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  1. #1
    Quote Originally Posted by Cobblemaniac View Post
    Realistically speaking, hitting that cap alone is a tall order already, even with max def break. Water doesn't have many options to burst like a nuke or machine gun to begin with, so I'm not exactly sure how you're gonna abuse that burst streak damage to it's best? I could understand using Fenrir as character atk supplement since she's the only water gacha eido who has that property, and when you use relic + Rudra friend. Outside of that tho...? I would've used MLB Jorm over 0LB Fenrir, lose 10% assault for 20% more HP and still have an active that's not ass, and have better stats.
    I never mentioned hitting cap, tho. Burst streak bonus simply gives your burst another push as a spike damage. If you still rather take 40/20 eido with yourself for more hp than maximize your damage output, you aren't at the point I mentioned.

    P.S.: I still have better damage output even on normal attacks with Fenrir + non-100% elemental support than double elemental support, not to mention burst output.
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  2. #2

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    Quote Originally Posted by nonsensei View Post
    I never mentioned hitting cap, tho. Burst streak bonus simply gives your burst another push as a spike damage. If you still rather take 40/20 eido with yourself for more hp than maximize your damage output, you aren't at the point I mentioned.

    P.S.: I still have better damage output even on normal attacks with Fenrir + non-100% elemental support than double elemental support, not to mention burst output.
    Burst streak makes sense at least, since in your case it doesn't actually interfere with your damage output.

    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level. What's your water team's assault at?

    My side, I'm just gonna do a few runs with Fenrir much later on fire rag just to see...
    Last edited by Cobblemaniac; 09-26-2018 at 01:35 AM.

  3. #3
    Quote Originally Posted by Cobblemaniac View Post
    Burst streak makes sense at least, since in your case it doesn't actually interfere with your damage output.

    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level. What's your water team's assault at?

    My side, I'm just gonna do a few runs with Fenrir much later on fire rag just to see...
    Don't think you need to. My water has 110% assault which explains the difference. That said, I basically never use water without Rudra support, so it doesn't really matter for me. And same goes for off-element case.
    Last edited by nonsensei; 09-26-2018 at 02:04 AM.
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  4. #4

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    Quote Originally Posted by Cobblemaniac View Post
    --
    Better damage output with Fenrir and non 100% eido vs double elemental is news to me though, considering the maths so far have been telling me to run double elemental once my assault values go past 120%, and my water team is past that level.--
    Usually correct (though 120% is not a "certified" number as already ~80%-ish it starts being good enough). But nonsensei is speaking strictly assuming P2W ONLY EVER EVER as Friend Eidolon, and I assume with offensive relic weapon and ONLY with elemental advantage. In other words, the premise between the two of you is entirely different.

    If you're running P2W + elemental advantage + offensive Relic, you're at a whopping 175% elemental (plus base). This means that ANY character attack Eidolon is better to run than elemental ones. I personally don't really recommend this kind of setup though, since you're entirely reliant on having a P2W friend available at all times. For stuff that you do once a day, like GO, sure, why not. But assuming this premise without establishing it first is... again, not what I'd recommend.

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