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  1. #1
    Unregistered Guest
    Newest SSR is fire Freyr. Gifs also uploaded.

    Huh, neat; her first passive lets her build up to 200 burst gauge. Her second passive is alter stats depending on her form, which her 3rd (out of 4!) ability changes (Warrior->Saber->Lancer->back to Warrior).
    Abi1 is damage + 30% fire resist debuff on 6 turn cooldown; eats 50 burst gauge. 40 burst gauge for the + version.
    Abi2 is +30 burst gauage and combo attack buff for 3 turns on 7 turn cd. +40 burst gauge for the + version.
    Abi4 is eat 200 burst gauge->enjoy the effects of all 3 forms for 5 turns; 15 turn cd.

    Warrior's basically +damage stuff at the expense of some combo atk rate
    Saber's +combo atk rate at the expense of burst gauge increase rate
    Lancer's +burst gauge increase rate at the expense of some power

  2. #2
    Unregistered Guest

    fodder accessories

    Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.

  3. #3
    Unregistered Guest

    Eido questions

    Just a couple questions about which eido I should use

    1) Sakura (max, +34) s. Takemikazuchi (no limit break). Sakura's stats are way better, but take gives an extra 5 burst, 1 turn sooner. Worth the trade-off?

    Amaltheia vs Tiamat vs Kaiser. Tiamat and Amal's abilies are similar, though Timat has way better stats. Should I spend 3k to get/max Tiamat and replace Amal, or Keep amal and save for Kaiser?

  4. #4

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    Quote Originally Posted by Unregistered View Post
    Just a couple questions about which eido I should use

    1) Sakura (max, +34) s. Takemikazuchi (no limit break). Sakura's stats are way better, but take gives an extra 5 burst, 1 turn sooner. Worth the trade-off?

    Amaltheia vs Tiamat vs Kaiser. Tiamat and Amal's abilies are similar, though Timat has way better stats. Should I spend 3k to get/max Tiamat and replace Amal, or Keep amal and save for Kaiser?
    I'm not sure why in the world you gave Sakura +34, now you can't sell her without feeling heavy regret. Anyway, for now you could use Sakura for the... cough stats, but I recommend you replace with a better stat eido as soon as possible. Is Take worth using for the burst? Or rather, is any eidolon worth their burst active?

    Uhh... short answer is not recommended, you're not expected to want to have a battle so long that the eidolon effects are actually consistently useful to you.

    Tiamat or Kaiser... Depends on the orbs you have. Amal is just a passive slave, so Tiamat is pretty much always superior in terms of stats. Whether or not she's worth the Kaiser delay is up to you, but I'd probably skip her.

    Quote Originally Posted by nonsensei
    Hey, I'm using 0* Fenrir as main coz I'm still better off with a bit stat loss with exchanging 50% assault for 40% elemental + some whatever DA. And burst streak bonus actually helps quite a bit if you reach a certain point of progress in gitting gud.

    And as for me, I sold my eidos with crap passive & summon. I rather get Kaiser faster than betting on the long chance of suddenly MLBing a 0 or 1* SSR eido of mine only because they got a bit better stats.
    Realistically speaking, hitting that cap alone is a tall order already, even with max def break. Water doesn't have many options to burst like a nuke or machine gun to begin with, so I'm not exactly sure how you're gonna abuse that burst streak damage to it's best? I could understand using Fenrir as character atk supplement since she's the only water gacha eido who has that property, and when you use relic + Rudra friend. Outside of that tho...? I would've used MLB Jorm over 0LB Fenrir, lose 10% assault for 20% more HP and still have an active that's not ass, and have better stats.

    Quote Originally Posted by Unregistered View Post
    Can someone explain how the new fodder accessories work? Should they be leveld or used directly? Thanks.
    As with any fodder, level before using.

  5. #5
    Quote Originally Posted by Cobblemaniac View Post
    Realistically speaking, hitting that cap alone is a tall order already, even with max def break. Water doesn't have many options to burst like a nuke or machine gun to begin with, so I'm not exactly sure how you're gonna abuse that burst streak damage to it's best? I could understand using Fenrir as character atk supplement since she's the only water gacha eido who has that property, and when you use relic + Rudra friend. Outside of that tho...? I would've used MLB Jorm over 0LB Fenrir, lose 10% assault for 20% more HP and still have an active that's not ass, and have better stats.
    I never mentioned hitting cap, tho. Burst streak bonus simply gives your burst another push as a spike damage. If you still rather take 40/20 eido with yourself for more hp than maximize your damage output, you aren't at the point I mentioned.

    P.S.: I still have better damage output even on normal attacks with Fenrir + non-100% elemental support than double elemental support, not to mention burst output.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  6. #6

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    Quote Originally Posted by nonsensei View Post
    I never mentioned hitting cap, tho. Burst streak bonus simply gives your burst another push as a spike damage. If you still rather take 40/20 eido with yourself for more hp than maximize your damage output, you aren't at the point I mentioned.

    P.S.: I still have better damage output even on normal attacks with Fenrir + non-100% elemental support than double elemental support, not to mention burst output.
    Burst streak makes sense at least, since in your case it doesn't actually interfere with your damage output.

    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level. What's your water team's assault at?

    My side, I'm just gonna do a few runs with Fenrir much later on fire rag just to see...
    Last edited by Cobblemaniac; 09-26-2018 at 01:35 AM.

  7. #7
    Quote Originally Posted by Cobblemaniac View Post
    Burst streak makes sense at least, since in your case it doesn't actually interfere with your damage output.

    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level. What's your water team's assault at?

    My side, I'm just gonna do a few runs with Fenrir much later on fire rag just to see...
    Don't think you need to. My water has 110% assault which explains the difference. That said, I basically never use water without Rudra support, so it doesn't really matter for me. And same goes for off-element case.
    Last edited by nonsensei; 09-26-2018 at 02:04 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  8. #8

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level.--
    Usually correct (though 120% is not a "certified" number as already ~80%-ish it starts being good enough). But nonsensei is speaking strictly assuming P2W ONLY EVER EVER as Friend Eidolon, and I assume with offensive relic weapon and ONLY with elemental advantage. In other words, the premise between the two of you is entirely different.

    If you're running P2W + elemental advantage + offensive Relic, you're at a whopping 175% elemental (plus base). This means that ANY character attack Eidolon is better to run than elemental ones. I personally don't really recommend this kind of setup though, since you're entirely reliant on having a P2W friend available at all times. For stuff that you do once a day, like GO, sure, why not. But assuming this premise without establishing it first is... again, not what I'd recommend.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post


    As with any fodder, level before using.
    So do you level up enchant material eids and wepons as well? I'm not aware of there being any benefit to that. Not sure how the enchant material accessories work though. Is there a break point at which leveling them is no longer beneficial, as there is with skill-up materials?

  10. #10
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    So do you level up enchant material eids and wepons as well? I'm not aware of there being any benefit to that. Not sure how the enchant material accessories work though. Is there a break point at which leveling them is no longer beneficial, as there is with skill-up materials?
    All materials give more XP when they are higher level, but much less than the XP from each individual material. It's only worth it for the accessories because leveling those cost gems per used material, so you want to minimize the number of materials used on an item that is not level 1. There is a thread for more details.

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