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  1. #5311

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    Quote Originally Posted by mysticunknown View Post
    It is a bit early to ask for next miracle but, I was wondering which dmg output seems better.

    Miracle: Svarog or Mars

    W/ Svarog: Uriel, Ama, Svarog, Cthulhu

    W/ Mars: Uriel, Ama, Mars, Kagatsuchi/ Heaph

    Others SR Fires: Agni, Ragaraja, Haeph, Kishar, Jelligo, Amon

    Probably running with Mordred Ambush...hmm. Waiting for fire SSR to roll out from gacha is hard that I probably can consider at this point.
    Why use Cthulhu to cover the def down when there's Hercules' assault? Mordred's playstyle doesn't fit fire as well anyway...

    To answer the miracle question, Svarog is likely to benefit you better in the long run I guess?


  2. #5312
    Quote Originally Posted by Cobblemaniac View Post
    Why use Cthulhu to cover the def down when there's Hercules' assault? Mordred's playstyle doesn't fit fire as well anyway...

    To answer the miracle question, Svarog is likely to benefit you better in the long run I guess?
    Hmm, well considering Hercules debuff comes after the burst I was thinking of a conservative Modred first before building a Shingen when I save up for her and her soul wp comes out. Cthulhu is just to hit def debuff cap in solos along with extra affliction and control+ atk down I guess since I lack Mars in the scenario I pick svarog. Or gacha could finally give me an SSR fire kamihime (pls?) after 8 other element KHs and many eidos. Probably sounds weird to use the word conservative for a element type that pretty much screams go crazy.
    Awaiting the day my SSR KH can dominate 2 rows.

  3. #5313

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    Quote Originally Posted by mysticunknown View Post
    Hmm, well considering Hercules debuff comes after the burst I was thinking of a conservative Modred first before building a Shingen when I save up for her and her soul wp comes out. Cthulhu is just to hit def debuff cap in solos along with extra affliction and control+ atk down I guess since I lack Mars in the scenario I pick svarog. Or gacha could finally give me an SSR fire kamihime (pls?) after 8 other element KHs and many eidos. Probably sounds weird to use the word conservative for a element type that pretty much screams go crazy.
    The thing with Shingen relic builds is that it's probably more suitable for machine gun burst comps, which wind is the best at. Fire, using the same weapon analogy, is really more like a shotgun/ rocket launcher build, therefore the Hercules recommendation.

    As for the def break locked behind the burst effect? Given that Hercules gets an extra 30 burst at the start of the battle, and that the proc rate for her combo+ is pretty high (umm... placebo? statistics? not sure) you'll actually hit her burst turn 4 max unless RNGesus decided you've sinned too much. Damage wise, you don't lose a lot, as compared to the amount you will invariably lose running an off-element Cthulhu, considering you'd already have compensated the damage, and then some, should you run an extra nuker in the field. And then there's your full burst.

    ... Or if you want an instant def break, there's always the option to run Hercules' axe with Arthur. The downside is that you don't get the 30% assault bonus (ouch), but in some cases it's slightly more beneficial to have that extra 25% def break. It really depends.

    When it comes down to souls, screw Mordred really... You're playing with fire (literally and figuratively), it's kill or be killed.

    To be honest, I was thinking that Mars is not a bad choice to run an MT for considering fire resist down also decreases debuff res for your fire himes, but a true fire main will be able to advise you better.

  4. #5314
    Hmm, I never did consider Arthur+Hercules Axe before. Thanks for the input, that does sound viable for the solo rags that I was kind of worried about without the full fire KH team.
    Awaiting the day my SSR KH can dominate 2 rows.

  5. #5315

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    Quote Originally Posted by mysticunknown View Post
    It is a bit early to ask for next miracle but, I was wondering which dmg output seems better.

    Miracle: Svarog or Mars

    W/ Svarog: Uriel, Ama, Svarog, Cthulhu

    W/ Mars: Uriel, Ama, Mars, Kagatsuchi/ Heaph

    Others SR Fires: Agni, Ragaraja, Haeph, Kishar, Jelligo, Amon

    Probably running with Mordred Ambush...hmm. Waiting for fire SSR to roll out from gacha is hard that I probably can consider at this point.
    Ofc you want to mtix svarog. Svarog is the LITERAL core of fire so thats a no-brainer. What I want to know is why you want to use Cthulu while having Hephaestus.

  6. #5316
    Presumably because he ran ambush for EX skill? and want to go 50% def down on fire and have no access to herc's axe?

