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  1. #1

    Consolidated Light Team Topic

    Hi guys,

    I want to create a thread focused around Light Team to help other players running Light as well as getting feedback if I am wrong. Most of the information here is based on Sanahtlig's Guide, modified for comments from other experienced players.

    Light Element
    Light element deals 45% more dmg to and receives 25% dmg less from Dark. Deals 3% more dmg to remaining elements, except Light.
    Light is the most versatile element, able to handle all game contents. However, Light can be lacking in dmg and takes a longer time to ramp up.
    To play Light well, the player need to understand versatility and rotate the team when needed. In doing so, Light can still complete contents, despite not being able to see big numbers as some other elements may be accustomed to.

    Souls

    Mordred - This is the go-to soul for most beginners. Valued for her Black Propaganda and debuffs from Outrage. Often combined with Ambush (Gawain's Ex skill)

    D'Art - Recommended 2nd Legendary soul. Valued for her Sniper Shot debuff, especially when not running Mordred.

    Hercules - Recommended 3rd Legendary soul. Once you have a grid of 10x Light weapons, she becomes viable primary soul for daily contents. Her special Axe comes with 25% DEF debuff.

    Andromeda - Used for Dark events. Dark Rag raid has lots of DOT attacks, and she will heal ALL allies, including those not in your party. Also, some dark events have 1-hit KO, where her revive is almost mandatory.

    Morgan - Used for end game dmg build, relies on rampaging attacks - has a role in future meta

    Shingen - Used for end game max burst build - has a role in future meta. In DMM Shingen and Herc are the most popular souls for Light



    Kamihimes

    Offensive Himes


    Michael - MVP for Light with her buffs. She provides the dmg capabilities that Light sorely lacks. Her Awakening (~Feb 2919). She has a permanent place in your Light Team. Becomes meta in 2019.

    SSR Artemis - #2 priority. Her 20% DEF debuff is the best. Future meta - she will be outclassed by better himes (ie Roux in June 2019). Current meta.

    L Tsukuyomi - #3 priority. Her 15% DEF debuff is elemental. Note: Elemental debuff also reduce enemy resistance against afflictions. Future meta - she will fall out of favour when 20% DEF and 30% Light Resist debuff SSR himes become available (ie ~June+ 2019). Current meta.

    Tishtrya (Future) - Has 15% ATK and DEF debuff. Common replacement for L Tsukuyomi. Becomes meta in 2019.

    Takeminataka (Future) - The first true High DMG killing machine that Light has. Becomes meta in 2019.

    Roux (aka Lugh, Future) - Common replacement for SSR Artemis. Has 20% DEF debuff and a higher dmg output than Artemis.

    Iris (Future) - She has some tricky mechanics, but when used correctly, becomes almost broken. Becomes meta in 2019.




    Defensive Himes


    Sol - By far the #1 priority for Light users. All of her skills are highly useful. Most importantly, her ATK debuff is C Frame, making her irreplaceable in most situations. Future meta - in June+ 2019, the meta may become more offensive oriented, endgame teams might go without healers. Until then, Sol has a role in your team.

    Note that in general, other than Sol, defensive himes have lower priority than offensive himes (above) - this is important to note when using miracle tickets.

    Eros - For defensive builds. Her 20% ATK down is the best after Sol. However... see Raphael below.

    Raphael - Like Eros, she provides ATK down, but only 15%, which makes her the inferior choice. That is until she gets awakening in June 2019, at which point she will get Overdrive Reduction AND Overdrive Extension, making her nearly broken.

    WARNING: FOR NEW PLAYERS, IF YOU DID NOT ROLL EITHER MICHAEL OR SOL, YOU SHOULD REROLL YOUR ACCOUNT (unless you roll the 100% Light Eido)



    Eidolons


    Takemikazuchi, Sleipnir or Jack o Lantern - Allows (or greatly helps) you to run PF Burst builds without Shingen.
    Cat Sith - 30% Elemental ATK is very strong at beginning of game.
    Managarmr - 100% Elemental ATK. The End game Eidolon that everyone is looking for.
    Barong - 40% Elemental ATK - current meta
    Saint Nicholas - 45% Elemental ATK - current meta
    Sphinx - 30% Elemental ATK, but most importantly - reduce affliction resistance, which is really important landing debuffs.

    Vine - Necessary for some builds to reach max (50%) DEF debuff. No longer meta.
    Yata/Jörmungandr - Sometimes needed to reach max (50%) ATK debuff. No longer meta.



    Popular Builds


    Versatile Build - Any Soul + Sol / LT / SSR Art / Eros (or Raphael) (per Sanahtlig's Guide) - CURRENT META

    This build has a minimum of 40 ATK / 35 DEF debuff. The free Soul slot can be chosen to fit the Event / boss. Recommended for beginners. Those without Eros can use Raphael or Belobog. Those without SSR Art can use Diana or Gawain's Ambush. As of September 2018 (with release of SSR Art), this is the recommended team for Light. Raphael AW is much better than Eros.

    Burst Build - Soul + Sol / LT / Michael / SSR Art (per Sanahtlig's Guide) - FUTURE META ~Feb 2019+ - see below

    Burst builds are among the best end game builds. These builds are not recommended for players who are not intending to spend money on Miracle Tickets. There are multiple variants:

    Hercules /w PF, swap SSR Art for Eros (per Aidoru) - NEXT META ~Feb 2019
    Offers high dmg with more safety margin. LT can be replaced by SSR Art and Eros can be replaced by Raphael. Potentially saving you a Miracle Ticket worth of cash. Requires you to have Herc's Relic wpn though. Popular build on DMM.

    Shingen /w Sniper Shot - FUTURE META ~May 2019
    Best farming build, especially during burst hour. Problem is, you need at least the first 3 himes to work. If you lacked SSR Art, either use Diana or Vine for the DEF debuff. Timing has to be perfect, as you do not have Black Propaganda.

    Arthur /w PF
    Best overall damage. Pretty good for daily / recurring missions where you just need to plow thru as quickly as possible.

    Morgan Rampage Build - Morgan /w BP + Sol / LT / SSR Art / Michael (per Sanahtlig)
    Rampage build relies on Morgan to boost party dmg. Can swap Michael for Eros for endurance variant. This build uses the same himes as burst build. Popular build on DMM. One benefit of this build is it does not get limited by dmg cap, which hinders burst builds.



    Weapons


    Disasters Raids
    Morgenstern Hammer (Disaster Raid Assault SR) is the weapon you want. In addition to MLB these weapons, you should upgrade their SLvl to 20.
    Other disaster raid weapons - fill the rest of your grid with these weapons. Later on they become fodder.

    Sacred Gun Garngun (Raid SSR) - this was the SSR wpn from Barong Raid event. They are now obtainable via Orichalcum Shop. It has the highest ATK at this time (Oct 2018).

    Advent Wpns (SSR)
    Advent wpns, like Phoenix Bow will get FLB into 4-star but their stats are not that great. Still, they get a secondary effect, which makes up for it.

    Additionally, some specific SSR wpns to look out for are:
    Longinus (SSR Lance from Shop) - Highest ATK with DA and ATK bonus
    Raygun Solignight (Sol's release wpn) - ATK wpn with bonus to Ascension (healing) and auto-revive
    Prideful Axe (Union event) - ATK wpn with bonus to exceed and ATK

    Priority of weapons are: SSR ATK > SSR DEF > SR ATK > Off element SSR > SR DEF

    Phantom Grid
    Phantom weapons are obtained from raid quests (future content). These weapons are only useful when there are 6 weapons of the same type. The recommended weapon types for Light are Axes or Staves



    End Game+

    Based on DMM content, eventually, clearing contents at highest difficulty will like require having multiple elemental teams at your disposal. For example, completing Accessory Quest 5 on Light is still possible with a perfectly built Light Team, but your life is much easier using a decently picked Dark Team. Since the best way to farm high end Light gear is to use a Dark Team, and best way to farm high end Dark gear is to use a Light Team. In end game+, player is encouraged to have at least 2 elements. However, if a Light player happens by chance to pull a 100% eido or limited edition hime of an element other than Light or Dark, feel free to build up that element, instead of being forced into Dark.



