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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    You need 10k tower points to grab the brick (+ books but that's irrelevant), but to describe the tower event requires another thread all on it's own, so maybe someone will do it another day (I'm lazy as all fuck). Spoilers: the content is a fucking nightmare to deal with.
    And if I've understood right, 10k points per Tower the max, and thus is near impossible. If you don't have a P2W Eidolon of that element, forget about it. If you lucked out on one P2W Eidolon but you don't have all the SSRs of that element, forget about it.

    Tower points carry on from Tower to Tower though, so free players can get a brick starting from the second one. Like, I'd imagine that getting ~8k points should be doable for free players, so you'll miss a brick from the first and the sixth Towers.

    And reminder that I don't actually play DMM, so I could be talking out of my ass.

  2. #2
    The only people that are gonna have issues are those that have unfinished grids and run around on a lower powerlevel (sub 30k). After Floor 5 the difficulty ramps up quite a bit and you can have yourself locked away from progressing.

    People with like 40k and more and a solid Grid will progress further but may be having trouble at around floor 10 - 11 as it goes up a good notch again there. This is kinda the goal to reach with the hope to rank inbetween 351 - 500.

    If you manage to complete floor 11 doing all quests until this point and rank between 351 - 500, you gain 10k+ points in total (6650 from quests + 3500 from ranking), but it may take some effort.

    My first attempt on Tower was on the Thunder one with a 25k team (and lower cause of using R Hime for other floors because of the lockout-mechanic of used hime) and I managed to get past the first boss to Floor 6, which was the end of the road for me. Couldnt get further at this point as I was just to fresh and hadnt anything to really work with in there. Still, I got over 3k medals in total and could get me something.

    Most important just is: Dont rush things.

  3. #3
    Unregistered Guest

    Debuffer for wind team

    What's the better option? Wind cybele + ambush or hastur + sniper shot? I'm trying to reach the debuff limit without using the 100% wind eidolon (as I have multiple friends with hanuman, the 120% element eidolon)

    My team right now is shingen + awaken titania + aether + frigg (the new wind ssr, will change into wind nepthys later when she returns)

  4. #4

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    You know, the extra 20% Elemental attack is way worse than having access to Hraes' debuff... going from -40% Def to -50% is a 16% damage increase, whileas that extra 20% Elemental (which even requires you to use multitudes of Wind Eidolons and will thus lower your base attack) is... 8% at the very best? This is with no elemental advantage, no offensive Relic weapon, no elemental buffs and a 40% Eidolon on you.

  5. #5
    Quote Originally Posted by Cobblemaniac View Post
    (Tower) is an event. On DMM version, it came 2nd Feb this year, so we can anticipate it to be around the same time next year.
    That's Water Tower. You skipped Fire Tower, which was on November 30th.


    Quote Originally Posted by Unregistered View Post
    What's the better option? Wind cybele + ambush or hastur + sniper shot? I'm trying to reach the debuff limit without using the 100% wind eidolon (as I have multiple friends with hanuman, the 120% element eidolon)

    My team right now is shingen + awaken titania + aether + frigg (the new wind ssr, will change into wind nepthys later when she returns)
    First off.... what are you trying to fight? Cuz as far as I'm concerned, if you're trying to build a meta team to fight TRag, you can just forget about all the debuffs and go full offense + defense. Leave the debuffing for the weak leechers. For any other fights like Raid events and AQ/GO? They are trivial. Just use whatever you like.
    Last edited by Bear; 09-17-2018 at 07:10 AM.

  6. #6
    Unregistered Guest
    The goal is to be able to solo ultimate raid. Also, when I start a ragnarok raid, most of the time I have to solo that for the first 10 mins anyway so going full offense wont work.

    And if I have to, I can change ambush/sniper shot into shingen's 20 burst gauge EX skill and use hraes anyway, nothing of value is loss

    Both aether and frigg have that team crit buff, which didnt stack with cybele's. So I wonder if hastur's atk buff and damage benefits me more than cybele

  7. #7

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    Quote Originally Posted by Unregistered View Post
    The goal is to be able to solo ultimate raid. Also, when I start a ragnarok raid, most of the time I have to solo that for the first 10 mins anyway so going full offense wont work.

    And if I have to, I can change ambush/sniper shot into shingen's 20 burst gauge EX skill and use hraes anyway, nothing of value is loss

    Both aether and frigg have that team crit buff, which didnt stack with cybele's. So I wonder if hastur's atk buff and damage benefits me more than cybele
    My take on it is Cybele benefits you better in the long run because of that god damned guaranteed combo, it's too good to pass up since burst gen, compared to just a 20% buff. Hastur is kinda replaceable in a wind meta team anyway.

    Quote Originally Posted by Bear
    That's Water Tower. You skipped Fire Tower, which was on November 30th.
    Yikes... Somehow flipped misread 12 to 2 to get me Feb... thanks for the save.

  8. #8
    Quote Originally Posted by Unregistered View Post
    The goal is to be able to solo ultimate raid. Also, when I start a ragnarok raid, most of the time I have to solo that for the first 10 mins anyway so going full offense wont work.

    And if I have to, I can change ambush/sniper shot into shingen's 20 burst gauge EX skill and use hraes anyway, nothing of value is loss

    Both aether and frigg have that team crit buff, which didnt stack with cybele's. So I wonder if hastur's atk buff and damage benefits me more than cybele
    Uhhhhh... if by UL raid you mean using a single same team for every element, that ain't happening because you need specific utilities for ones like WaUL and DUL, and judging from what you're suggesting, you need to be aware that crit doesn't work on non-weakness targets. You're better off dropping Frigg (who has nothing else offensive other than her replaceable debuff) and bring both QB and Hastur for some effective dmg instead. But if you just wanna solo Thunder UL, then you don't need anything fancy. She's a pushover. Use whatever combination you like. Bring Hraes or Hanuman, w/e.

    As for Rags, I don't know what kind of power your team is running, but if you are those who are strong enough to contribute MVP tier dmg, you shouldn't gimp yourself by taking debuffing role. Soloing the first 10 mins? It doesn't matter. You shouldn't be soloing them in the first place. More importantly, these Rags have high enough res that your debuffs are gonna miss like half the time anyway. At best, you fight long enough to ready up an FB and you stop there and wait, because once those leechers drop in, you can drop the boss at full force. (Plus, it's not like Wind doesn't have a particular strong attacker who comes with an AoE debuff.) But if you aren't one of those, then sure, just bring whatever you like. Still don't recommend soloing too many turns though. Weakening yourself before the fight even started is just not efficient.

  9. #9
    @Bear,

    can you tell us what you think of Chernobog, the current Dark SSR? does she have a role in the future meta?

    thanks!

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