    Although to some extent, you're probably going to do good damage with just 40% def down and have 3 stacks of svarog's buff. Her buff does a lot of damage.

  7. #5317

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    Quote Originally Posted by mysticunknown View Post
    It is a bit early to ask for next miracle but, I was wondering which dmg output seems better.

    Miracle: Svarog or Mars
    I'm sounding like a broken record since others have already said all of this, but Svarog is broken as fuck. Now that we have Herc Axe finally, Mars isn't as vital as she used to be. Amaterasu + Herc will get you to 45% Def Down.

    With Amaterasu, Uriel and Svarog, your Fire team will be insanely good.

  8. #5318
    Might be a stupid question but other than it being a soul weapon, is there any major difference between herc's axe and storm bow alvand with respect to the def down they bring?

  9. #5319

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    Quote Originally Posted by Saeleyna View Post
    Might be a stupid question but other than it being a soul weapon, is there any major difference between herc's axe and storm bow alvand with respect to the def down they bring?
    Storm Bow Alvand (Tiamat Bow): -10% Def (on Burst), 16% Assault
    Herc's Axe: -25% Def (on Burst, LMB), 30% Elemental (Herc only), Herc's third skill gains +30 self-burst (Herc only)
    Herc's Bow: -25% Def (on Burst, LMB), 30% HP (Herc only), Herc's first skill gains increased damage and damage cap

    Also, affliction rate is unknown for these. Usually, weapons like Alvand tend to have TERRIBLE hitrate. I have yet to play around with Herc's Axe, but supposedly it has a good hitrate.
    Last edited by Slashley; 07-09-2018 at 08:29 AM.

  10. #5320

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    Quote Originally Posted by Slashley View Post
    Storm Bow Alvand (Tiamat Bow): -10% Def (on Burst), 16% Assault
    Herc's Axe: -25% Def (on Burst, LMB), 30% Elemental (Herc only), Herc's third skill gains +30 self-burst (Herc only)
    Herc's Bow: -25% Def (on Burst, LMB), 30% HP (Herc only), Herc's first skill gains increased damage and damage cap

    Also, affliction rate is unknown for these. Usually, weapons like Alvand tend to have TERRIBLE hitrate. I have yet to play around with Herc's Axe, but supposedly it has a good hitrate.
    Ah right... I forgot to ask about relic weapons the last time, so don't mind if I piggyback this chain for now...

    Quote Originally Posted by Cobblemaniac View Post

    Can someone help me check my team building progress so far? These are my current builds:

    All teams don't have relic yet.

    Water
    Team: Mord SS Snow Raphy SSR Nike Cthulhu A-Sol front, A-Gaia Oceanus back
    Assault: 116% (No off-element weapons)
    Defender: 42% (No off-element)
    Pride: 1 maxed

    Remaining (useable) himes: Ea (lol), Triton, Belphegor, Kikurihime, Atalanta, Anahit, W-Boreas(???)

    Light
    Team: D'Art BP Belebog Raphael A-Sol SSR Nike front, A-Gaia Anteros back
    Assault: 79.5% (+10% water)
    Defender: 26% (+16% water)
    Pride: 2 maxed

    Remaining (useable) himes: Uranus, Kamadeva(???), Djehuti (yes, this one will be in soon, she's a recent pull)

    Wind
    Team: Mord SS A-Gaia Hastur W-Poseidon A-Sol front, Zephyrus Cybele back
    Assault: 82.5 % (no off)
    Defender: 25.5% (no off)
    Pride: 1 maxed, 1 lvl 18

    Remaining (useable) himes: Ithaqhua, Hermes(???), Caspiel(???), W-Orpheus

    Fire

    No existing teams or weapons at the moment.

    Viable himes are: Ares (not awakened yet), Amaterasu, Hephaestus, Ragaraja, Brynhildr, Amon(???), Agni, Motu, Konohana (probably obsolete other than in R-only quests at this point).

    Thunder has Raiko, Hermod and Krishna only. No weapons.

    Dark has Eligos, Hypnos, Rangda and Pharol. No weapons.

    Any tips continuing forward are much appreciated
    The only update so far is wind Poseidon being in my team now.

    Still wanted waifu bikini Sol...

    I have rough ideas about what I'd go for in my fire and wind comps. Fire is most probably Herc's axe, and wind might be a choice between Shingen and Herc, depending on my future himes.

    The thing I have issue with the most: water. If I go for Herc's weapon I can probably drop Nike and run some other hime, otherwise the most probable option is to turtle out with Joan's weapon. Or go for Shingen. All 3 options don't sit well with me though, mind giving some ideas?

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