Results 1 to 10 of 11627

Hybrid View

  1. #1
    Unregistered Guest
    Slashley, do you seriously believe theory-crafting is superior to play-testing?

  2. #2

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    Slashley, do you seriously believe theory-crafting is superior to play-testing?
    That's a tricky question, is it not?

    First of all, play-testing is required to understand the baseline mechanics. This probably was the easy part, since I hear DMM basically just copy-pasted the mechanics from... uh, what was it again? Granblue?

    After that, play-testing is required to get values from skills. Or at least used to be, some months ago suddenly all dbl+ and trpl+ values were input into DMM wiki. Since those are extremely tough to test, I can only assume that somebody found a way to get the values directly from the client.

    After all that, yes. After all, why painfully play-test something when you can get the exact same results from a calculator?


    However, you're not asking about the general sense, are you? Although you didn't directly say it, I assume you're referring to Light Nike. This is where theory-crafting gets difficult, since the amount of data required to accurately calculate results grows significantly. For example, you need to know how much HP enemies have so you can theorize how long the fight will take. DMM wiki has documented such values very poorly, but at least lately they've picked up on it as Ult and Rag Disasters and AQ5 HP values are properly documented - even if their Def isn't. As such, it becomes easier to just go in there and see how long it takes. Which is important to know, since Light Nike performs on entirely different levels depending on how long the fight takes and how you use her.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •