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  1. #1
    Hey, I'm using 0* Fenrir as main coz I'm still better off with a bit stat loss with exchanging 50% assault for 40% elemental + some whatever DA. And burst streak bonus actually helps quite a bit if you reach a certain point of progress in gitting gud.

    And as for me, I sold my eidos with crap passive & summon. I rather get Kaiser faster than betting on the long chance of suddenly MLBing a 0 or 1* SSR eido of mine only because they got a bit better stats.

    What I sold:
    0* Huanglong - 40/20 passive: thank you, Ygg can do it with better stats, stun extend (lol) summon.
    0* Jabberwock - might have been a mistake not to keep around her coz reasons above. Sold it in the end because ability^ doesn't really help wind. Poison summon, no ty.
    0* Sleipnir - similar to Jabber above with the exception that drop^ will be done by Vlad coming at haloween. BG gain^ by 25% for 1t summon. OK

    What I kept:
    2* Echidna - passable stats already, works as a main eido, charm is pretty strong once stuck. Also works as sub for Anubis reasons.
    2* Takemikazuchi - pretty meh passive at this point, but +15 BG can be handy at times, tho needs one more LB to function as sub.
    1* (now 2*) Azatoth - similar reasoning as in the beginning for passive & as opposed to wind, dark has a few nukes. Currently using her as main.
    1* Behemoth - meh passive, but cleanse summon. Might be handy at some point.
    0* Ouroboros - blind summon. Works. Also works with Anubis.
    0* Heca - 20% def buff summon for 3t. Also works with Fluffy.
    0* Girimekhala - same reasoning as in the beginning. Curse summon.. err.. OK?
    0* Fenrir - already mentioned in the beginning.
    Last edited by nonsensei; 09-25-2018 at 04:49 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  2. #2
    Unregistered Guest
    Quote Originally Posted by nonsensei View Post
    Hey, I'm using 0* Fenrir as main coz I'm still better off with a bit stat loss with exchanging 50% assault for 40% elemental + some whatever DA. And burst streak bonus actually helps quite a bit if you reach a certain point of progress in gitting gud.

    And as for me, I sold my eidos with crap passive & summon. I rather get Kaiser faster than betting on the long chance of suddenly MLBing a 0 or 1* SSR eido of mine only because they got a bit better stats.

    What I sold:
    0* Huanglong - 40/20 passive: thank you, Ygg can do it with better stats, stun extend (lol) summon.
    0* Jabberwock - might have been a mistake not to keep around her coz reasons above. Sold it in the end because ability^ doesn't really help wind. Poison summon, no ty.
    0* Sleipnir - similar to Jabber above with the exception that drop^ will be done by Vlad coming at haloween. BG gain^ by 25% for 1t summon. OK

    What I kept:
    2* Echidna - passable stats already, works as a main eido, charm is pretty strong once stuck. Also works as sub for Anubis reasons.
    2* Takemikazuchi - pretty meh passive at this point, but +15 BG can be handy at times, tho needs one more LB to function as sub.
    1* (now 2*) Azatoth - similar reasoning as in the beginning for passive & as opposed to wind, dark has a few nukes. Currently using her as main.
    1* Behemoth - meh passive, but cleanse summon. Might be handy at some point.
    0* Ouroboros - blind summon. Works. Also works with Anubis.
    0* Heca - 20% def buff summon for 3t. Also works with Fluffy.
    0* Girimekhala - same reasoning as in the beginning. Curse summon.. err.. OK?
    0* Fenrir - already mentioned in the beginning.
    I've also read somewhere that there is a 10% HP + ATT bonus if you use Eidolon with same element (e.g. all fire). Is that true? i've just tested and didn't work..

  3. #3
    Quote Originally Posted by Unregistered View Post
    I've also read somewhere that there is a 10% HP + ATT bonus if you use Eidolon with same element (e.g. all fire). Is that true? i've just tested and didn't work..
    It will add +10% stat of the eido to units with the same element. That will obviously not show up at the +/- values that show up on swapping an eido for another, but the edit page values on units calculate that & preferred weapon bonus to the values displayed there.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #4

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    Quote Originally Posted by Unregistered View Post
    I've also read somewhere that there is a 10% HP + ATT bonus if you use Eidolon with same element (e.g. all fire). Is that true? i've just tested and didn't work..
    There's no requirement for them ALL to be the same element. ANY same element Eidolon will give 10% bonus stats to all same element Soul/Hime in party. As nonsensei said, it shows up in the Edit screen.

    Each Hime also has a preferred weapon type, and gets 20% extra stats from all weapons of that type. This is usually worthless for F2P players, but it's worth a giggle just how much more stats your Gun lovers (Dartagnan, Mammon) have when you have lots of Guns in your Grid.

  5. #5
    Unregistered Guest
    Newest SSR is fire Freyr. Gifs also uploaded.

    Huh, neat; her first passive lets her build up to 200 burst gauge. Her second passive is alter stats depending on her form, which her 3rd (out of 4!) ability changes (Warrior->Saber->Lancer->back to Warrior).
    Abi1 is damage + 30% fire resist debuff on 6 turn cooldown; eats 50 burst gauge. 40 burst gauge for the + version.
    Abi2 is +30 burst gauage and combo attack buff for 3 turns on 7 turn cd. +40 burst gauge for the + version.
    Abi4 is eat 200 burst gauge->enjoy the effects of all 3 forms for 5 turns; 15 turn cd.

    Warrior's basically +damage stuff at the expense of some combo atk rate
    Saber's +combo atk rate at the expense of burst gauge increase rate
    Lancer's +burst gauge increase rate at the expense of some power

  6. #6
    Unregistered Guest

    fodder accessories

    Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.

  7. #7
    Unregistered Guest

    Eido questions

    Just a couple questions about which eido I should use

    1) Sakura (max, +34) s. Takemikazuchi (no limit break). Sakura's stats are way better, but take gives an extra 5 burst, 1 turn sooner. Worth the trade-off?

    Amaltheia vs Tiamat vs Kaiser. Tiamat and Amal's abilies are similar, though Timat has way better stats. Should I spend 3k to get/max Tiamat and replace Amal, or Keep amal and save for Kaiser?

  8. #8

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    Quote Originally Posted by Unregistered View Post
    Just a couple questions about which eido I should use

    1) Sakura (max, +34) s. Takemikazuchi (no limit break). Sakura's stats are way better, but take gives an extra 5 burst, 1 turn sooner. Worth the trade-off?

    Amaltheia vs Tiamat vs Kaiser. Tiamat and Amal's abilies are similar, though Timat has way better stats. Should I spend 3k to get/max Tiamat and replace Amal, or Keep amal and save for Kaiser?
    I'm not sure why in the world you gave Sakura +34, now you can't sell her without feeling heavy regret. Anyway, for now you could use Sakura for the... cough stats, but I recommend you replace with a better stat eido as soon as possible. Is Take worth using for the burst? Or rather, is any eidolon worth their burst active?

    Uhh... short answer is not recommended, you're not expected to want to have a battle so long that the eidolon effects are actually consistently useful to you.

    Tiamat or Kaiser... Depends on the orbs you have. Amal is just a passive slave, so Tiamat is pretty much always superior in terms of stats. Whether or not she's worth the Kaiser delay is up to you, but I'd probably skip her.

    Quote Originally Posted by nonsensei
    Hey, I'm using 0* Fenrir as main coz I'm still better off with a bit stat loss with exchanging 50% assault for 40% elemental + some whatever DA. And burst streak bonus actually helps quite a bit if you reach a certain point of progress in gitting gud.

    And as for me, I sold my eidos with crap passive & summon. I rather get Kaiser faster than betting on the long chance of suddenly MLBing a 0 or 1* SSR eido of mine only because they got a bit better stats.
    Realistically speaking, hitting that cap alone is a tall order already, even with max def break. Water doesn't have many options to burst like a nuke or machine gun to begin with, so I'm not exactly sure how you're gonna abuse that burst streak damage to it's best? I could understand using Fenrir as character atk supplement since she's the only water gacha eido who has that property, and when you use relic + Rudra friend. Outside of that tho...? I would've used MLB Jorm over 0LB Fenrir, lose 10% assault for 20% more HP and still have an active that's not ass, and have better stats.

    Quote Originally Posted by Unregistered View Post
    Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.
    As with any fodder, level before using.

  9. #9
    Quote Originally Posted by Unregistered View Post
    Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.
    They are just that, fodder. Each provides more exp than the norm for their rarity level, as with all enhancement materials.

  10. #10
    Quote Originally Posted by Unregistered View Post
    Newest SSR is fire Freyr. Gifs also uploaded.

    Huh, neat; her first passive lets her build up to 200 burst gauge. Her second passive is alter stats depending on her form, which her 3rd (out of 4!) ability changes (Warrior->Saber->Lancer->back to Warrior).
    Abi1 is damage + 30% fire resist debuff on 6 turn cooldown; eats 50 burst gauge. 40 burst gauge for the + version.
    Abi2 is +30 burst gauage and combo attack buff for 3 turns on 7 turn cd. +40 burst gauge for the + version.
    Abi4 is eat 200 burst gauge->enjoy the effects of all 3 forms for 5 turns; 15 turn cd.

    Warrior's basically +damage stuff at the expense of some combo atk rate
    Saber's +combo atk rate at the expense of burst gauge increase rate
    Lancer's +burst gauge increase rate at the expense of some power
    By all form does that mean she both increase and deacrease damage, combo atk rate, burst gauge increase rate at the same time or she only get the positive effect?

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