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  1. #1

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    Quote Originally Posted by Unregistered View Post
    Thanks, so I want kami all the same element, is that the same for weapons and eido as well?

    Also, what do I do with my rare eido, since I can't use them to skill up, just use as exp fodder?
    The 2 things you need to stick to: a single element per team, AND a collection of single element weapons which are the same element as your himes/ soul. The way they work is the weapons possess skills that give stat buffs only to the element of said weapon, therefore both conditions are same element.

    Eidolons are... slightly more flexible. The general rule of thumb is that your main eidolon is either your team's element, or their eidolon effect buffs your team's element. For sub eidolons, you generally want to go for stats. Atk is preferred. The only exceptions are if they have really good eidolon effects, such as Vine, if you don't have 50% def break.

    Use the R eidolons as XP fodder. Outside of Vine (and maybe, but less so Anzu and Yamata no Orochi), all SR and below eidolons are safely fodder.

  2. #2

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Use the R eidolons as XP fodder. Outside of Vine (and maybe, but less so Anzu and Yamata no Orochi), all SR and below eidolons are safely fodder.
    Speaking of this, with the Eidolon Orb store approaching, Yamata no Orochi is going to replace Vine for many due to her way higher stats at LMB (assuming that you've pulled even one Yamata). Although Vine has 100% hitrate with Mordred's debuff- and Yamata no Orochi can fail against Water and Thunder, it's probably still a better idea.

    That said... we've entered the era of Hercules finally, she brings 25% Def Down in the same frame as Vine/Yamata do 10/12%. So all of that is a moot point, I guess.

  3. #3
    Quote Originally Posted by Slashley View Post
    Speaking of this, with the Eidolon Orb store approaching, Yamata no Orochi is going to replace Vine for many due to her way higher stats at LMB (assuming that you've pulled even one Yamata). Although Vine has 100% hitrate with Mordred's debuff- and Yamata no Orochi can fail against Water and Thunder, it's probably still a better idea.

    That said... we've entered the era of Hercules finally, she brings 25% Def Down in the same frame as Vine/Yamata do 10/12%. So all of that is a moot point, I guess.
    If i have Hrae, does it means that i don't need a) Herc relic axe for any element b)Herc by herself? I'm thinking about next soul Andy vs Herc.
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus

  4. #4

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    Hrae isn't available on turn10, so you probably still want Hercules - except maybe in Wind since you probably have a lot of Hraes friends, using friend-Hraes on turn1 is quite good.

    ... even then, Herc still has extremely good skills. That self-damage cut (reflect) makes her tanky as fuck, and her combo+ means that she'll be less of a bottleneck for Full Bursts. Add in a big nuke from her first skill and the ability to use PF without help and... damn. Herc is just REALLY fucking good.

    If you're running a Wind chain-burst build (with Titania and other high burst generation Hime), then Shingen is probably better though. Thunder struggles for debuffs, so Dartagnan HP there is the norm. For all else, Herc is just... too good.

  5. #5
    Quote Originally Posted by Slashley View Post
    Hrae isn't available on turn10, so you probably still want Hercules - except maybe in Wind since you probably have a lot of Hraes friends, using friend-Hraes on turn1 is quite good.

    ... even then, Herc still has extremely good skills. That self-damage cut (reflect) makes her tanky as fuck, and her combo+ means that she'll be less of a bottleneck for Full Bursts. Add in a big nuke from her first skill and the ability to use PF without help and... damn. Herc is just REALLY fucking good.

    If you're running a Wind chain-burst build (with Titania and other high burst generation Hime), then Shingen is probably better though. Thunder struggles for debuffs, so Dartagnan HP there is the norm. For all else, Herc is just... too good.
    So what relic weapon should i get for wind team?
    Hrae, Hastur, Iblis, Maeve, Sol AW (reserve - Cybele sr,Chronos, Itaqua,Zephyrus, almost all other R ). Souls - i'm using mainly Joan or Mordred now, have Arthur and Darty too, but i could get almost any soul except Shingen soon.
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus

  6. #6

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    Well, that team is not really capable of chain bursting, so Hercules.

  7. #7
    Quote Originally Posted by Slashley View Post
    Well, that team is not really capable of chain bursting, so Hercules.
    But i can get -50def on turn 1 with no Hercules weapon - just with friend's Hrae, Hastur's ambush and Iblis's b-frame. Is Herc's axe still best choice if i only will get + 30 burst on 3rd skill and great assault bonus?
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus

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