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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    Honestly, if you're ok with doing it, I'd rather you drop Shingen entirely and switch to Hercules. The big problem with having Shingen in any team is keeping up with her burst gen, since that's pretty much the only way you're going to get the most out of her. Problem? Only wind has the stuff to effortlessly keep up as of now. Of course, I'm not sure about the other elements in the long run, light might(...?) be able to pull off having Shingen in the team in the distant future.

    If your team doesn't keep up with Shingen's burst, what you essentially have is a soul that does super fast but weak bursts every few turns, which to be honest is a waste of a slot.
    The team doesn't need to keep up with Shingen to make use of her. She gets PF for free, allowing you to put something else in the EX slot (like debuff resistance down, overdrive extension, or Sniper Shot). That 40% extra Burst damage could be the difference between ending Rage before a lethal overdrive... or not.

    While spike damage is almost always useful, more frequent Full Bursts are only situationally useful. In many fights you'll be holding your Burst for the next damage check. In a Guild Order you'll often want to Burst on Stage 3, Stage 5 start, and Stage 5 Rage. Fitting in extra Bursts elsewhere is actually pretty challenging and could mess up transitions, leaving you without debuffs or spike damage when they're needed. Not to mention the Provisional Forest cooldown itself can become a bottleneck.
    Last edited by sanahtlig; 08-26-2018 at 01:01 PM.
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  2. #2
    Quote Originally Posted by sanahtlig View Post
    In a Guild Order you'll often want to Burst on Stage 3, Stage 5 start, and Stage 5 Rage.
    Lmao

    10 chars.
    Shade on KH, fire main.

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