How good is the Uriel awakening?
How good is the Uriel awakening?
Last edited by nonsensei; 09-20-2018 at 03:14 PM.
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Uriel's awakening is more on the broken good end of the spectrum (that is, on the opposite end of Ea's). It doesn't transform her in terms of function; she's a burst attacker with high combo rate in between bursts before awakening and she's still a burst attacker with high combo rate after awakening. But it sharpens her from being pretty good at that role into being really good at that role.
Details-wise...
Burst effect changes from bonus damage of +0.85 per charge to +2.00 per charge
Abi1 changes from 1 charge per use with a max of 5 charges to 2 charges per use with a max of 10. So you go from cranking up your burst by 0.85 with each use of abi1 to +4.00 per use. That's insanely good when as an awakened SSR, her burst multiplier should start at 5.5. She will ram into the soft damage cap for bursts very easily, which lead into...
Abi2 gets cooldown reduced from 4 turns to 3, as well as gaining another effect; raising her own burst attack's soft damage cap by 50% each time (to a max of +100%, so 2 uses). And she answers her own problem.
Abi3 gets burst gain rate improved from +5 to +7.5 as well as tacking on a +25% fire atk buff.
The passive is listed as improving from +15% double/+15% triple per charge to +20% double/+20% triple. So with 1 use of Abi1, you should rarely see single attacks, and with 2 uses you should never see singles.
So yea, awakening turns Uriel into an even Uriel-er Uriel. She becomes the Uriel-est.
Awakened Uriel is an even Cute-r Uriel, you wouldn't want only a regular Uriel, would you?
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I have Aphrodite and Nike SSR. I have around 9000 jewels. Can I use them anytime or should I wait until the next water event (Water) Osiris. Does it being a water event raise water chances in addition to the featured SSR or is just the featured SSR higher chance (e.g. 20%) and every other SSR equal?
Is there a water SSR I should save for since Snow Raph and Cthulu were featured months ago.
With the jewel gacha, it'll only be the featured kamihime who get the boosted rate.
If you're looking at only water SSRs, then you'll pretty much be rolling for water Osiris and then Vohu Manah. Vohu Manah's pretty good... and also the next water SSR after water Osiris. And she gets released next February. Why yes, there is a ~4 month gap there with no water SSRs. Then a couple of months after Vohu Manah is Lakshmi. Then ~2.5 months after Lakshmi is water Cybele. Both water Osiris and water Cybele are limited.
You'll hear a lot of good things about water Osiris, she's not a bad one to go for as well. And you might as well, since she's LE. Water Cybele looks like she's designed for a Morgan build, but I'm not so sure how that works with how water is currently.
Vohu Manah and likely Lakshimi will be very important additions to your water team in the future, since as it stands now the 2 things keeping that element afloat are debuff slaves and Asherah, and debuffs will lose their place as powercreep content gets even more powercreep. Shiva AW would also help out some in that regard.
I will correct you a bit Cobble:
- You will use Lakshmi only in a damage build. She is too much of a suicide KH.
- Later you will replace Asherah with Shiva AW. Asherahs CD are too long espically her party buff and Shiva AW is stronger. You can use it for every Burst cycle, with that short CD. Shiva AW nuke damage after burst will be enough to compesate for those burst boost from Asherah and her nuke has short CD.
- Vohu Manah will finally allow the heavy debuff element water to remove one debuff KH for a damage dealer or a different KH.
- Water Osiris is okay... but not really needed, you can live without her too.
- Water QB is good but you can live without her too. Ryu-Oh and Vohu Manah are enough.
Water next year: Shiva AW, Vohu Manah, Ryu-Oh/Water QB & last spot depends on content either a dmg Cut KH, Damage dealer (Lakshmi) or Sarsawati for faster burst.