    Further reading
    Bear's In-dept Analysis
    Bear's Answer to Accessory Quest 5
    Bear's Late Game Wpn Grid
    Last edited by QXZ; 12-24-2018 at 08:16 PM. Reason: updated for meta and formatting


  2. #2

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    No Light Nike in that to pump out some damage output?

    she is limited, but anyone that gets their hands on her would massively see a damage boost... could possibly take eros spot given joan's debuff is also A frame.

    looking at this, it'd be hard to pass light nike up:
    http://xn--hckqz0e9cygq471ahu9b.xn--...83%8B%E3%82%B1


    also, tish triya covers B frame debuffs too, making her another interesting choice

    in fact, i get the feeling that guide was made before those kamihime were revealed, but i'm not entire sure on that
    Last edited by MagicSpice; 03-28-2018 at 02:19 AM.

  3. #3
    So far I find 2 probs here:

    Sol is the most versatile KH, she is by no mean 1# priority. U dont want her in any dmg build, unless the boss has nasty self-buff or debuff.


    Morgan build focus on make the most out of the few turn of her Rampage, so u want as much DATA buff as possible, and i see zero in your suggestion.

  4. #4

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    Quote Originally Posted by QXZ View Post
    Morgan Rampage Build - Morgan /w BP + Sol / LT / SSR Art / Eros

    I don't have much info on this. If anyone can help out, that be great. This particular iteration will require debuff from Eidos
    The Berserk build works best when you can raise the combo attack rate very high. Otherwise you're probably better off running Shingen and a debuff or utility skill. And in any case, you'd want to replace Eros with Michael. Michael buffs Bursts and double attack rate.

    It'd probably be useful to make a calculator that directly compares Berserk and Burst builds so people could compare spike damage across many conditions. In general, a Burst build will outclass a Berserk build (without Provisional Forest) when you can't squeeze out at least 3.5 additional attacks (not including Morgan) during the 2T Berserk period. And that's before even considering that Berserk is on a 10T CD while Provisional Forest is on a 6T CD.

    Hercules Burst Build - Hercules /w PF + Sol / LT / Eros / Michael (per Aidoru)

    Alternative to Shingen. Offers high dmg with more safety margin. Also cheaper to run. LT can be replaced by SSR Art and Eros can be replaced by Raphael. Potentially saving you a Miracle Ticket worth of cash. Requires you to have Herc's Relic wpn though.
    Light Tsukuyomi is pretty valuable for Light. If anything, I'd get rid of Eros / Raphael. The extra debuff resistance down and Blind is invaluable.

    Shingen Burst Build - Shingen /w Sniper Shot + Sol / LT / Michael / SSR Art (per Sanahtlig's Guide)

    Best farming build, especially during burst hour. Problem is, you need exactly those 4 himes, or sub in Diana for SSR Art to work. Timing has to be perfect, as you do not have Black Propaganda. Not recommended for players not intending to spend money on Miracle Tickets.
    You don't need SSR Artemis to make this work. Vine + arbitrary Light character are perfectly good fill-ins.
    Last edited by sanahtlig; 03-28-2018 at 09:45 AM.
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  5. #5
    Quote Originally Posted by sanahtlig View Post
    Michael buffs double attack rate
    ? nope. She only has a self assist with double attack. She will gain a party buff once awakened only.

  6. #6

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    Quote Originally Posted by Yolodesu View Post
    ? nope. She only has a self assist with double attack. She will gain a party buff once awakened only.
    I'm talking about unreleased content (as per the topic). Sorry if that wasn't clear.
    Magicami Starter Guide: Rerolling for Success
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  7. #7

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    I just wanna drop in and point out something interesting: Mordred loses out to D'Art on burst dmg for newbies (assuming they rerolled for Sol and company) considering the only SSR light weapon out there that Mordred can wield before relic weapons is St Nicholas's sword.

  8. #8

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    Quote Originally Posted by Cobblemaniac View Post
    I just wanna drop in and point out something interesting: Mordred loses out to D'Art on burst dmg for newbies (assuming they rerolled for Sol and company) considering the only SSR light weapon out there that Mordred can wield before relic weapons is St Nicholas's sword.
    People don't generally run Mordred to maximize Burst damage though. They run her for the free Black Propaganda, among other things. Though Light has less use for Mordred once the full complement of Relic weapons is available, she's still good if you want to auto something and you don't want Light Tsukuyomi's debuff to miss.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9

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    I've been thinking about it and something I've notice that we haven't really been accounting for are eidolons. You can honestly use any soul you want Provisional Forest with a end game light team. You just need one or more of the following eidolons: Takemikazuchi, Sleipnir or Jack o Lantern. There's a few more further down the line that will work too as well, a light eidolon from a collaboration event that gives +10 burst and another light one from the next xmas raid event that gives zeal (same as Jack).

