Thanks, so I want kami all the same element, is that the same for weapons and eido as well?
Also, what do I do with my rare eido, since I can't use them to skill up, just use as exp fodder?
Thanks, so I want kami all the same element, is that the same for weapons and eido as well?
Also, what do I do with my rare eido, since I can't use them to skill up, just use as exp fodder?
The 2 things you need to stick to: a single element per team, AND a collection of single element weapons which are the same element as your himes/ soul. The way they work is the weapons possess skills that give stat buffs only to the element of said weapon, therefore both conditions are same element.
Eidolons are... slightly more flexible. The general rule of thumb is that your main eidolon is either your team's element, or their eidolon effect buffs your team's element. For sub eidolons, you generally want to go for stats. Atk is preferred. The only exceptions are if they have really good eidolon effects, such as Vine, if you don't have 50% def break.
Use the R eidolons as XP fodder. Outside of Vine (and maybe, but less so Anzu and Yamata no Orochi), all SR and below eidolons are safely fodder.
Speaking of this, with the Eidolon Orb store approaching, Yamata no Orochi is going to replace Vine for many due to her way higher stats at LMB (assuming that you've pulled even one Yamata). Although Vine has 100% hitrate with Mordred's debuff- and Yamata no Orochi can fail against Water and Thunder, it's probably still a better idea.
That said... we've entered the era of Hercules finally, she brings 25% Def Down in the same frame as Vine/Yamata do 10/12%. So all of that is a moot point, I guess.
Kamihime ID: 4800544, wind (Hrae included)//frozen
Nutaku FKG ID: 375715584
DMM FKG ID :922767212
DMM Kamihime:4201976 - Hrae, Kirin, Cerberus
Hrae isn't available on turn10, so you probably still want Hercules - except maybe in Wind since you probably have a lot of Hraes friends, using friend-Hraes on turn1 is quite good.
... even then, Herc still has extremely good skills. That self-damage cut (reflect) makes her tanky as fuck, and her combo+ means that she'll be less of a bottleneck for Full Bursts. Add in a big nuke from her first skill and the ability to use PF without help and... damn. Herc is just REALLY fucking good.
If you're running a Wind chain-burst build (with Titania and other high burst generation Hime), then Shingen is probably better though. Thunder struggles for debuffs, so Dartagnan HP there is the norm. For all else, Herc is just... too good.
So what relic weapon should i get for wind team?
Hrae, Hastur, Iblis, Maeve, Sol AW (reserve - Cybele sr,Chronos, Itaqua,Zephyrus, almost all other R ). Souls - i'm using mainly Joan or Mordred now, have Arthur and Darty too, but i could get almost any soul except Shingen soon.
Kamihime ID: 4800544, wind (Hrae included)//frozen
Nutaku FKG ID: 375715584
DMM FKG ID :922767212
DMM Kamihime:4201976 - Hrae, Kirin, Cerberus
Well, that team is not really capable of chain bursting, so Hercules.
All but the main eido are just there for stats and their summon. Same ele eidolons get 10% more stats. Mostly pick for summons + decent stats and just add the 10% on top of any same ele ones when comparing.
Weapons, ultimately yes, you'll want a grid of 10 same element assault weapons. At start though, you'll mostly be looking for stats, so an off element SSR is waaaay better than a same element R. Element only becomes relevant when leveling weapon skills, which is generally only worth it imo for: max break assault/pride SSR, max break assault SR, lower break dual skill SSR (assault + defender). There are ofc always some exceptions that might be worth it in certain scenarios, but take that as a rule of thumb. It takes a lot of time and skill level fodder to really upgrade all grids, so it's not too wise to waste them.
Near as I can tell, I'm supposed to ask for advice/thoughts here in the general discussion/Q&A thread.
Been playing Kamihime since October (fell off mid November but returned mid January) and worked darned hard to fight against what the game seemed determined to give me in order to build up the kind of team I wanted. (Game threw a lot of water at me early on).
Now I have a nice Wind team sitting at 36275 power (compared to water 31933), with some good weapons and eidolons. I've finally obtained enough Gale Gem Idea Regalias for a Soul Weapon, and as luck would have it, my preferred Soul since I started play just had her weapons released. That said, I'm kinda torn on which one to get.
Wind Spear Crest Flag or Wind Sword Saint Gauche?
The former boosts HP and Joan's defense buff, while the latter boosts attack and reduces the cooldown on Joan's regen/double atk buff.
So which, in general is more useful? And secondly, which compliments my team more?
My team is:
F/Joan of Arc (20) - Equipped with Cagliostro's Medic Potion
F/Gaia [Awakened] (49) ***
F/Hastur (76) ****
B/Azazel (70) ****
B/Ithaqua (70) ****
S/Cronus (50) ****
S/Cybele (70) ****
Weapons Overall HP/ATK: 759/14946
Eidolons Overall HP/ATK: 2856/9568
The attack one. They're just too good to pass up on. Don't look at the skill they buff, the passive you get from skill leveling the Relic weapon is wayyyy more important almost always.
To be noted is that generally, Hercules is considered to be the go-to Soul these days as her offensive Relic weapon is insanely good, plus it works insanely well with Provisional Forest (the best EX skill if you can support it). You seem to really like playing a tanky build, though. If so, I guess you can go for Joan's offensive weapon as well.
Even then, I'd highly recommend you bring Sniper Shot over Medic Potion, as dropping enemy Def and Atk by 20% is a huge deal.