Quote Originally Posted by Unregistered View Post
When it comes to enemies dealing damage against you the player, elemental advantage/disadvantage is actually its own separate multiplier. The current formula for damage that players receive (not deal) is something like enemy_attack * (1 + atk_buff - atk_debuff) * weak_point_correction * (1 - damage_cut_total) / {10 * (defense_bonus_total) * (1 + def_buff - def_debuff + assist)}
Isn't that basically the same formula as players doing damage... just that Elemental attack is called "weak point correction" here, for some reason. Because there isn't really any way to buff or debuff Elemental attack for enemies.

Since stuff like Wind Atk Down is basically counted as Atk Down, as illogical as that is.