Even more noobish question.
I see people on these boards talk about Assault% and Defense% with their grids (like aim for 120% assault). How are these percentages determined, and what is the overall effect?
https://docs.google.com/spreadsheets...gid=1646973294
J-Star's grid explains it all perfectly. (Skill Effects)
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Is Tyr any good? I finally pulled a SSR Kami, but I wanna know if I should invest as much as I can in her.
At first I would recommend you to read Sanahtling's guide. --> https://docs.google.com/document/d/19K_dU3rCief_ajPGS9YBuVdxXBYFyCGGXAxYYyK0jzg/edit#heading=h.rixe84gs0hcx"]https://docs.google.com/document/d/19K_dU3rCief_ajPGS9YBuVdxXBYFyCGGXAxYYyK0jzg/edit#heading=h.rixe84gs0hcx
If you are rerolling then reroll until you get Sol, Amaterasu, Gaia, 2 SSR Kamihime from same element or 100% attack eideleon and then invest as much as you can/want!
Raiko is better then Tyr because she gets a -15% Attack A-Frame and in a Thunder Team you need Sol because we don't have a SSR Thunder healer at the moment.
Last edited by Sora; 03-13-2018 at 04:53 AM.
If you're new like that person is, then yea you'd probably need healing because your dmg is low to begin with. For ppl with grids, that's not really true. At least not with the content currently out in the game, unless you're going in without ele adv or something (which is then more on you rather than a fault of the element). Thunder can very easily clear stuff like water acc r4s and event ragnas without bringing in other healers like Sol, especially since some of them already have self-heals. With the current content in the game, you can pretty much nuke your opposing element dead long before they kill you at any rate. Just needs a decent grid.
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Last edited by sanahtlig; 03-13-2018 at 07:12 AM.
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I can complete the water r4 accs with a SR-only party with my Thunder grid now. And my grids have no p2w in them. Of course, new or casual players won't get to grids like that. That is why I made the distinction in my post between players with the right grids and players without them.
Your question is more akin to "how can I be super lazy and still get everything I want?" The plain & simple answer is you can't. Unless you put in the work.
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Tyr's ok; she currently has the only def debuff for thunder outside of the soul. Her maximal damage against stunned enemies buff has high upside, but it can be finicky to use. And certain water enemies (Sloth) don't even have rage gauges.
She'll stick in your thunder team until:
You pull Mammon and opt to fill in the last -10% def debuff through Vine (assuming you're running Sniper Shot). Don't even need Vine if you're running D'art with a particular weapon.
Or.... if we get the Walkure Romanze collaboration event (in May?), then Noel is interchangeable with Tyr depending on the encounter (Noel should be more useful against someone like Sloth). Noel has the exact same strength and type of def debuff as Tyr, except Tyr needs awakening.
Or.... you pull thunder Nyarlathotep in December and opt for the Ambush/Sniper Shot combo to ram into the debuff cap. Or settle for Vine to hit -45% def. Tyr and thunder Nyarlathotep can co-exist though; Tyr (A-frame -15% def) + Sniper Shot (B-frame -20%) + thunder Nyar (C-frame -15%) will land exactly at the -50% cap.
Since Noel is gotten through the event exchange instead of gacha, it's expected that if we get the event and you're there for it, you'll have Noel. So that puts a timer on Tyr's appeal.
What I would do is use her in your thunder team for now, but hold off on awakening. If we get Walkure Romanze, switch to Noel. If we're sure that we don't get the collab event, then consider awakening her in June or later (after Mammon is released and if you don't get her).