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  1. #1
    So is the 45% Amaru better to main than Huanglong?

    I still don't get this whole element/character thing lol. Also, does Ixion ever beat Amaru? Ixion seems situational for burst teams.

    Sent from my Nokia 6.1 using Tapatalk

  2. #2

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    Quote Originally Posted by HugMeTender View Post
    So is the 45% Amaru better to main than Huanglong?

    I still don't get this whole element/character thing lol. Also, does Ixion ever beat Amaru? Ixion seems situational for burst teams.

    Sent from my Nokia 6.1 using Tapatalk
    depends on how strong your assault values from your grid is... the lower they are, the more useful the character attack will be (unless it's a 100% eidolon who pretty much doubles your damage)

    far as i know, if you can reach 90% assault from skill levels, you won't need huanglong... you'll be better off with Amaru as a main...

    still would not toss huanglong out though, as her stats are high being a gacha eidolon and she can extend stun duration, so she's not bad in the sub slots

    be sure to factor in totals from your main and friend effects though... my dark team barely has 40% assault, but benefits more from a friend with at least 50% dark element atk cause my main is a 60% dark/fire echidna

  3. #3
    Ixion is garbage even in burst team - it doesn't affect burst damage, only burst streak damage. If your Huanglong is LB0, Amaru is better in every situation. If it has 3-4 LB - when your assault lvl is very low, thay are almost the same, but the more assault you have - the less profit you get from character attack eydo, but elemental modifier gives the same profit- it is multiplied with character attack so i recommend to keep Amaru as main.
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  4. #4

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    Quote Originally Posted by HugMeTender View Post
    So is the 45% Amaru better to main than Huanglong?

    I still don't get this whole element/character thing lol. Also, does Ixion ever beat Amaru? Ixion seems situational for burst teams.

    Sent from my Nokia 6.1 using Tapatalk
    Oh boy, huge chunk of text. I hope you don't have your brainpower sapped from your job...



    Hmm, I would copy paste a huge chunk of text I did before, but I'mma try reexplaining.

    Damage from your stats (ignore the enemy for this purpose) is calculated by the following way (oversimplified):
    Base stats x Assault x Elemental (x Special attack in the future. You can ignore this, but the maths works in kinda the same principle.)

    Before I continue, let me establish a simple maths principle.

    Say I have A and B. Both values are = 1. I can add to their values up to a total value of 1, so let's do some permutations (1 decimal place will do).

    A x B = Total value
    1 x 1 = 1 (This is before I add anything)
    2 x 1 = 2 (Case 1)
    1.9 x 1.1 = 2.09 (Case 2)
    1.7 x 1.3 = 2.21 (Case 3)
    1.5 x 1.5 = 2.25 (Case 4)

    Notice that the more evenly spread out the values are, the bigger the final product of multiplication becomes. This is the core of building your weapon grid and your main eidolon setup: you want to balance the assault and element values to the best of your ability.

    Base stats are basically the numbers you see on your hime's attack at the edit menu. You don't exactly need to worry about it too much, as you'll hit a soft cap with this pretty quickly once you get a full grid of SSR eidolons and weapons, and then all you have to do is +99 everything.

    Assault classifies under the following things: weapon assault (obviously), character atk (displayed on eidolons), accessory buffs (atk up on accessories), atk up buffs. I don't think I need to explain this much here, but I would like to add that the current highest assault you can pull off is 162% (if you reserve one slot for relic), or 180% if you run all L assault. Perhaps that is too high for your current gauge, so let's set the bar at 120% for at least a semi-reasonably levelled weapon grid.

    Element classifies under: Relic assault, Eidolon element atk (so 45% thunder atk for Amaru, 45% water atk for Reiki etc. Notice the lack of any word after the name of the element), elemental advantage (45% absolute advantage for non-light/ dark, 3% for light/ dark vs other elements, and 48% for light vs dark and dark vs light) and element up buffs. This is the tricky part because eidolons are likely to do most of the work in boosting your element multiplier. The highest a player can reach with free stuff with elemental advantage in this multiplier is 165% (45% x 2 from Amaru, 45% from advantage, 30% from relic), or 120% without.

