Originally Posted by
Dejnov
But you don't actually have to generate burst in 3T and burst on 4th. You can just as easily run a dark team that generates burst in 4T and bursts on 5th. You then won't have to activate both powers each cycle to get to 90 (first cycle is encourage and grim reaper for bonus 45, cherno with her burst up power for a bonus 50, and 20 to the others), while saving either Osi's and their attack up powers for the 2nd cycle, then rinse back to the first set. You won't slow down and can keep this up continuously.
That allows you to run Shingen with Encourage Inspiration as your Soul and Thanatos, Chernobog, SatanAW, and Osiris (or Pluto) as your Himes. That's a fairly fast strong team, with -50% DEF down, orb eat, heal OR damage cut, and attack% up.
But the real beauty of a dark team like this is that almost everything else is free to play. You can pick up Jack O'Lantern from the Eido shop and she gives 45% Dark Element attack and Zeal (for later bursts). And Dark has the absolute best F2P grid. Their UE are all Pride/Defender OR Assault/Exceed. Do two or three of these and a couple of Hime weapons and you should easily have a 9 assault, 6 defender, 3 exceed grid (plus soul weapon in 10th slot). That's damn near perfect.
Heck if you picked up the Butterfly Bow (assault/defender), Apocalypse Spear (assault/defender), Amphi's Dragon Blade (defender/assault) or even the shitty Oricalcum Axe (defender/assault!!) will work to give you that full assault/defender (with a little exceed) grid that every other element is shitting over. Then slowly brick the Hime weapons for total power, awaken Thanatos in 12 months (which means she'll be much faster on her skills as they all go down one cycle time) and you're starting to burst fairly quickly.
Once you hit debuff resistant content you just phase out SatanAW (for Pluto) and you should be good to go. You'll still have one DEF debuff and one dizzy skill that will be wasted. Not the end of the world on skills.
Dejnov.
P.S. You also keep forgetting that even though Shingen can generate 30 burst per turn, she has to generate 150 total burst to max out provisional forest. Which means every two cycles she's got to generate a total of 250 burst (one with PF and one without). That works out to around 8T on her cycle which is approximately a 4T (burst on 5th) cycle time for her. The Dark team above can easily keep up with that.