Is double 100%+ eidolon still the dominant strategy though? I was hoping they will rebalance in such a way that if you have a 100%+, your optimal support will be one of these olympia eidolons, so people have some incentive to befriend people without 100%+. That doesn't seem to be the case unless some insane weapons are coming out, too.
Even Thunder team + 100 Resistance + Kirin buff will be getting debuffs. Still, you might want the resistance since it DOES help. As for the debuffs, I don't remember did they cap or not.
Overall Sloth is not a tough boss, though. Mostly since Phantom Elemental Lord Thor will Paralyze the shit out of her. So if you have Thor, just forget about Resistance and just go Affliction. Even without Thor, the real damage she deals is like, once every six turns. There's lots of damage cuts with 6t CD, so you can just AAB with a couple of those and only the DoTs will deal damage to you.
My main team is wind and I will able to awaken one of my kamihimr this week. Not sure to awaken Gaia or Amon, any advice?
What does Special attack do???
I made a 3 element team with a useless Eidolon that did 2.5-2.7k dmg on average
Then I used diabolos with 100% special attack bonus and the dmg numbers didn't change??? Shouldn't it double??
Compare to changing Eidolon to Python and my dmg numbers went up to ~3.4k for the dark kamihimes
Also what are the specifics of "commensurate"?? I know it's proportional but does anyone have the exact math on it???
This youtube vid explains a lot about diabolos in the pinned comment:
/watch?v=lQ_K9x-6zNc
just, only use her if you've pulled her but don't have a 100% eidolon of your own. you also shouldn't use her in longer fights cause you're still using 2 off element characters
she's just a means to higher damage for those without a 100% eidolon
Ok got it.
Btw is there any way to "decraft" items? like use higher level items and break them into lower level items?
E.g Holy star of light ---> holy crystal of light?
I have 0 holy crystals and have almost 20 stars....
Special Atk is its own modifier, just like Character/Assault is and Elemental is. If you have a proper Grid for Assault modifier, you should notice a significant increase from using SSR Diabolos. If you don't have much of a Grid yet, then the difference between 90% Character and 100% Special isn't much.
SSR Diabolos is really tough to make work though, since you can't give proper Assault/Elemental to your two off-elemental characters... not to mention what happens when somebody on your team dies. It is possible to make work, but unless you know exactly what you're doing, I'd recommend not even trying.I didn't watch that, but wasn't that MagicSpice's YouTube channel? So I wouldn't trust that information for longer than what I can throw it.
Also wtf is with the event difficulty spike from standard to expert. I can auto no ability win standard but expert 1 hit KOs my entire party....