Originally Posted by
VeryVoodoo
Lol, in that case, you shouldn't say something like your "luck with thunder himes sucks" (considering that you basically have pretty much all of them) and say something more like "I'm too lazy to work on more than 1 grid so I'm just trying to one-trick-pony as a single element." I basically thought the same thing captainnoob did when I saw your question coupled with your pics.
As for countering water AQs and GOs with fire, it's definitely possible, but yes if you're going in with elemental weakness and have incomplete grids, then you should expect pain. I was able to clear jorm GO with my fire team just for fun, and the team from your pic seems to have all the ideal fire himes needed for it. Though if you're going against water, you probably want to replace out Dakki with something else... maybe AW Ares? Anyway as long as you have a decently built up grid for it, I imagine you'll be able to manage just fine... so keep working on your grid I guess? Also it seems from your pics, you play on dmm version, which means your AQs go up to 5 (or 6 now?) there I guess, while most of the players here are from the Nutaku version so personally I myself don't have any experience with AQ5s or AQ6s. But again, I imagine they are probably clear-able even with element disadvantage as long as your grid is up to the standard. So just stop being lazy with grids I guess? ¯\_(ツ)_/¯