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  1. #9641

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    Quote Originally Posted by kyc992 View Post
    If you have Cybele U in your main team, she already has a B frame 20% atk/def debuff which frees up your EX. Black Propaganda prolongs the time it takes for boss to fill up overdrive by one, effectively giving you an extra turn to prepare for defensive cooldowns for the nuke, or buff yourself for a full burst to kill before you get killed.

    As for why it feels the mass of defense is keeping you alive, it's actually because you are at around 50~60% assault. Reach 100% assault and you should be getting around a 33% or so damage boost, which is amplified through debuffs. After you reach the 100% mark, if you are willing to do so getting yourself a 2-3k attack rating boost by changing up your eidolon grid should give you around a total of 40~50% increase in performance. That should allow you to shorten fights by roughly 1/3 of the time... killing mobs faster translates into less overall damage taken.


    Rough example with random numbers...
    2 turns to kill first mob
    3 more turns to kill second mob
    3 more turns to kill second mob
    First mob attacks once, second mob four times, third mob seven times. Let's say they hit 1000 each, that's 12k damage.

    By killing faster...
    1 turn to kill first mob
    2 turn to kill second mob
    2 turn to kill third mob
    First mob doesn't attack, second mob attacks twice, third mob attacks four times. 6000 damage.

    You sorta just cut the overall damage taken by half through killing faster with the imaginary scenario above.
    So, put Gaia in reserve to bring Cybele to the front, switch from Sniper Shot to Black Propaganda, and look for MLB Assault SRs to replace Defender SSRs? And, of course, fix my Eidos. MLB Amaltheia or 0LB Sleipnir?


  2. #9642
    This is just my personal take:
    Amaltheia: good if you need barrier or fighting against thunder element.
    Icarus: good for a bit more damage as well as a TA buff
    Sleipnir: ONLY for farming things easy battles you will AAB spam because of the drop rate up, but at LB0 the stats are too low and will hurt.

    As for which one to bench, imo Gaia might be the better hime to keep in main, and Set swapped with Gaia if you need the affliction resists. Another reason why I think Gaia could be better is because she also has a damage cut, allowing you to rotate it with Joan for overdrive nukes. Afterall, heal is useful if you are alive, but useless when dead.
    Last edited by kyc992; 04-02-2019 at 08:32 PM.

  3. #9643

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    Quote Originally Posted by kyc992 View Post
    This is just my personal take:
    Amaltheia: good if you need barrier or fighting against thunder element.
    Icarus: good for a bit more damage as well as a TA buff
    Sleipnir: ONLY for farming things easy battles you will AAB spam because of the drop rate up, but at LB0 the stats are too low and will hurt.

    As for which one to bench, imo Gaia might be the better hime to keep in main, and Set swapped with Gaia if you need the affliction resists. Another reason why I think Gaia could be better is because she also has a damage cut, allowing you to rotate it with Joan for overdrive nukes. Afterall, heal is useful if you are alive, but useless when dead.
    But why put my healer in reserve? If I keep Gaia alongside Hastur, and Azazel, the only slot left is Set. I assume you don't mean to swap Azazel for CybeleU but instead want both of them out there dealing the hurt. Hastur's ATKup and DEFdown are too helpful to bench. Joan's Orlean Call is very helpful, though it does compete with Gaia's attack+partyregen skill and Azazel's selfregen+energydrain. When paying attention and not autobattling, I can keep regen up at all times, is that enough to put Set in reserve?

  4. #9644
    Unregistered Guest
    Quote Originally Posted by Quarters View Post
    But why put my healer in reserve? If I keep Gaia alongside Hastur, and Azazel, the only slot left is Set. I assume you don't mean to swap Azazel for CybeleU but instead want both of them out there dealing the hurt. Hastur's ATKup and DEFdown are too helpful to bench. Joan's Orlean Call is very helpful, though it does compete with Gaia's attack+partyregen skill and Azazel's selfregen+energydrain. When paying attention and not autobattling, I can keep regen up at all times, is that enough to put Set in reserve?
    Ppl these day value heal too much. The only healer is worth calling a healer in the game right now is SolAW or Andro with her soul weapon. 300HP/turn help nothing in the late game... oh wait you not in the late game yet, my bad, kek

  5. #9645

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    Quote Originally Posted by Unregistered View Post
    Ppl these day value heal too much. The only healer is worth calling a healer in the game right now is SolAW or Andro with her soul weapon. 300HP/turn help nothing in the late game... oh wait you not in the late game yet, my bad, kek
    Hm, so we were right and you're just a rude troll. Thanks for confirming that.

  6. #9646
    Quote Originally Posted by Quarters View Post
    But why put my healer in reserve? If I keep Gaia alongside Hastur, and Azazel, the only slot left is Set. I assume you don't mean to swap Azazel for CybeleU but instead want both of them out there dealing the hurt. Hastur's ATKup and DEFdown are too helpful to bench. Joan's Orlean Call is very helpful, though it does compete with Gaia's attack+partyregen skill and Azazel's selfregen+energydrain. When paying attention and not autobattling, I can keep regen up at all times, is that enough to put Set in reserve?
    Set's healing on average is 250 per turn(1500/6)
    Gaia awakened has a heal in the form of a regen that has an average heal of 171per turn(400*3/7). But Gaia also has a damage cut, along with a Cover+Nullify skill which means overdrives do 0 damage. The damage cut and damage negation over the same period of time would "block" way more than the extra 79 heal per turn per hime from Set.

    Only reason you'd prioritize Set over Gaia is for affliction resist AND affliction cleanse which would be dependent on content.

  7. quick question. do fire rag supposed to be able to use its overdrive 2 times in a row?

  8. #9648

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    Quote Originally Posted by kyc992 View Post
    Set's healing on average is 250 per turn(1500/6)
    Gaia awakened has a heal in the form of a regen that has an average heal of 171per turn(400*3/7). But Gaia also has a damage cut, along with a Cover+Nullify skill which means overdrives do 0 damage. The damage cut and damage negation over the same period of time would "block" way more than the extra 79 heal per turn per hime from Set.

    Only reason you'd prioritize Set over Gaia is for affliction resist AND affliction cleanse which would be dependent on content.
    See this actually answers the question, and in a civilized manner, thank you. I'll try Set in the back, but as the first to come out over Isis. Joan, Gaia, and CybeleU up front with Hastur and Azazel in back.

  9. #9649

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    Quote Originally Posted by Quarters View Post
    See this actually answers the question, and in a civilized manner, thank you. I'll try Set in the back, but as the first to come out over Isis. Joan, Gaia, and CybeleU up front with Hastur and Azazel in back.
    Until Azazel AW! then she can replace Set
    edit:nevermind missread:P
    Last edited by ArchAngel; 04-02-2019 at 10:04 PM.
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  10. #9650
    Quote Originally Posted by Quarters View Post
    See this actually answers the question, and in a civilized manner, thank you. I'll try Set in the back, but as the first to come out over Isis. Joan, Gaia, and CybeleU up front with Hastur and Azazel in back.
    First follow kyc992's advice and get your assault skills in your weapon grid up. That'll help a lot. If you're doing 50% more damage, you might not feel the need to rely on healing as much as you currently are. Gaia's got a self heal, Azazel has energy drain and cybele also has a self heal, not to mention Joan's regen. Set is overkill and takes the place of a strong striker. Gaia's damage cut and block are stronger party 'heals' than Set's though they do this through damage avoidance/mitigation (a priori not after damage done). The only one without any self heal is Hastur. For now you can live with potentially her going down.


    Dejnov.

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