Quote Originally Posted by Slashley View Post
Anyway.
The next step is leveling them up - and this is where the weeks and weeks of the extra hours comes into play.

I don't think Sanathlig said anything about you not gathering weapons. Let's take a step back.
Wait what? The most time intensive-thing about grids in general is mlb'ing all the related wpns from that event. Just collecting the mats to do so, to exchange for them should normally give you enough fodder to lvl them up or at least get them somewhat near the max. And with how frequent Union Events are now, all the excess fodder from that should top off w/e little remaining you may have left.

As for SL'ing, the main inconvenience with that is the way the current inventory system works. Hopefully a future auto-sell feature should make that less boring/cumbersome. However, normally any event gets you about 2 relevant wpns maybe (1 SSR and 1 SR). So over the course of an event and any down time after, you usually have 8-10 days to get just 2 wpns done. Again, there's two different mindsets at work here: 1) the lazy way, which is to avoid doing all this and maybe pack it all away for the future or the 2) the diligent way which is to finish work on them on that event. So of course, if you're trying to SL an entire grid at once, it will seem a daunting task, but hey, everyone's gotta start somewhere at some point right? Keep in mind you're the one who threw out the 16+ hrs a day number. That seems to imply to me that those who spend 3 hours a day wouldn't be able to do the same, which is not true, because there are ppl that keep up in grids doing just that by working on it the diligent way instead of the lazy way.

Quote Originally Posted by Slashley View Post
This is what started this:
As far as I can see, there wasn't anything about skipping events entirely at any point. That was just you shooting off a tangent into a random direction.
Random direction? Maybe the inferences in those posts aren't clear, so I can explain it to you. Someone said you need Sol as a healer for Thunder. What I posted was that if you have weak grids or are new to the game, then yes you'd need off-element healers since you can't kill stuff due to the lack of dmg. I then said if you have a good enough grid (i.e, like mine), you don't need an off-element healer like Sol, cause you can even kill even r4 acc quests because you can nuke them down to where it never gets drawn out with your ele adv + maxed grid (the ele adv being +45% extra dmg, and taking -25% reduced dmg if that's not clear).

Someone else then quoted me and said that's not optimal because what if you only have SSR himes in one element, and I replied that with a maxed grid and ele adv, you're able to do so even with a SR team. They then replied it's not optimal to do that for every element when you can do it for one. So you're saying the part they're saying is not optimal is not in fact having a max'ed grid? Because that's exactly what they're saying. Because it's surely not the ele adv part that they're claiming is not optimal/time-consuming, since that actually confers one of the most optimal strategies/benefits to clearing content in the game. So regardless of how you try to obfuscate the issue, the topic at hand comes back to grids.

Quote Originally Posted by Slashley View Post
The point is, for those who don't want to spend a ridiculous amount of time on the game - not something I want to do, but hey? - they can focus on just one element and be able to use that on all or at least 5/6 elements.
So once they focus on and finish max'ing that first element grid, you're saying the mono-preachers above are then saying you move on to max the next grid and so forth? Cause if that's what you say they're saying, then there's no problem at all, since that's what I completely agree with. However, with the way they're now saying you don't even need to farm Orihalcum for the grids of 5 elements when you can do it for just one, etc... it seems to suggest otherwise, and that they are in fact saying it's ok to focus on only 1 grid. So can you explain why a mono-preacher would even need to farm and mlb all the extra elements' wpns? Doesn't make sense then does it? Might as well ask why not only take part in events where your mono-focused setup had the adv, and skip the other 5 element events where you don't. You seem to be doing a lot of back-peddling for the mono-preachers that don't even care, or seem to not even agree with what you're telling me. They should nick-name you the damage control guy.

Anyway do you see why that's a dangerous method to try and follow, especially if you plan to play to late game content? Thankfully, most dedicated players already know the folly of this. However brand new players who might otherwise be dedicated enough to work on it properly to the end, might end up thinking it's ok to just do 1 grid and then stop. I even some veteran players that only focused on 1 element already having trouble with some of the current content in the game, simply because they're not able to whale all the needed SSRs to make that work for when they're off-element or when things like debuffs don't work, etc... Whereas they'd struggle a lot less if they had proper grids for other elements as well and then able to go in combined with the +45% ele adv dmg, and -25% reduced incoming dmg. Anyway you slice it or try to obfuscate it, if you're planning for long-term, only going with 1 grid/team and then stopping ends up crippling/handicapping yourself against those that will max all the elements.