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  1. #1
    Quote Originally Posted by QXZ View Post
    hi guys, theres been some rebalancing based on the update a few days ago:

    ◆Other
    -Rebalanced Characters
      -Satan
      -Uriel
      -Susanoo [Awakened]
      -Shamash
      -Hercules
      -Achilles
      -Spartacus

    anyone know what got buffed? is there anything noteworthy? other than Awaken Satan now > Amon Unleashed
    Susanoo AW
    - Abi1 multiplier and dmg cap up
    - Abi2 abi dmg is now stackable (more like fixed to be stackable)

    Uriel
    - Burst multiplier back to SSR tier (but Nutaku already gave you that)
    - Abi1 deals AoE dmg (but Nutaku also already gave you that, because back on DMM, Uriel 1.0's Abi1 doesn't deal dmg at all).
    - Abi2 CD reduced to 4, down from 6 (which Nutaku strangely did not give you while they did for everything else.)
    - Abi3 duration increased to 3, up from 2 (which, again, Nutaku already gave you as DMM Uriel version 1.0 started out with 2).
    - Passive DATA rate up (Nutaku alrea- *blip*)

    Shamash
    - Abi1 Taunt rate up

    Satan
    - Abi1 debuff accuracy increased
    - Abi2 DATA rate increased

    Herc tree
    - Abi1 no longer self dispel
    - Abi2 duration increased to 5, up from 3. Atk buff 25% > 30%.
    - Abi3 duration increased to 5, up from 3. Reflect 25% > 30%.

  2. #2
    so is herc still useless even after the buff?

  3. #3

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    Until her weapon is released, there's little reason to bother using her right now.

  4. #4

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    Quote Originally Posted by Aidoru View Post
    Until her weapon is released, there's little reason to bother using her right now.
    yeah, only good for a one-shot nuke (like if you're trying to butcher the raging meter) if someone does use her...

    bonus points if you can get extra buffs on her though (done right, my water team can get 11 buffs on her at once, but their grid is not good right now)

    Quote Originally Posted by BlazeRai View Post
    it gives a 25% def down eido frame when bursting at MLB i think, which is pretty damn nice
    pretty much allows def debuff cap on any team if someone can get a decent amount from other sources..

    at least 20% can come from ex slot if you can spare it anyway, and that's 45% right there

    looking forward to a dark combo with her since i got amon's -25%... no need for any extra if i can get her to burst fast...
    Last edited by MagicSpice; 05-15-2018 at 02:05 AM.

  5. #5

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    Quote Originally Posted by MagicSpice View Post
    yeah, only good for a one-shot nuke (like if you're trying to butcher the raging meter) if someone does use her...

    bonus points if you can get extra buffs on her though (done right, my water team can get 11 buffs on her at once, but their grid is not good right now)



    pretty much allows def debuff cap on any team if someone can get a decent amount from other sources..

    at least 20% can come from ex slot if you can spare it anyway, and that's 45% right there

    looking forward to a dark combo with her since i got amon's -25%... no need for any extra if i can get her to burst fast...
    i think ive read this here before somewhere, that some people on DMM actually equip herc's axe on arthur because she can instantly apply that with miracle chalice
    Kamihime Friend ID: 3409200

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    I can also change Reiki to Jack Frost. I'll replace Yatagarasu and Ixion someday when a better event eidolon gets released.

    Unrelated to Kamihime:

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  6. #6
    Didn't know where else to post this, as there isn't a Lightning Catastrophe topic (that I could find)...

    Solo Battle vs. Prison of Lightning: Catastrophe!



    Should I have made my own topic for this one?

  7. #7

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    Quote Originally Posted by JStar View Post
    Should I have made my own topic for this one?
    Probably not, because Ult Thunder Disaster is a joke for some reason.

    Ult Wind? Nearly immune to debuffs.
    Ult Thunder? VULNERABLE to debuffs. Sniper Shot will never, ever miss. Paralyze just about always lands.
    Ult Wind? The regular 10 base def.
    Ult Thunder? Just 8 base def.
    Ult Wind? 16m HP.
    Ult Thunder? 15m HP. Factor in the increased damage it takes, and it's effectively 12m HP (assuming you don't hit damage caps).
    Ult Wind? Will slaughter your team one by one with high base combo rate and increased combo+ attack.
    Ult Thunder? Deals AoE damage which can just be outhealed.

    Seriously, what the fuck. What. The. Fuck.
    I guess it's because DMM got Ult Thunder first, so the devs entirely missed out on just how powerful players already were at that point in the game.

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