Quote Originally Posted by Cobblemaniac View Post
I would thonk it’s reasonable to assume they wanna get good at the game... which means commitment. Casuals probably wouldn’t drop by the forum in the first place.


Even when considering the forum population here, those who plan to play all 6 elements are a minority. This argument doesn't hold up to scrutiny.

I originally meant it to target the higher commitment players or basically veterans, considering that the person you replied to was Slashley.
I was responding to Slashley's advice to someone else. My response was not intended for HIM (an experienced player), but for his target audience (new players).

Basically when I use the word optimal: fast, efficient progression. That just means grid setups btw. I can’t say what you do with your himes
But optimal gearing will depend on the characters available to you. Why would you run an elemental advantage build if you don't have the characters to make each team effective--but you do have a single +100% eidolon? Suppose you have a budget of $150/year to spend on the game. Does an elemental advantage build make sense?

Still, when they’re capable you might as well tell them to collect all the good stuff while they can.
Notice that Slashley and I actually reached the same conclusion. My disagreement was with his reasoning.

Now the brick does bring the idea of a main element still.
You're getting it. Change your goal from clearing content (milestone-focused) to strengthening the team you use most (rewards-focused), from being as strong as possible to being as EFFICIENT as possible, and suddenly an elemental advantage build seems like a lot of extra work for only marginal gain. Notice that much of the difficult content in the game (e.g., high-difficulty Disasters, Guild Orders, Tower) is either multiplayer or gives rewards that aren't locked to an element (but ultimately, have to be spent on items whose benefits are locked to a single element). The end result of this is that those who rely on elemental advantage are able to farm faster, but this advantage in efficiency is completely offset by having to spread those rewards 6 ways.