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  1. #9621
    Quote Originally Posted by Slashley View Post
    The problem with this is, it doesn't even try to give SOME kind of referendum to what 0~1 means. For example, looking at this, it looks like Vice could be worth your time, which it is not. It is far more useful to give a rough idea on the droprates, such as ~10% on Vice and ~50% for all.

    The interesting thing here is that MvP supposedly gets a second chance at Phantom weapons, but the rate seems really low.
    > Vice worthing your time
    No, it isn't. I don't know why you'd think that list conveys that, cuz 0~1 pretty much means you have a significant chance to get absolutely nothing. You don't even need a hard number to figure that out. If you don't have what it takes to be MVP, there is zero incentive to care about vice at all. It's all or nothing. More so if you care only about the weapon drop.

    > Weapon drop rate seems really low
    I think I've already listed that the occasion of weapon dropping at all, be it from the magna/weapon chest or from the rare weapon chest itself, is rare. I haven't been getting any null drops for the past month and a half myself, if this makes you feel any better.




    Quote Originally Posted by nut View Post
    Ahihi, I happen to see your post in discord some days ago.
    Attachment 12326
    All of my drop fall into it but, I have seen some screenshot of 2 phantom, but is there any of 3 phantom drop?


    ^ Not my screenshot. I know my place on the pyramid of luck.
    ^ Also, according to the tweet, that's from non-host MVP
    Last edited by Bear; 04-02-2019 at 08:00 AM.


  2. #9622
    Quote Originally Posted by Quarters View Post
    So, when I bought the Miracle Ticket and got Sol, I bought too many Star Coins (9800 instead of 5000) so I had a fair amount left over. I figured I'd wait until Amon/Diabolos came out and use my coins to try and pull them. However, I'm really bad with impulse control, and as soon as I saw the garunteed SSR gacha was back up for April, I spent 3000 on it. I received an R water I didn't have before and got a second copy of Set's weapon with a Dragon Eye to go with it. That brought me up to 3 eyes, so now I can awaken someone.

    I've already awakened a few Hime in the past, though only one is fully broken:
    Gaia (Awakened) lv80
    Hades (Awakened) lv60
    Uriel (Awakened) lv69
    Tyr (Awakened) lv68
    Acala (Awakened) lv54

    Now, I have a few options, all of whom are fully broken:
    Susanoo lv80
    Thor lv80
    Michael lv76
    Ea lv66
    Sol lv1

    I was thinking of Thor, Michael, or Sol...Or I can try to wait until the next Mtix where I'll grab either Titania or Cu Chulainn (who I'm told will get an Awaken before long)

    Thoughts?

    Depends on what element you plan on being your main. I believe you said Thunder. If that's true, then Thor. Are you going to run Light as your main, if so then either Michael or Sol. Both are solid.

    Dejnov.

  3. #9623

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    Quote Originally Posted by Bear View Post
    > Vice worthing your time
    No, it isn't. I don't know why you'd think that list conveys that, cuz 0~1 pretty much means you have a significant chance to get absolutely nothing. You don't even need a hard number to figure that out. If you don't have what it takes to be MVP, there is zero incentive to care about vice at all. It's all or nothing. More so if you care only about the weapon drop.
    0~1 means anything between 0.00001% and 99.99999%. So no, it doesn't convey a "significant chance to get absolutely nothing." And that's exactly why harder numbers are more useful - while 10% for Vice might not be correct (and 0~1 is), it gives you far more of an idea what Vice means.

    Like, how high is the chance to get a second Phantom if you MvP? Is it 1%? Is it 2%, doubling your chances? Is it 4%, which would mean tripling your chances and thus keeping the SSR Hime:Phantom weapon ratio the same? Unfortunately, insufficient data for a meaningful answer.

  4. #9624

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    Quote Originally Posted by Slashley View Post
    0~1 means anything between 0.00001% and 99.99999%. So no, it doesn't convey a "significant chance to get absolutely nothing." And that's exactly why harder numbers are more useful - while 10% for Vice might not be correct (and 0~1 is), it gives you far more of an idea what Vice means.

    Like, how high is the chance to get a second Phantom if you MvP? Is it 1%? Is it 2%, doubling your chances? Is it 4%, which would mean tripling your chances and thus keeping the SSR Hime:Phantom weapon ratio the same? Unfortunately, insufficient data for a meaningful answer.
    Insufficient data is in part due to the fact that nobody really bothers to check for the percentages. DMM has long since established that:

    1. MVP is king.
    2. vMVP rewards suck.
    3. Just keep throwing seeds at rags to get magnas and nulls.

    ... and nothing more.

    Cause anything past that is frankly too much effort. This is the best we have to work with unless you collect the numbers yourself. I wouldn't bother personally.
    Last edited by Cobblemaniac; 04-02-2019 at 08:37 AM.

  5. #9625
    Quote Originally Posted by Slashley View Post
    0~1 means anything between 0.00001% and 99.99999%. So no, it doesn't convey a "significant chance to get absolutely nothing." And that's exactly why harder numbers are more useful - while 10% for Vice might not be correct (and 0~1 is), it gives you far more of an idea what Vice means.
    No, it changes nothing. I'm not making these lists for people who don't use their brain to think whether they are experience these extremes. Nor am going to put down baseless 'hard' numbers we have no way of figuring out even if we bruteforce it by logging every single battle and pretend that number is the rate of each category I described. Frankly, it changes nothing. I already pointed out the general consensus of a very high majority of the players: Vice reward is shit. Illogically and irritably horse shit. You lose the MVP race, to the game's eyes you're no different than a leech, and you get treated almost the same as one. That's it. That's the only meaningful answer you'll ever get from this horrid drop system. The only thing left is for you yourself to determine whether you have what it takes and/or willing to put yourself through this grind. There is no right answer.

  6. #9626

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    Yes, but:
    Quote Originally Posted by Bear View Post
    -- I already pointed out the general consensus of a very high majority of the players: Vice reward is shit. Illogically and irritably horse shit. You lose the MVP race, to the game's eyes you're no different than a leech, and you get treated almost the same as one. That's it.--
    This is the part which is NOT obvious from the way you represented the drops.

    With information like that, a newer player may think that it's a great idea to aim for Vice, until they experience the horrible reality first hand. I don't think that's a good thing. In other words, this:
    Quote Originally Posted by Bear View Post
    --
    Drop distrubution, ignoring the other not important drops:

    All Partiticipants - 0~1 Magna chest + 0~1 Rare Weapon Chest
    Host - 1 Magna chest + 0~1 Magna chest
    MVP - 1 Magna/Weapon chest + 0~1 Magna/Weapon chest
    Vice - fucking nothing

    --
    Would be okay. Not something I'd use myself as it gives no description as to how likely the three different 0~1 that are left are, but it's okay.

    That's the biggest beef I have with representing the drops like that. It NEEDS to show that Vice is effectively worthless.

  7. #9627

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    I agree. Even if you don't want to put hard number, saying "very low chance" "average chance" "high chance" at least give an indication. The way you present it, Vice MVP double your magna income compared to simply hit once and leave to do another.

    If you say "very low chance of magna" for vice mvp and "average chance of magna" for all participants, it doesn't convey this false impression, and a reader readily understand that vice mvp is really bad.

  8. #9628
    Quote Originally Posted by Keyen View Post
    I agree. Even if you don't want to put hard number, saying "very low chance" "average chance" "high chance" at least give an indication. The way you present it, Vice MVP double your magna income compared to simply hit once and leave to do another.

    If you say "very low chance of magna" for vice mvp and "average chance of magna" for all participants, it doesn't convey this false impression, and a reader readily understand that vice mvp is really bad.
    >The way you present it, Vice MVP double your magna income compared to simply hit once and leave to do another.

    ^ That's the thing. We do not know. Afaik we can't tell how much less of a chance you get a magna drop if you don't at least vice. There is also the fact that we cannot ignore those uncommon instances where you do get 2 magna drops. For some people, such as those who aiming for MVP but failed, isn't such a bad thing. For others, not so much. Especially triggering when they rolled the bad dice of nothing. Throwing in random baseless number gives people false impression and expectation. I'm not gonna say "Oh it feels like 30% blah blah" and end up some obsessive other person say he feel otherwise. I don't care how lazy you are and how much you don't wanna find out first hand yourself. That's bad practice. I also find it funny that you bunch completely ignored the fact that I did put a note on the actual 'rare aka low chance' drops and those are the possible weapon. Certainly that should be enough cue that the magna chests, while imo too much work for a vice's worth, aren't really that terrible of a chance? Besides, if you have the power to actually vice, are you not gonna aim for MVP to begin with? Are you just gonna not fight the raid? Somebody's gotta kill the raid you know. You're still gonna be killing the raid. Or you could just leech and hope for the best. Maybe others will clean up after you. Maybe the raid will fail. The grind goes on. Unlike stats, you can't change anything. You're just wasting your time obsessing over a myth that changes nothing like those same myth in gachas.
    Last edited by Bear; 04-02-2019 at 11:21 AM.

  9. #9629

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    Ultimate, it boils down to the question of:
    "Which is better, the clock which has stopped, or the clock which is one minute offset from real time?"

    A computer will pick the clock which has stopped, since at least it's correct twice a day.
    Others may pick the working clock which is wrong, but is close enough. Sure it will never be CORRECT, but it still has a function to fulfill.

  10. #9630

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    Quote Originally Posted by Dejnov View Post
    Depends on what element you plan on being your main. I believe you said Thunder. If that's true, then Thor. Are you going to run Light as your main, if so then either Michael or Sol. Both are solid.

    Dejnov.
    Actually, Wind is my Main with Water being Secondary. The reason I try to keep my Fire and Thunder teams half decent is to farm materials for Wind and Water. As for Light and Dark, those just kinda happen...

    Incomming mass of screen shots:
    Kamihime General Discussion + Q&A-wind-main-hime.jpgKamihime General Discussion + Q&A-wind-sub-hime.jpgKamihime General Discussion + Q&A-wind-main-weapons.jpgKamihime General Discussion + Q&A-wind-main-eidolons.jpg
    This is my primary team, where most of my resources go. I've already swapped out the lv85 SRs for as-of-yet unleveled SSRs, but that's going to be rectified shortly.

    Harem Battle Club is telling me only 5 attachments per post, so I'll leave it there, but I have images of my other teams if necessary.

    PS, what skill level was I supposed to get R and SR grails to for effecient skill leveling of SSR weapons? I think R was 3, but I can't remember for sure.
    Edit: Hm, seems that Water one is still there despite no attach tags in the text, oh well.
    Attached Thumbnails Attached Thumbnails Kamihime General Discussion + Q&A-water-main-hime.jpg  

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