Page 661 of 1163 FirstFirst ... 1615616116516596606616626636717117611161 ... LastLast
Results 6,601 to 6,610 of 11627
  1. #6601
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Ummm no. It's 45% Elemental damage, so basically an extra Eidolon worth. However, burst bonus double dips into this so an on-element Full Burst will hurt a lot more than off element.

    Also, 25% def isn't much, but you get 25% less damage with elemental advantage. I believe it's actually -25% Elemental damage, but since all enemies have 100% Elemental, that's effectively the same thing. I'd need further testing on that, I'd need to run against a bad element on purpose.
    When it comes to enemies dealing damage against you the player, elemental advantage/disadvantage is actually its own separate multiplier. The current formula for damage that players receive (not deal) is something like enemy_attack * (1 + atk_buff - atk_debuff) * weak_point_correction * (1 - damage_cut_total) / {10 * (defense_bonus_total) * (1 + def_buff - def_debuff + assist)}

    I assume that the only source of defenses bonuses that aren't buffs or assists would be the passive bonuses for the soul?
    And 'weak_point_correction' refers to elemental advantage/disadvantage.

    As for the unregistered's question regarding pride event:
    Assuming your grids are relatively evenly developed, ~12.5% more base atk shouldn't be enough to compensate for the lack of advantage. 238% (2x Jack o' Lantern + advantage) / 190% (2x Icarus/Adramelech) ~= 1.25, or ~25% more damage when looking at just elemental. Alternatively, 228% (2x Amphisbaena + advantage) / 190% ~= 1.2, or ~20% more damage.

    Again, assuming the grids are relatively close, I'd just go with your dark team + 1x or 2x Amphisbaena. The real noticable difference here is how much less damage you'd take over time compared to your non-dark teams here.


  2. #6602
    Elemental advantage: +45% to elemental bracket for you, -25% to elemental bracket for enemy (which as Slashley said, is basically 25% less dmg received, most of the time BUT it's not damage damage cut).

    Light/dark natural advantage: +3% to elemental bracket, regardless of opposing element. If they're up against each other, player side will receive every perks of elemental advantage + still the +3% bonus to elemental bracket (it only adds to your damage, no effect on damage received).

    Elemental advantage on burst: burst streak gets a x1.45 multiplier. Individual bursts are calculated like: normal damage x (natural burst multiplier+burst buff). Normal damage includes elemental advantage already, natural burst multiplier is decided by rarity, burst buff includes exceed weapons, and active/passive buffs in battle.
    This means that only the burst streak (kinda indirectly) receives elemental advantage bonus twice.

    While not omnipotent, elemental advantage has quite some nice perks. A bit difference in stats alone won't make your best element worth bringing over advantage team. Shit setup of advantage vs well-covered team of best element might, tho.

    P.S.: we shouldn't forget about better debuffing chances for advantage & better resistance to debuffs from enemy.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  3. #6603
    Unregistered Guest
    Oh, yes, for the readers who aren't familiar with this stuff, 'damage_cut_total' is a sum of things like:
    Damage cut skills (like the main skill of the Joan of Arc line of souls) (can stack with each other)
    Reflects
    Elemental resistance buffs cast by kamihime (no stacking; these will overwrite each other)
    Elemental resistance buffs cast by summoning an eidolon (I... think these overwrite each other?)
    Elemental resistance offered by eidolon passive (yes stacking)

  4. #6604

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    When it comes to enemies dealing damage against you the player, elemental advantage/disadvantage is actually its own separate multiplier. The current formula for damage that players receive (not deal) is something like enemy_attack * (1 + atk_buff - atk_debuff) * weak_point_correction * (1 - damage_cut_total) / {10 * (defense_bonus_total) * (1 + def_buff - def_debuff + assist)}
    Isn't that basically the same formula as players doing damage... just that Elemental attack is called "weak point correction" here, for some reason. Because there isn't really any way to buff or debuff Elemental attack for enemies.

    Since stuff like Wind Atk Down is basically counted as Atk Down, as illogical as that is.

  5. #6605
    Unregistered Guest
    Not quite; it's also called 'weak_point_correction' for damage dealing. It's just that when we deal damage, weak_point_correction is added in the same factor as all the elemental stuff.
    As noted, when we apply element_atk debuff to an enemy, that gets included into the atk_debuff, which is capped at 50%. The distinction here is that weak_point_correction is still applying afterwards regardless of whether you hit the cap or not. So let's say you hit the 50% atk debuff cap and the enemy hasn't buffed its own attack in any way. A neutral team takes 50% damage then. An advantageous team takes (50%*75%)=37.5% damage. A disadvantageous team takes (50%*145%)=72.5% damage.

    Hmm, looking at the damage dealing formula now, it seems to have been updated since I last really looked at it. I'm not sure if it's a system side update or if it's players side understanding update, but a lot of the stuff that used to be lumped together in 'special attack' got separated into different factors now. All the vigorous type stuff is one factor. The stuff explicitly labeled as 'Special attack' is one factor. Crits are one factor. And punishers are still in other_buffs, which is its own factor as well. Very interesting changes to my earlier understanding of things, at the very least.

  6. #6606
    Unregistered Guest
    Hi i was looking at the new event weapon, and I was wondering if "Key point attack" procs on burst.

  7. #6607
    Does the R accessory enhancement material we got from a couple events ago "Apparition Rosario" give more xp than normal R accessories?

  8. #6608

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    yes, it does

  9. #6609

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    Hi i was looking at the new event weapon, and I was wondering if "Key point attack" procs on burst.
    It can. Most crits - what google translate says "key attack point" - have really low procrate though.

  10. #6610
    what exactly does crit do? double dmg?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •