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  1. #1
    Unregistered Guest
    I like the one that improves abi1 to generate 35 burst instead of 20. Then you can use Michael's San Michel and that on the same turn as PF to burst right away, without needing to spend your ex slot on that future skill that's functionally San Michel. (as I'm in the position of needing that slot for sniper shot in my own light Shingen team)
    Also, it's not a big deal, but it would personally bug me to waste the +100% burst damage on AW Michael's San Michel if you use Shingen's HP weapon to change PF to +500% burst damage.

  2. #2
    Unregistered Guest
    Oh, but if you are in a position where your ex slot is free for that future skill, then improving PF instead may be better instead.

  3. #3
    Unregistered Guest
    I don’t have any problem waiting one turn for get a full team burst after using PF.
    Shingen first skill give her 20% burst, and Mikael skill another 20% burst. That means just 10% to fill in one normal attack turn, and in the second a full burst team.

    But my main concern is the HO relic doesn’t increase the attack of my light team. I would need to replace an assault weapon for that, and just that decrease my team power. I don’t know how better are Mikael skills when she awaken. If she can buff the burst attack of the team as PF I gladly buy the shingen assault weapon.

    But that the question. Is it better burst attack or elemental attack at the end? I can’t choose.

  4. #4
    Unregistered Guest
    AW Michael's San Michel gains a +burst performance buff. In this instance it's a combination of +30% soft damage cap and +100% burst damage. Now keep in mind, what "+100% burst damage" means here is that it raises the multiplier by 1.00. A 3* SSR has a burst multipler of 5 and and awakened SSR's multiplier is 5.5. So "+100%" here raises them to 6 and 6.5, respectively. It's also the same type of buff as Shingen's PF (but different frame, so they would stack). Normally PF maxes out at +200% burst damage, but the HP weapon would raise that to +500%. Fortunately/unfortunately, there is a global cap on this specific type of buff, which is +500%. So that caps out an SSR/awakened SSR's burst multiplier at 10.0/10.5.

    So what's the difference in burst damage between regular PF + San Michel++ and improved PF? Regular PF + San Michel++ adds up to a potential +300% burst damage; ie raising an SSR's burst multiplier from 5.0 to 8.0. If you have any 3* SR's in your team, their burst multiplier would be going from 3.5 to 6.5. Shingen herself with a 3* SSR weapon would go from 4.5 to 7.5. A 4*/FLB'd weapon should go from 5.0 to 8.0, I think?
    Going back to improved PF, it's +500%. So 3.5->8.5 for 3* SR's, 5.0->10.0 for 3* SSR, 5.5->10.5 for awakened SSR, 4.5->9.5 for Shingen with 3* SSR, and 5.0->10.0 for Shingen with FLB'd weapon.
    Then the next step to get the relative difference would be to look at the product of burst multiplier for one option multiplied by sum of elemental damage, then divide that by the product of burst multiplier for the other option and the corresponding sum of elemental damage, since there is a difference of up to +30% elemental there.

    Without having done the actual math, my general expectation would be that the HP relic weapon should be better for squeezing out more spike damage, assuming you run a fair amount of +element to dilute the impact of that +30%. But also keep in mind that any additional sources of regular +burst damage (like Exceed) would start to close the gap between the two relic weapons, due to that global +500% burst damage cap.

    Also, don't forget that you'll need to evaluate how important your damage output in between bursts is. If you're finding yourself placing more importance on spike damage and can get away with less DPS in the turns in between, then the HP relic weapon's strength looks more attractive.

  5. #5
    Unregistered Guest
    Thx for the answers, guys.

    Didn’t know AW Mikael can provide burst damage, that alone is more than enough to chose the assault weapon. If 500% is the final cap, then it’s pointless to have Mikael if she can provide more cap by her own. The elemental attack buff for the weapon is really good, since I don’t have one of the p2w eidolons,.

    Again thx for the answers. Time to upgrade my light team.

  6. #6
    You should also note that exceed weapons not only increase soft cap of burst, but the multiplier of burst as well. An exceed(S) at SL30 (like the 2nd UE weapons) will give you a 40% burst buff, so +0.4 to the burst multiplier. This makes hp weapon even more redundant.
    Another thing is light generally has access to a shit ton of hp. I don't see much point in increasing that even further when that means reducing your general damage output.

    On a side note, light meta (yes, you don't have to read further if you aren't concerned by meta teams for f2p or whatever reason) team will become insanely fast in the future, so you want your hero to be as fast as she can get. I.e.: Shingen with spear.
    Last edited by nonsensei; 09-28-2018 at 07:50 AM.
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  7. #7
    Hello,

    Right now I am running Hades (AW), Satan (AW), Osiris and Thanatos. If I use Herc Axe and Satan I should be able to hit the def cap correct? If so would I be better off running Thanatos or Susanoo in that last spot? If I don't need the Def down from Thanatos is Susanoo the better option?

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