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  1. #1

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    Quote Originally Posted by HugMeTender View Post
    So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple.
    That is what DMM wiki claims, yes. How true that is is... questionable. But certainly a strong possibility, since I don't really trust the DMM devs on actually programming shit right.
    Quote Originally Posted by HugMeTender View Post
    Meaning a high double attack rate can be harmful to teams with triple buffs.
    (Possibly) true, but I very much doubt that it's actually harmful. I mean, unless you reach 100% combo rate, you'll gain more double attacks than what you'll lose triple attacks. As such, Rush should still always be an upgrade over non-Rush. Unless your entire team is Brahma with a "guaranteed combo" skill. I don't agree with Laventale's statement at all. Shingen's +15% Double +10% Triple should be nowhere near enough to put your team into a state where using Rush would be a downgrade. Even for Awakened Hime, there's still 60% non-combo rate space there.

    Just notice that Rush is not a replacement for Assault. Assault is still by far the strongest skill you can get (so far), and every single weapon in your Grid should have it. Pride is Assault, so that's fine too.

    And on a note, I haven't properly mathed out either statement since I just don't care enough anymore.

  2. #2

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    I read somewhere from the KH Discord, some veterans were saying that Brahma got her double attack rate buff purged once (dunno which boss fight, tho), so she only dealt Triple attacks.

    Take it as you will, but I can kinda get behind that kind of knowledge.
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  3. #3
    Unregistered Guest
    For this question, when triple buffs are mentioned, it's in reference to guaranteed triples or stacking buffs up to very high levels. Which is actually not that easy considering that kamihime abilities in this case are mostly in the same frame, so they won't be stacking with each other. It'll probably come down to 1 ability + barrage + union event buff + certain summon effects (Sandalphon and Icarus).

    10% from Shingen's buff is actually pretty low in that context. Examples of higher triple atk buffs would be Krishna (40%) or SSR Baal (30%) (both Thunder). Brahma/Daphne/Thanatos can get over 50% triple. Tishtrya (light) can confer 50% triple atk to one ally.

    So generally speaking, you won't accidentally be in position to actually have to worry about double attacks blocking triples. You more or less have to be intending for triples to be part of your game plan.

  4. #4

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    Quote Originally Posted by Laventale View Post
    I read somewhere from the KH Discord, some veterans were saying that Brahma got her double attack rate buff purged once (dunno which boss fight, tho), so she only dealt Triple attacks.
    As I said, Brahma has guaranteed combo. Turns out that means that she has something like +60% Double and +90% Triple, but only 40% Triple can activate.

    So. And? How many guaranteed Combo Hime do you know of? How many of them can you stick into one team? I'm pretty damn sure that the advantages of giving your entire team +Double far eclipses the losses of a single guaranteed combo Hime. Even two.

  5. #5
    I agree with Slashley there. It's most likely only causing trouble when you go over 100%, but for most players this kind of knowledge is better placed to the corner of their mind & not think too much about it. There are too many uncertain factors in it & bad coding can cause "wonders". You either don't use rush at all & be completely safe of the issue or use it with the risk of unknown (but likely nothing notable). In either case, you're probably better off ignoring the "how?" part for less headache.
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  6. #6

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    Honestly, there's eidolons that also work like rush (either as a main effect or summoning them in battle)

    If double is checked before triple like the DMM wiki claims, then those eidolons would likely screw you too...

    So personally, if assault is in the mix (or we somehow get a rush/barrage dual weapon), i feel like double shouldn't be an issue...

    But for someone that has guaranteed double like cybele U, that might be a drawback... but I say might cause if cybele was under those same checking rule for combos, then triple wouldn't ever happen

    Since it does, that mean either the checking rules are wrong or cybele has her own rules. Most likely the latter, but still a thought

  7. #7
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    Quote Originally Posted by Unregistered View Post
    Examples of higher triple atk buffs would be Krishna (40%) or SSR Baal (30%) (both Thunder).
    Oops, got the Baals mixed up. Plain SR Baal has the 30% triple atk buff. SSR Baal has a combo atk buff (30% double/20% triple).

    At any rate, Rush is fine as a second skill compared to single skill weapons. Once you get to the point of having more than 10 dual skill weapons to choose from, Rush (S) gets kicked to the curb as its effect is hilariously small. Rush (M) you can think about. Although by the end of this year, it'll be just dark and thunder with a Rush (M) weapon that also gives assault. I can maybe consider Rush (M) there if you've got more defender than you think you need, which isn't a problem for dark. I can't think of Rush(M) beating out Exceed/Stinger/Barrage.

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