How long does it take for the KH & Eidolon SSR Gatcha to reset? Is the next one coming in 2 weeks?
Currently my Dark team is Satan (awakened), Hades, Osiris, and Thantos.
I just pulled Susanoo, Should I replace any of more starting 4 with Susanoo, and should I awaken Hades or Susanoo next?
Hades is very defensive, whileas Susanoo is very offensive. For content which is a joke to you Susanoo will be far better. For content which isn't a joke... well, depends. Adjust accordingly to what you need.
Need some advice on my thunder team, I mainly run fire so more often than not I need to run thunder in the off chance that I have to deal with a water raid or catastrophe, etc, and well I've just noticed that my Thunder team feels like it lacks punch in to it(nearly got wiped doing accessory quests vs water), and it feels like an overall mess so I decided to blow it up and ask you guys how to build a good team from scratch with what I've got.
SSR: Tyr, Thor
SR: Azrael,Astrea, Baal, Tezcatlipoca, Noel, Psyche, Krishna, Nemesis, Ramiel
R: Indra, Perun, Skuld, Verethragna, Tlaloc, Skuld, Cherubim
Optional: Awakened Sol
Souls wise I've got all of them unlocked.
Yeah, gacha luck wise, this element is kinda my worse and well it feels like I've got fuck all to work with, so really could appreciate the help.
Oh, you basically what I have to work with, except I lack Thor while having Cyclops.
For water catastrophe, I use Mordred w/ Chaos Magic, awakened Tyr, Krishna, Sol, and Ramiel as starters, with Nemesis and Cyclops in the bench slots. In your case, replace Krishna with Thor. Because I don't have the pieces for actual serious punching, I have to opt for survivability with Sol. Atlhough awakened Sol turns out to be a great counter to the first trigger attack of our water ragnarok. Ramiel's there for the +10 burst gauge and praying to inflict dazzle. Mordred's there for Black Propaganda to stretch the overdrives out, and of course Outrage for praying to inflict dazzle. Honestly, this team was a holdover from Rahab reprint, then I was too lazy to change it up. Tried it out against water rag and it worked out decently enough for me.
Generally speaking, you'll probably be using Tyr for her defense debuff and Thor for inflicting paralysis.
Ramiel's usually a 4th/5th choice as there's always a use for the +10 burst gauge and usually a use for praying to inflict dazzle.
Nemesis is a good instant offense off the bench choice. Baal and Krishna are probably the next best bench offense choices after her, though they're more 'pray for triple attacks to kick in'.
Sol's.... iffy. So, ideally speaking, you strive to hit hard enough to not need to stick an off-element Sol in your team. But I'm personally not there at that level yet. You may or may not be at that level yet. If you run into situations where you just can't win the damage race, then consider switching strategies to stalling out. Sol normally greatly enhances your survivability, but it will noticably cut your damage output. It's not a trade to be lightly made.
Do tailor the team to the encounter though. If you need a damage cut that one time, put in Perun. If you really need a cleanse, put in Indra. (hell, I'm considering a gimmick cleanse team of Vivian/Sol/Cyclops/Indra against Sloth... xP)
Thunder relies extremely heavily on a couple of core SSRs, namely Mammon and Raiko. Tyr and Thor are also up there, so I don't think that your Thunder is even weak. You're in a far, far better spot than non-SSR Thunder teams...
For your Soul, the standard thing to go for without SSR Baal (not even out yet) is Dartagnan with her HP weapon (0-stars is enough, though more is better of course). Use Ambush as your EX skill, unless your Tyr is Awakened. Awakened Tyr opens your EX slot to be whatever you want.
For your team, I'd use Tyr, Thor (especially if Awakened, though she's not very impressive if not), Astraea, Ramiel/Sol (depending on do you need heals or not). Astraea is important, because without her, even with elemental advantage Dartagnan will miss her debuffs. Rear doesn't really matter, though Nemesis does extremely well there due to being able to unleash ~7x damage the moment the joins the fight, making her an excellent finisher.There's a reason why I call 100% Eidolons "pay to win" Eidolons. Simply put, your chances to pull them from the gacha without pouring in thousands of dollars is nearly zero. That's also why it's recommend for new playing to keep rerolling until they find one - chances are that's going to be the only one they'll ever pull even if they played the game for years.
There are no exact numbers on the rates anywhere, though. Nutaku/DMM don't share that information and whales haven't been interested in sharing their pull data. Back on launch, sanathlig compiled data from two whales which leads us to believe that the "3% SSR" thing is split 50:50 to SSR Eidolons and SSR Hime. That means that you effectively have 1.5% chance of gaining a random SSR Hime per slot. There doesn't seem to be any weights in Hime (unless Rate Up), but for Eidolons, P2W ones are weighted the SHIT down. And most likely Kaisers heavily as well.That depends on your stats. But I'm fairly sure that no, using a no-skill weapon will NOT be a good idea. If you want to check, I made a damage calculator with a weapon checker which you can find in sanathlig's toolbox, that thing can answer your question. If you need to swap multiple weapons, just add the stats together.
Last edited by Slashley; 09-20-2018 at 02:28 AM.