    The cons:
    -They require gacha eidolons or a raid event eidolon that have already passed or have yet to be released.
    -It takes longer to set up in for some of them because of eidolon cooldowns, this being the biggest weakness compared to Shingen/Hercules build, reducing overall output and risky in general for some fights.
    -None of them have -50% atk/def down even with eidolons, Hercules is the only one and Shingen if you're willing to drop Micheal.
    -Also may reduce the effectiveness of the 100% light eidolon if using off element eidolons. (I'm not completely sure how they work but I believe the light 100% requires a full light eidolon grid for max effect?).

    Examples:
    -
    Joan w/ PF, Micheal, Artemis, Tsukuyomi, Sol. At least 1 burst increase related eidolon.
    This set up works quite nicely because Joan fills the missing a-frame atk down you lose from not having Raph or Eros and just having Joan in general provides a lot of defensive utilities, even more so depending on which weapon you choose. Micheal and the eidolon to fill the missing burst from PF within the 3 turns you have before it runs out.

    Joan and Sol for -40% atk. Artemis and Tsukyomi for -35%. Additional -10% to both if factoring eidolons for 50/45 atk/def down.


    -
    Mordred w/ PF, Micheal, Artemis, Tsukuyomi, Sol. At least 1 burst increase related eidolon.
    Like Joan, Mordred doesn't have any ways to increase her burst gain so Micheal and a eidolon are required. But simply having Mordred here makes your life easier due all she provides.

    Mordred and Sol for -30% atk. Mordred, Artemis and Tsukyomi for -45%. Additional -10% to both if factoring eidolons for 40/50 atk/def down.


    -
    Morgan w/ PF, Artemis Tsukyomi, Sol, Eros/Raph. You don't need a eidolon for her build but you can still use one to hasten a second full burst.
    Using her guaranteed Triple Attack buff on herself, she can fill the burst lost from PF in 2 turns on her own, meaning you can replace Micheal.

    Sol and Eros for -40% atk (or 35% with Raph). Artemis and Tsukyomi for -35%. Additional -10% to both if factoring eidolons for 50/45 atk/def down.


    -
    Arthur w/ PF, Artemis Tsukyomi, Sol, Eros/Raph.
    Same as Morgan except you can do it in a single turn with her skill that completely fills the burst gauge after using PF.


    -
    There's always the option of swapping out one of the defense down himes for a atk down if needed but since burst builds are generally about big numbers, I will opt for def down over atk downs.

    Overall, many of the builds rely on Micheal but some of them don't actually need her to use Provisional Forest, she's there simply to speed things up, which is especially useful during burst hours. Hercules for example can get +50 burst within 2 turns on her own with her atk weapon that gives +30 burst and 2 regular attacks. Meaning you can can still get a full burst before PV runs out. Using Micheal, you can simply do it immediately.
    Last edited by Aidoru; 03-28-2018 at 02:48 PM.

  10. #10
    Quote Originally Posted by Aidoru View Post
    -None of them have -50% atk/def down even with eidolons, Hercules is the only one and Shingen if you're willing to drop Micheal.
    Your ex skill is free on Shingen so you can still run SS.

    Quote Originally Posted by Aidoru View Post
    -Also may reduce the effectiveness of the 100% light eidolon if using off element eidolons. (I'm not completely sure how they work but I believe the light 100% requires a full light eidolon grid for max effect?).
    Yep. and it seems like she always starts at 80% even MLB, meaning that you're loosing from 4% to 8% light atk for each non-light eidolon.
    Edit : just to be precise , it only concern sub eidolons. You can still run Thunderbird or Behemoth as main/ support

    No offense but i'm a bit skeptical about those build. I would agree with Arthur and Morgan, with Triya instead of Eros
    Last edited by Yolodesu; 03-28-2018 at 03:59 PM.

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