It will add +10% stat of the eido to units with the same element. That will obviously not show up at the +/- values that show up on swapping an eido for another, but the edit page values on units calculate that & preferred weapon bonus to the values displayed there.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
There's no requirement for them ALL to be the same element. ANY same element Eidolon will give 10% bonus stats to all same element Soul/Hime in party. As nonsensei said, it shows up in the Edit screen.
Each Hime also has a preferred weapon type, and gets 20% extra stats from all weapons of that type. This is usually worthless for F2P players, but it's worth a giggle just how much more stats your Gun lovers (Dartagnan, Mammon) have when you have lots of Guns in your Grid.
Newest SSR is fire Freyr. Gifs also uploaded.
Huh, neat; her first passive lets her build up to 200 burst gauge. Her second passive is alter stats depending on her form, which her 3rd (out of 4!) ability changes (Warrior->Saber->Lancer->back to Warrior).
Abi1 is damage + 30% fire resist debuff on 6 turn cooldown; eats 50 burst gauge. 40 burst gauge for the + version.
Abi2 is +30 burst gauage and combo attack buff for 3 turns on 7 turn cd. +40 burst gauge for the + version.
Abi4 is eat 200 burst gauge->enjoy the effects of all 3 forms for 5 turns; 15 turn cd.
Warrior's basically +damage stuff at the expense of some combo atk rate
Saber's +combo atk rate at the expense of burst gauge increase rate
Lancer's +burst gauge increase rate at the expense of some power
Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.
Just a couple questions about which eido I should use
1) Sakura (max, +34) s. Takemikazuchi (no limit break). Sakura's stats are way better, but take gives an extra 5 burst, 1 turn sooner. Worth the trade-off?
Amaltheia vs Tiamat vs Kaiser. Tiamat and Amal's abilies are similar, though Timat has way better stats. Should I spend 3k to get/max Tiamat and replace Amal, or Keep amal and save for Kaiser?
I'm not sure why in the world you gave Sakura +34, now you can't sell her without feeling heavy regret. Anyway, for now you could use Sakura for the... cough stats, but I recommend you replace with a better stat eido as soon as possible. Is Take worth using for the burst? Or rather, is any eidolon worth their burst active?
Uhh... short answer is not recommended, you're not expected to want to have a battle so long that the eidolon effects are actually consistently useful to you.
Tiamat or Kaiser... Depends on the orbs you have. Amal is just a passive slave, so Tiamat is pretty much always superior in terms of stats. Whether or not she's worth the Kaiser delay is up to you, but I'd probably skip her.
Realistically speaking, hitting that cap alone is a tall order already, even with max def break. Water doesn't have many options to burst like a nuke or machine gun to begin with, so I'm not exactly sure how you're gonna abuse that burst streak damage to it's best? I could understand using Fenrir as character atk supplement since she's the only water gacha eido who has that property, and when you use relic + Rudra friend. Outside of that tho...? I would've used MLB Jorm over 0LB Fenrir, lose 10% assault for 20% more HP and still have an active that's not ass, and have better stats.Originally Posted by nonsensei
As with any fodder, level before using.
I never mentioned hitting cap, tho. Burst streak bonus simply gives your burst another push as a spike damage. If you still rather take 40/20 eido with yourself for more hp than maximize your damage output, you aren't at the point I mentioned.
P.S.: I still have better damage output even on normal attacks with Fenrir + non-100% elemental support than double elemental support, not to mention burst output.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
Burst streak makes sense at least, since in your case it doesn't actually interfere with your damage output.
Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level. What's your water team's assault at?
My side, I'm just gonna do a few runs with Fenrir much later on fire rag just to see...
Last edited by Cobblemaniac; 09-26-2018 at 01:35 AM.