Tbh, I prefer to have a collection of all element Kaiser before I go for LBing the ones I got from gacha. In fact, I had wind & thunder Kaiser from gacha before the orb shop & I've bought light, dark & fire Kaisers, moving onto water next. Those actives are valuable at the end of the day, arguably the best ones in the game. LB0->1 a Kaiser will only bring you a bit of stat increase (about 100 HP & 400 atk) & 10% more elemental value for the corresponding elemental if summoned. Whereas buying a new Kaiser will bring you 30% dmg cut and higher debuff resistance against the corresponding element for a little bit of stat loss. So yeah, that's my standpoint on Kaisers, at least.
Oh, on a side note, those interested in tower might want to consider working on water Kaiser since the first (fire) tower supposedly arrives in 2 months.
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1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
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I was gonna say pass on defender only trash by default, but since you don't have Kyuuki bow apparenly, you can equip the collab sword if you need the HP. My understanding is that wind won't get any more viable event weapons with defender until Garuda 2nd reprint next July.
Although, where would you need more HP? My wind team has less base HP than yours and the collab sword won't make a difference for me.
I don't really understand the stigma against HP. Unless you already have full SSR wpn grids, you shouldn't simply pass up a weapon just because it's a defender.
I have a full SSR-only wpn grid and already even have a mlb of that sword from the 1st time it ran, but I'll still be getting a 2nd mlb copy of that sword again. ¯\_(ツ)_/¯
Having more SSRs allows you greater choice and flexibility when choosing/adjusting grids for certain content. You won't necessarily be using them as your main grid all the time, but having the choice to adjust as needed is always nice. For example, for wind GO (quetz) my fire team was able to comfortably AAB it after adjusting my grid a bit. If I had used only full assaults and not used any defenders, it would've failed to clear it on AAB.
Increased HP isn't a bad thing. Sometimes it can help you clear content a bit easier as well like disaster rags that you might be having trouble with; because there might not always be people on to help you in those, especially if you start them in the off-hours or during other raid events, etc... And let's face it, it's a lot less effort/easier to just set things on AAB if you can, and HP can enable you do so for a lot of the content. Of course, if you're only going to 100% manual everything in this game, then sure, go ahead and forgo any HP/defenders and go full out assault so you can pummel everything dead quicker. But it's nice to be able to be lazy and AAB end-game content if you want to, and you won't be able to do that without figuring out the proper mix of both assault + hp. Jus' sayin'... ¯\_(ツ)_/¯
Last edited by VeryVoodoo; 10-10-2018 at 06:01 PM.
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