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  1. #1
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    If you don't mind paying the gem cost to take it off later in case you find a better accessory, then sure?

    +ability damage really is bleh on single hit skills due to the way it works. You'd think that it'd be something like 'skill damage is increased by so and so percentage'. But that's not how it works! What it does is just add to the skill's multiplier per hit.

    So, direct damage skills are basically of the form 1 hit at X power (or X range of power), or Y hits at X power (where power is what to multiply damage by). For example, let's say there's someone with a skill that does 1 hit at 2-3x power, as a well as a skill that does 4 hits at 0.7x power.
    Now you throw in a +ability damage buff that's listed as +0.15. And add on an assist that gives +0.05, so there's a total of +0.2 ability damage.
    Now the first skill becomes 1 hit at 2.2-3.2x power. The second skill becomes 4 hits at 0.9x power.
    (I just described Artemis)

    Back to accessories, it looks like the +ability damage effect found on accessories ranges from +0.03 to +0.05.

  2. #2

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  3. #3

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    Quote Originally Posted by sanahtlig View Post
    Healing doesn't scale at all right now, so the Ascension skill must be the way of addressing that. Endurance builds will get a boost from this, but it's really far out. Worth noting for Endurance builds though.
    Do they benefit from it? Because doesn't this Ascension only apply to same Element? And most Endurance builds run Sol, so you'd have to run one or two Light weapons...
    Certainly a good thing if you run a full mono Endurance build. But reaching -50% is tough without Sol, as you're reliant on A, B and the very long CD Eidolon for it, and a single resist will fuck you over.

    On a note for Light, Phoenix and Pride give you a Ascension effect (in level 150 SSRs), so if there's one in the store, that's three already. So Awakened Sol will be a healing BEAST in Light teams if you use all three.
    Quote Originally Posted by CaptainNoobCN View Post
    so..i got SSR wind accessory and 2 out of the 3 skills is ability damage up.
    Sadly, as said by others, Ability Damage up is bloody useless.

    I haven't fully researched it, but based on how JP wiki always has such an orgasm over multi-hit abilities, I'd assume it goes something like this.
    Nemesis has 3.5x damage and 4x damage skills. If you give +50% Ability damage to her (which is a lot and only available from Titania), how much damage does she do? If you said 7.5*1.5x = 11.25x, sadly, wrong. It's 4x + 4.5x damage = 8.5x. Hardly even an increase (~13%).

    On the other hand, you have Aisha with her 4*0.7x damage = 2.8x damage. If you give her +50%... then it's 4*1.2x = 4.8x damage! Almost doubled (~71%).

    I think Wind only has Aisha and the far distant SSR Arianerod that have multi-attacks, and as such, you're probably better off using that PoS Accessory as enchant fodder.
    Quote Originally Posted by CaptainNoobCN View Post
    i've thought to give it to oberon as she have 3 abilities that deals damage, but is it a good idea to give it to SR kami?
    Oberon has one job dude. ONE JOB. And that's debuffs.
    Why not give her Affliction Up Accessories...?
    Quote Originally Posted by sanahtlig View Post
    -- The stat difference in ATK between maxed SR and SSR accessories is about 600, or 1.5% of a character's total. Double ATK up has a 2% chance of adding an attack at max level (essentially a 2% damage increase). As you can see, 1 good skill can make a LV40 SR better than a LV50 SSR, and with a lot less investment.
    So Double Attack is the stat to go for for damage dealing Accessories? Would make sense, since I have great doubts about the usefulness of Atk+.
    Quote Originally Posted by Unregistered View Post
    Back to accessories, it looks like the +ability damage effect found on accessories ranges from +0.03 to +0.05.
    Accessory effects don't "range" - that's 3% below max level and 5% at max level. So easy to reach on Rs, somewhat difficult to reach on SRs, and a pain in the ass to reach in SSRs.