    What does that mean? Refer back to the maths principle I demonstrated earlier. Given that if you run a 120% weapon grid, you can kinda balance it out with double Amaru elemental advantage, and you'll overshoot if you use relic. What if you use Huanglong? 160% assault and 120% elemental. You lose out on 11% more damage than you would running Amaru. Therefore, Amaru, unless your Huanglong is 2LB+.

    Going forward however, let's consider friend Kirin. Running main Amaru would give you at whopping 220% on the elemental multiplier, while you still have 120% on your weapon grid, while Huanglong shifts that to 160% assault and 175% elemental. Weird coincidence, but now running Amaru gives you 11% less damage than if you were to run Huanglong! I hope you can catch by now how the entire maths works.

    Finally, let's say you have a 162% grid with Kirin. A. 162% assault and 220% elemental, vs B. 202% assault and 175% elemental. Do the maths yourself, and the answer is...


    Amaru! This time with a 7.9% higher damage than Huanglong



    Then you can go ahead and do the stuff with double Kirin and so on. At least, that's how the theoretical maths works, then you need to go and run the actual setup and see for yourself the damage output. The easiest method I'd use to check is using your burst totals as a comparison, although note should be taken that the values themselves have a degree of variability.



    But let's say you just want an answer... Amaru.

    The general answer for Ixion however is... no. Ignoring the fact that it takes so much to hit the burst cap without eidolon effect... Girimehkala exists. Sure, a gacha eidolon, but then again if you're bursting hard enough to consider burst streak dmg boost you should have pulled one by then, and one is really stretching the bad luck limit because boy, you'll take practically a year to get a setup that good if not longer.

    Edit: Fixed the light and dark damage multipliers. Thanks Slash.
    Last edited by Cobblemaniac; 07-29-2018 at 03:55 AM.

  5. #5

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    Quote Originally Posted by Cobblemaniac View Post
    -- 5% for light/ dark vs other elements) --
    The only complaint in that wall of text is this. It's 3%. Light/Dark have 3/3/3/3/48 elemental advantage. On the other hand, they don't have access to Union Guardians, which is significantly more damage output than 3% elemental.

    But yeah, good job.

  6. #6
    Quote Originally Posted by Cobblemaniac View Post
    Oh boy, huge chunk of text. I hope you don't have your brainpower sapped from your job...



    Hmm, I would copy paste a huge chunk of text I did before, but I'mma try reexplaining.

    Damage from your stats (ignore the enemy for this purpose) is calculated by the following way (oversimplified):
    Base stats x Assault x Elemental (x Special attack in the future. You can ignore this, but the maths works in kinda the same principle.)

    Before I continue, let me establish a simple maths principle.

    Say I have A and B. Both values are = 1. I can add to their values up to a total value of 1, so let's do some permutations (1 decimal place will do).

    A x B = Total value
    1 x 1 = 1 (This is before I add anything)
    2 x 1 = 2 (Case 1)
    1.9 x 1.1 = 2.09 (Case 2)
    1.7 x 1.3 = 2.21 (Case 3)
    1.5 x 1.5 = 2.25 (Case 4)

    Notice that the more evenly spread out the values are, the bigger the final product of multiplication becomes. This is the core of building your weapon grid and your main eidolon setup: you want to balance the assault and element values to the best of your ability.

    Base stats are basically the numbers you see on your hime's attack at the edit menu. You don't exactly need to worry about it too much, as you'll hit a soft cap with this pretty quickly once you get a full grid of SSR eidolons and weapons, and then all you have to do is +99 everything.

    Assault classifies under the following things: weapon assault (obviously), character atk (displayed on eidolons), accessory buffs (atk up on accessories), atk up buffs. I don't think I need to explain this much here, but I would like to add that the current highest assault you can pull off is 162% (if you reserve one slot for relic), or 180% if you run all L assault. Perhaps that is too high for your current gauge, so let's set the bar at 120% for at least a semi-reasonably levelled weapon grid.

