Results 1 to 10 of 11627

Hybrid View

  1. #1
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    You could really say that for many elements too tbh, especially more so light.

    Your insights to water help a lot, but it also tells me that the meta just completely powercreeps to the new set of himes like crazy, maybe even more so than with the other elements.
    Not really. The only new KH for water is Vohu Manah.
    Everything else is the same. Just that you don't need Asherah anymore with Shiva AW and tbh I wouldn't MTix Asherah unless you want to improve water now. Otherwise use it for a different element.

    I forgot to mention that Water QB isn't good for burst builds. Instead you should use Ryu-Oh or Cthulhu with Vohu Manah.
    She is only good with Morgan. Otherwise don't use her for burst build unless you have cleanse.

    And no, it's light who will change a lot in the future.
    Burst+DMG Build: Micha AW, Lugh, Iris and Trish.
    Ofc there are different kinds of Burst builds for light but that one above is just ridiciulous.

  2. #2
    Unregistered Guest
    But you are right with Vohu Manah the meta for water changes a lot.
    You don't need to have Cthulhu+Ryu-Oh+Snow Raphy anymore if you want to save Shingens ex-skill.
    Get Vohu Manah + Cthulhu/Ryu-Oh and then you can use your MT for Shiva next summer.
    A complete change in comparison with todays water team.

  3. #3
    Unregistered Guest

    Which Water Assault from Miracle

    I'm needing an assault hime for my water team, and am curious as to which one I should whale for when the next miracle comes around. I like Ash's + burst, and also Ryu-oh's +1 overdrive. Tough choice. I'm hoping the gatcha gods will be kind and make the choice for me before the miracle comes, but if that doesn't happen, which should I choose? Right now I'm running SA Raphael, Aphro, Cthulu, SSR Nike, Posiedon and Triton.

  4. #4
    Unregistered Guest

    Awaken Satan?

    Awakened Satan loses her overdrive reduction, but gains -dark resist. Worth it?

  5. #5
    Quote Originally Posted by Unregistered View Post
    Awakened Satan loses her overdrive reduction, but gains -dark resist. Worth it?
    Dunno what you've read, but she doesn't lose it. In fact, it gets upgraded to get +15 BG in case it lands.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  6. #6
    Unregistered Guest
    Quote Originally Posted by nonsensei View Post
    Dunno what you've read, but she doesn't lose it. In fact, it gets upgraded to get +15 BG in case it lands.
    From wiki:

    Unawakened:

    Darkness Lost Unlocks at Level 45
    Deals Dark DMG to an enemy and removes 1 active orb from the enemy overdrive meter

    Awakened:

    Darkness Lost
    Deals Dark DMG to an enemy and reduces Charge Turn by 1
    ★ (Lvl 45) Adds Burst Gauge↑ (+15%) to self

    So does "Reduces charge turn" mean the same as "Reduces overdrive meter"?

  7. #7
    Unregistered Guest

    Leveling fodder accessories.

    Wiki says that acc experience is awarded as follows: N, 100 R, 200 SR, 400 SSR, with a 50% bonus for same element. It says nothing about higher level accessories giving more exp. Still, I have heard people say that they do. Can anyone explain how accessory level affects exp? Thanks.

  8. #8
    Quote Originally Posted by Unregistered View Post
    Wiki says that acc experience is awarded as follows: N, 100 R, 200 SR, 400 SSR, with a 50% bonus for same element. It says nothing about higher level accessories giving more exp. Still, I have heard people say that they do. Can anyone explain how accessory level affects exp? Thanks.
    I think you're looking for this table. And it's in wiki. In the menu, you go "Access" -> "Enhancement of access".


    Quote Originally Posted by Unregistered View Post
    From wiki:

    Unawakened:

    Darkness Lost Unlocks at Level 45
    Deals Dark DMG to an enemy and removes 1 active orb from the enemy overdrive meter

    Awakened:

    Darkness Lost
    Deals Dark DMG to an enemy and reduces Charge Turn by 1
    ★ (Lvl 45) Adds Burst Gauge↑ (+15%) to self

    So does "Reduces charge turn" mean the same as "Reduces overdrive meter"?
    Yes.
    Last edited by nonsensei; 09-21-2018 at 12:48 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  9. #9
    Unregistered Guest

    Accessories

    Quote Originally Posted by nonsensei View Post
    I think you're looking for this table. And it's in wiki. In the menu, you go "Access" -> "Enhancement of access".

    Yes.
    Thanks for sharing but I don't see it on wiki. I go to game play: Gear: Accessories and after that there are no more menus. On that page, all I see is this:

    Enhancing accessories increases their HP and ATK stats. Using another Accessory of the same element will increase its EXP provision by 50%.

    Rarity Different Element Same Element
    N 50 75
    R 100 150
    SR 200 300
    SSR 400 600

  10. #10
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Wiki says that acc experience is awarded as follows: N, 100 R, 200 SR, 400 SSR, with a 50% bonus for same element. It says nothing about higher level accessories giving more exp. Still, I have heard people say that they do. Can anyone explain how accessory level affects exp? Thanks.
    The wiki does say that; are you looking at the right page? Look at the "enhancement of access" page.

    Every level above 1 raises the experience an accessory gives (though it's not linear). The amount of exp increased for being a particular higher level is the same across rarities. Then the 50% bonus for matching element kicks in afterwards. For example, a lv 20 R is 100 base exp + 95 exp for being lv 10, for a total of 195. If the element matches, it becomes 293 exp (it rounds up). In this case, the lv 20 R is gotten by throwing 14 N's of the same element at a lv 1 R for 1400 gems. Now if you instead threw 20 lv 1 N's of matching element at the lv 1 R for 2000 gems, you push it to... lv 23. A lv 23 R is 100 base + 139 exp for being lv 23 = 239 exp. Matching element pushes it up to 359.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •