Quote Originally Posted by Cobblemaniac View Post
Because those are future content. Debuff-centered gameplay still very much works here for the hardest content (save for WiRag and tower 11/ 15F). Whether reliance of debuffs continues to be a thing here... it's a matter of time. The only worry(?) I have would be if this forum starts to recommend to not clear content like hrags and things.

I don't exactly know why buffs don't get much talk, but apparently there seems to be a stigma around here floating around with buffs being a rather meh thing. Some good buffers already exist out here (all your % dmg mit himes, Pluto, Athena, Berith etc), and even more stronger ones exist in the future. As far as Sana's guide goes... well he can answer that better than I can.
Understood. I`m not good in theorycraft by myself, sadly. So will see...

Quote Originally Posted by Cobblemaniac View Post
Pretty well. She's the only C frame atk break that water has, and on top of that has team dmg cut + heal. And kind of acts as a tank at the same time. A team with Raphy Ryu-Oh Osiris should pretty much have you covered... and the last slot is basically a wildcard. Oh, and stick her as the last hime since skill 3 eats some burst.
Thanks for advise. I only used her in some battles with Cthulhu and Asherah for now. And didn`t lvl her yet for burst ability.