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  1. #1

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    What I've noticed that no one points out or seems to explain is which Attribute is which Weapon for each Soul, I consider this yo be really, really important

  2. #2

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    Quote Originally Posted by Neverbloom View Post
    What I've noticed that no one points out or seems to explain is which Attribute is which Weapon for each Soul, I consider this yo be really, really important
    Yeah, I'm as lost as everyone else I guess.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  3. #3

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    There's a copy of each element for every weapon. Just going to be a while before all of them released.

  4. #4
    Unregistered Guest
    What do you mean by which attribute? All of the relic weapons eventually become available in all 6 attributes.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    What do you mean by which attribute? All of the relic weapons eventually become available in all 6 attributes.
    ^ this, theres no element restriction, it just happens that the first batch we got was the wind one.

  6. #6
    Unregistered Guest
    Hey! I have a little tiny little question about assault % regarding SSR/SR's

    First: By Reading the Forum I've read a few times that the Assault % you get per Skill Level is only 1 with SSR and 0.5 with SR's so a Max Skill Level SSR Should give 20% Assault and a Maxed SR Should give 10% Assault by that alone, is this right?

    Second: I've also read that an Assault SSR gives 6% just by being SSR and an SR 3% just by being SR so a full Weapon should give in total: SSR = 26, SR = 13 right?

    It's just that I've read people in the forums saying that the max is 16% and some others saying that is 1% per Skill Level in SSR and the contradiction baffles me, I've also read that Pride Weapons are similar to SR (13% max) but + the Pride Bonus, the thing that I find ridiculous about the people saying that a max SR gives 13% and a max SSR gives 16% is that SSR's are really hard to enhance (atleast thrice as hard as an SR to enhance) and I find ridiculous that this being this way is basically punishing you for having an arguably better weapon by making the skill levels harder to enhance with no reward for it whatsoever (if Max SSR is 16 and SR is 13), then is almost pointless to prioritize SSR over SR since the difference is so criminally low...

    I'm beyond confused at this point; my weapon grid for my main wind element is this; if some saint will explain me this and tell me my assault% I'd be really grateful...

    Skill Lv 20 SSR Pride
    Skill Level 20 Mix SSR
    Skill Level 20 Assault SSR
    Skill Level 20 Assault SSR
    Skill Level 20 Assault SSR
    Skill Level 20 Assault SSR
    Skill Level 20 Assault SR
    Skill Level 20 Assault SR
    Skill Level 20 Defender SR
    Skill Level 20 Defender SSR...
    Thanks.

  7. #7
    Unregistered Guest
    Its not assault SSR, cause some SSR dont have the 16%, its assault large, assault medium and assault small, assault large (usually ++) is 16% at maxed, with a base 6%, assault medium (+) is 13% at max and has a 3% base and assault small has no + and its 10% at max, all of them gain 0.5% per skill lvl.

    Pride is 0.5% per skill lvl too so at max they give 10% too, the difference being that they give 10% at 100% hp, with that 10% increasing the less hp you have until a max of 29% at 5% hp, the breakpoint between them and assault large being 70% hp.

    Finally, 3% may seem not worth it cause its a tiny difference, but that 3% is huge when you have a lot of stats, that on top of most SSRs having way more stats (atk and hp wise) compared to simple SRs, so its not "just 3% more", knowing these values you can calculate the assault value of your grid yourself.

  8. #8
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Its not assault SSR, cause some SSR dont have the 16%, its assault large, assault medium and assault small, assault large (usually ++) is 16% at maxed, with a base 6%, assault medium (+) is 13% at max and has a 3% base and assault small has no + and its 10% at max, all of them gain 0.5% per skill lvl.

    Pride is 0.5% per skill lvl too so at max they give 10% too, the difference being that they give 10% at 100% hp, with that 10% increasing the less hp you have until a max of 29% at 5% hp, the breakpoint between them and assault large being 70% hp.

    Finally, 3% may seem not worth it cause its a tiny difference, but that 3% is huge when you have a lot of stats, that on top of most SSRs having way more stats (atk and hp wise) compared to simple SRs, so its not "just 3% more", knowing these values you can calculate the assault value of your grid yourself.
    Oh dear, I've wasted so much time and resources enhancing SSR's rather than going with my SR's first, I feel really dumb now
    Thanks for your help, sir is much appreciated, I do get your standpoint on the metagame but I just have 2 grids maxed (wind and dark) and I've struggled to enhance others since i've focused on SSR first since I thought it was a big difference, as it stands for me is just an end game luxury or even a punish to skill level SSR for my non main teams

  9. #9
    Unregistered Guest
    0.5% assault per skill lvl, so assault (large) hits 16% at lvl 20 while assault (medium) hits 13% at lvl 20.
    It is a low difference, but keep in mind:
    1. SSRs generally will have higher atk, so you prefer them eventually.
    2. Certain SSRs later get the option to receive a final limit break later. Part of the prerequisites include being lvl 125 and skill lvl 20. This FLB raises the lvl cap to 150 and skill lvl cap to 30. Also, either a pre-existing skill is strengthened or a second skill is added. Other resources are also needed.

    So yes, a lot of resources are needed to fully realize an SSR's power. But they're also meant to have the highest ceiling, so it's a fair tradeoff. SRs are quicker to reach their ceiling, but that ceiling is also lower.

    Essentially, you invest in an SR with the understanding that it eventually gets replaced by an SSR. How long until that happens? That's variable, but can be lengthy of the order of many months. So you're striking a balance between opportunity cost and your immediate needs. And when it comes to opportunity cost, constantly readjust. Things like 'oh hey, my grids are full of SR or above, any new SRs from this point on is fodder' changes your situation. Things like 'union events from now on spit out tons of R cups' changes things. Or the recent gem gacha update on DMM that removed N trash changes things (by the gods I want this update already).

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