Quote Originally Posted by Unregistered View Post
Aren't future event raids designed to be more anti auto friendly, not so much anti stalling? The impression I recall having at reading the examples were that the stuff they did wasn't hard to resolve if you're actively playing, but can be problematic if you turned on auto and walked away.
This is rather a question of flexibility, if you ask me. There are going to be cases where a player just simply can't go offensive, because he doesn't have the units available, but can clear it with the good ol' turtle method coz that setup is foolproof. There are recommended methods, you can obviously get around them with other means, but they are recommended for a reason.
Another thing to note is that the general approach is to go offensive where you can. Why would you take more time clearing something with the foolproof method if you don't even need to? That, and it's better to know all your setups you got on hand & what they're capable of for tower purposes, if nothing else.