
Originally Posted by
Slashley
So, you're going to use damage cuts every single turn just in case enemies would happen to use dbl/trpl on you? I doubt that. You won't even have enough damage cuts.
Your biggest job is to ensure greatest chance of success. Reliability is a big key to this. Combo- will entirely remove a very large portion of RNG from fights. If you're relying on Chemobog, then what will you do when turn1 of the fight is triple attack against Chemobog and turn2 will be another triple attack, killing her?
Is that going to happen often? No. But it CAN happen, which means that according to Murphy's Law, it will happen. As such, I don't approve of saying "combo- is not worth." Does that mean that the build you suggest can't work? No. Does that mean that bringing combo- into every single fight is a must? No. All I'm saying is, don't say that combo- isn't "worth" something. Because it absolutely is. It always is worth, as combo- is bloody amazing."Doing fine" is possible even with full Rs, as it is a completely loose term. So that's hardly an argument.