  4. #4
    Quote Originally Posted by Slashley View Post
    Do they benefit from it? Because doesn't this Ascension only apply to same Element? And most Endurance builds run Sol, so you'd have to run one or two Light weapons...
    Certainly a good thing if you run a full mono Endurance build. But reaching -50% is tough without Sol, as you're reliant on A, B and the very long CD Eidolon for it, and a single resist will fuck you over.

    On a note for Light, Phoenix and Pride give you a Ascension effect (in level 150 SSRs), so if there's one in the store, that's three already. So Awakened Sol will be a healing BEAST in Light teams if you use all three.Sadly, as said by others, Ability Damage up is bloody useless.

    I haven't fully researched it, but based on how JP wiki always has such an orgasm over multi-hit abilities, I'd assume it goes something like this.
    Nemesis has 3.5x damage and 4x damage skills. If you give +50% Ability damage to her (which is a lot and only available from Titania), how much damage does she do? If you said 7.5*1.5x = 11.25x, sadly, wrong. It's 4x + 4.5x damage = 8.5x. Hardly even an increase (~13%).

    On the other hand, you have Aisha with her 4*0.7x damage = 2.8x damage. If you give her +50%... then it's 4*1.2x = 4.8x damage! Almost doubled (~71%).

    I think Wind only has Aisha and the far distant SSR Arianerod that have multi-attacks, and as such, you're probably better off using that PoS Accessory as enchant fodder.Oberon has one job dude. ONE JOB. And that's debuffs.
    Why not give her Affliction Up Accessories...?So Double Attack is the stat to go for for damage dealing Accessories? Would make sense, since I have great doubts about the usefulness of Atk+.Accessory effects don't "range" - that's 3% below max level and 5% at max level. So easy to reach on Rs, somewhat difficult to reach on SRs, and a pain in the ass to reach in SSRs.
    and all i can think about is the 8hit combo from susanno with ability damage buffs and accesorry.

  5. #5

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    Quote Originally Posted by LeCrestfallen View Post
    and all i can think about is the 8hit combo from susanno with ability damage buffs and accesorry.
    Once Awakened (which isn't even that far off), I doubt she even needs it.

    Her Awakening boosts her 8*0.5x damage to 8*0.9x damage, plus gives her 50% Ability damage (and 100% Assault). So after 8 turns, she's dealing 8*1.4x damage with an extra 100% Assault. She probably hits the cap of 8*88k fairly easily even without Accessories (every 5 turns). Of course, the downside of these self-buffers is that you constantly need to interrupt your auto-battle for them, which puts your debuffs at risk.

    But if you're not going to Awaken Susanoo because of lack of Dragon Eyes, yes, +Ability Accessories might be valid on her. Same for Ares, Brahma and Artemis.

  6. #6
    i will awaken her (should i decide to get her with the next ticket), cause she looks so fluffy and cuddly awakened.

  7. #7

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    Quote Originally Posted by Slashley View Post
    Do they benefit from it? Because doesn't this Ascension only apply to same Element? And most Endurance builds run Sol, so you'd have to run one or two Light weapons...
    Certainly a good thing if you run a full mono Endurance build. But reaching -50% is tough without Sol, as you're reliant on A, B and the very long CD Eidolon for it, and a single resist will fuck you over.

    On a note for Light, Phoenix and Pride give you a Ascension effect (in level 150 SSRs), so if there's one in the store, that's three already. So Awakened Sol will be a healing BEAST in Light teams if you use all three.
    Endurance builds will typically be running 2 healers or healer + Regen. Regen works based on the Ascension skill of the character receiving it. Ascension is always paired with another skill on weapons, so using a Light weapon would sacrifice damage. Whether that's acceptable is going to be situational. But by the time Ascension is stackable we'll be at 4 Miracle tickets, so veterans will have the option of replacing Sol or using her only sporadically. If you're running Mordred and affliction resist down accessories, ATK debuffs missing shouldn't be a huge issue.
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