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  1. #11
    Quote Originally Posted by Nelerion View Post
    Hime obsolation and power creep is an interesting point that i didnt consider. Will that happen? I didnt check jp wiki and its hard to imagine himes like Amaterasu/Sol/Ryu-oh/Cthulhu get replaced. They got their place in core hime by bringing immense amount of utility. To replace them they would need to release even stronger himes like with 30-40% debuff or himes with 4 active ability, otherwise new himes doesnt replace them, just give an equal substitute.
    As for dmg himes, yeah its pretty realistic new dmg himes get even more dmg and new interesting mechanic, but i'm more interested in utility when i build teams (in all games). I will opt for versatile or endurance build if its possible, and only go burst only if the game force me to do.



    You missed my main concern. Im not concerned about easy or hard way to endgame. Im concerned about bottleneck when i reach endgame in the far future. I understand 100% eidolon is indispensable, coz its the only reliable way to boost elemental dmg. Does SSR hime also indispensable for a good team, which force me to reroll for both, coz otherwise there's no garantee i get SSR hime for endgame?
    As for the definition of "good team", im obviously not planning to compete for top ranks as free player. I would consider a team good at endgame if it can comfortably earn all individual (not competitive) rewards for event, and clear all solo content.
    I guess either way i'll reroll 200 more just to reach nice number (currently at 800). Thanks for reply.
    Quote Originally Posted by Laventale View Post
    Yesterday I was talking with some DMM veterans who were saying that himes like Sol (clear example) are being replaced because of this fast meta. Every element can burst in turn 2 or 3, also saying that Light can burst in turn 1.

    I don't quite like that "Meta" DMM is enforcing, but eh... that's how it is.
    With the introduction of tower & especially high rags, the game shifts toward a more damage-centered meta IF you wanna stay competitive. There are 3 types of setups for high rags(at least as far as I've noticed). These high rags are designed not to be solo'd unlike our current rag raids (lol). They have higher resistance against debuffs, side mobs that set back your damage or buffs the already strong boss, and some killer mechanics that you just simply can't survive alone. The mentioned 3 types would be:
    1. Pew pew dmg for competing MVP/VMVP rewards & contributing to the raid by dealing extreme damages. These setups will neglect debuffs & whatnots completely focusing on dealing damage as fast & as strong as they can.

    2. Healer support with Andromeda as hero & a setup + grid oriented towards surviving & doing more heals to be able to keep contributing to the raid by keeping those of the 1st type alive. Ideally, they'd also want to bring debuffs if it's possible, but their main focus should be staying alive to keep healing the raid participants.

    3. Defensive support with Joan as hero. Tbh, I don't think there's any other requirement for this type other than having Joan HP weapon for 60% dmg cut. They might still end up taking MVP/VMVP by outlasting the ones completely focused on dmg dealing or just focus on debuffs to contribute the raids by trying to weaken the boss/mobs. But the point of this type is, the high rags can deal out some insane damages & even if you have healer supports, they won't be able to heal dead units. Dmg cuts help with that.

    Oh, and
    4. Newbs. Err.. try to bring as many debuffs as you can and just.. refrain from attacking completely since you won't be able to contribute to the raid with your damage, but might end up activating some unwanted mechanics. Just deal damage with some ability to get rewards & stay put.


    At the end of the day, solo contents (except maybe high floors of tower) can be done with whatever playstyle you prefer or are good, at even as an f2p. In raids, you can still make yourself useful even if damage dealing isn't your stronghold. All you need to do for that is to keep building your grids.
    To quote a wise man's words: "Git grud."

    P.S.: those turn counts seem a bit of an exaggeration, Laven. But certainly, the dmm bursting meta gets even faster due to powercreep on himes & Shingen BG EX.
    Last edited by nonsensei; 10-11-2018 at 01:38 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

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