    Element classifies under: Relic assault, Eidolon element atk (so 45% thunder atk for Amaru, 45% water atk for Reiki etc. Notice the lack of any word after the name of the element), elemental advantage (45% absolute advantage for non-light/ dark, 3% for light/ dark vs other elements, and 48% for light vs dark and dark vs light) and element up buffs. This is the tricky part because eidolons are likely to do most of the work in boosting your element multiplier. The highest a player can reach with free stuff with elemental advantage in this multiplier is 165% (45% x 2 from Amaru, 45% from advantage, 30% from relic), or 120% without.

    What does that mean? Refer back to the maths principle I demonstrated earlier. Given that if you run a 120% weapon grid, you can kinda balance it out with double Amaru elemental advantage, and you'll overshoot if you use relic. What if you use Huanglong? 160% assault and 120% elemental. You lose out on 11% more damage than you would running Amaru. Therefore, Amaru, unless your Huanglong is 2LB+.

    Going forward however, let's consider friend Kirin. Running main Amaru would give you at whopping 220% on the elemental multiplier, while you still have 120% on your weapon grid, while Huanglong shifts that to 160% assault and 175% elemental. Weird coincidence, but now running Amaru gives you 11% less damage than if you were to run Huanglong! I hope you can catch by now how the entire maths works.

    Finally, let's say you have a 162% grid with Kirin. A. 162% assault and 220% elemental, vs B. 202% assault and 175% elemental. Do the maths yourself, and the answer is...


    Amaru! This time with a 7.9% higher damage than Huanglong



    Then you can go ahead and do the stuff with double Kirin and so on. At least, that's how the theoretical maths works, then you need to go and run the actual setup and see for yourself the damage output. The easiest method I'd use to check is using your burst totals as a comparison, although note should be taken that the values themselves have a degree of variability.



    But let's say you just want an answer... Amaru.

    The general answer for Ixion however is... no. Ignoring the fact that it takes so much to hit the burst cap without eidolon effect... Girimehkala exists. Sure, a gacha eidolon, but then again if you're bursting hard enough to consider burst streak dmg boost you should have pulled one by then, and one is really stretching the bad luck limit because boy, you'll take practically a year to get a setup that good if not longer.

    Edit: Fixed the light and dark damage multipliers. Thanks Slash.
    You know, I feel like I remember reading that before.. But it makes a lot more sense now lol. I've already got a couple max skilled assault, so I figure I might as well stick with Amaru.

    I do have Girimehkala, however she's 0LB.

    I really gotta hand it to you guys here in the forum, Cobble, Slashley, and Magicspice for always helping my dumb ass :v

    Sent from my Nokia 6.1 using Tapatalk

  7. #7

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    only use anyone would have for ixion is her buff for thunder teams.... even then her stats suck so unless you need matching element for all your eidolons, she's near useless.

    she's never an option for main/friend slot, only sub at best

  8. #8
    I have already a maxed prison of ice disaster eidelon, but i still have many dupes.
    Is there any other use for dupe sr eidelons beside for xp fodder or sell for gems?
    Last edited by Frelas; 07-29-2018 at 07:32 AM.

  9. #9

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    Quote Originally Posted by Frelas View Post
    I have already a maxed prison of ice disaster eidelon, but i still have many dupes.
    Is there any other use for dupe sr eidelons beside for xp fodder or sell for gems?
    We will soon have Eidolon Orb store, and you can sell your extra Disasters into that.
    Limit break them to 3-stars to save space (MLB is a lot of Gems) and wait.

  10. #10
    Quote Originally Posted by Slashley View Post
    We will soon have Eidolon Orb store, and you can sell your extra Disasters into that.
    Limit break them to 3-stars to save space (MLB is a lot of Gems) and wait.
    Thanks, i will keep them for the update then.

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