts your healing output by a fair bit, but that's 120 Regalia.
If you don't have an excess of 120... well, skip it I guess. Or you can run 1. Basically all you need for Water Rag is two people with Andromeda and one hour of AABing.