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  1. #1
    Good evening lads. Completely new player here, had a few questions regarding the whole weapon and eidolon business.

    So I went with the lightning element because it sounded interesting. And because my reroll start borked up the Kirin eidolon.
    After playing a bit during the event, I now have two SSR event axes of the holy (light?) variety. Given that they are better than most of my existing weapons by at least 90, should I level them up? Should I melt one of them into the other?
    In addition, I also have three or four of the SR event lightning guns. Again, should I level those up as well? Melt three of them into the fourth?

    On a side note, is elemental affinity a thing? In the case of the above mentioned event's SR lightning guns, they're better than some (but not all) of my existing weapons. Do I gain more benefit from stacking the guns (base power is 288) instead of, say, the four 290-310 weapons I currently have in those slots?

    The same questions would apply to the event's SSR holy eidolons, of which I now have 3. Do I keep and level up the three, since they're way better than most of my other ones? Melt two into the third?

    Bear in mind that I'm a filthy casual. I'm unlikely to ever spend money on this game, or invest a significant amount of time in it.

    Cheers lads

  2. #2
    Unregistered Guest
    Quote Originally Posted by toastedsnow View Post
    Good evening lads. Completely new player here, had a few questions regarding the whole weapon and eidolon business.

    So I went with the lightning element because it sounded interesting. And because my reroll start borked up the Kirin eidolon.
    After playing a bit during the event, I now have two SSR event axes of the holy (light?) variety. Given that they are better than most of my existing weapons by at least 90, should I level them up? Should I melt one of them into the other?
    In addition, I also have three or four of the SR event lightning guns. Again, should I level those up as well? Melt three of them into the fourth?

    On a side note, is elemental affinity a thing? In the case of the above mentioned event's SR lightning guns, they're better than some (but not all) of my existing weapons. Do I gain more benefit from stacking the guns (base power is 288) instead of, say, the four 290-310 weapons I currently have in those slots?

    The same questions would apply to the event's SSR holy eidolons, of which I now have 3. Do I keep and level up the three, since they're way better than most of my other ones? Melt two into the third?

    Bear in mind that I'm a filthy casual. I'm unlikely to ever spend money on this game, or invest a significant amount of time in it.

    Cheers lads


    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.

  3. #3

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    Quote Originally Posted by Unregistered View Post
    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.
    gotta add to this a bit but while you should focus on one element at first (max that grid out as much as you can like this person said), try to spread out to others eventually (usually 2 or 3). this is honestly necessary if your best team isn't light or dark (cause you could be elementally weak against the stuff you're fighting). for instance someone that's built a wind team can have their ass handed to them in something that has a lot of fire enemies, cause you take more damage and deal less

    newer players have a long time before they can get ready for stuff like Guild Order and such, but need to keep in mind what might be good to have on other teams (especially if you luck out and get a 100% eidolon, which can dictate if you need to switch mains cause they're THAT GOOD). at the start, you should try to get every SSR you can as high level as you can (mainly for base stats) until you get weapons that grant assault (and maybe a defender or two) towards your main element. then SSR weapons (not eidolons) can be picked from on what you may want for other elements or simply used as skill leveling fodder (they do it better than anything else since the one item that's better isn't worth the effort)

    this game can do a multitude of things so it's best to focus on what you know you can do/get. you are at a bigger advantage if you can at least pay for miracle tickets and possibly guaranteed SSR pulls, but like it was said, even totally free players can pull off a lot with the right tools and the right kamihime. speaking of...

    try to get tons of gems... gem gacha can give some good R kamihime, but more importantly the materials to get stronger (between r weapons for skill leveling, enhancement materials, and materials you may need to grind for, or the restorative items to help grind for them)
    Last edited by MagicSpice; 12-24-2018 at 07:10 PM.

  4. #4
    Quote Originally Posted by Unregistered View Post
    The best advice I can give you is to find which grid of kamihimes is your best and focus on that element. I would also MLB (most limit break i.e. all stars filled) all assault equipment you have. Melt the assault weapons to get them into the 3 star level, lock them and raise them (level and skill level) exclusively. You can, until you get your mono-element grid complete, use your highest level weapons as substitutes for any element for any slot that isn't an assault of the correct element. (I used my water weapon grid for all of my elements as I kept building the full MLB assault weapon grid of each element. Just replace with a MLB element correct assault weapon when you get one).

    All Eidolons need to be MLBed as quickly as possible and raised as high as possible. You need an Eidolon of your team's grid in the main slot, but all other slots should be the highest level Eidolons you can create. If you can MLB Yule Goat, do and use her in all of your team's grids. The hit points and assault of every Eidolon in your grid get added directly to each Kamihime in your team. Element doesn't matter, max level does for Eidolons.

    Lastly,

    If you're gonna 'get gud', you're gonna want to read Sanhatlig's guide on growing your best mono element and also whether you care to re-roll or not. You don't have to re-roll, but it's recommended (I never did, but I also spent for SSR Kami's when I was given the option).

    You can do fairly well being free, but you absolutely have to work on your assault weapon grid and your MLB Eidolon grid.


    Dejnov.
    Thank you for your input sir. Sort of answered my question...but also sort of didn't.

    From what I can understand, I should give priority to whatever has the highest attack until I manage to obtain an equivalent (or close) weapon in my element of choice. So then, in the case of the SSR holy axes I currently have, I should level them up, but ultimately expect to replace them with an equivalent SSR thunder weapon.
    Am I on track so far?

    If so, that still leaves the following:
    - In the case of my multiple SSR holy axes, are they better left as three individual axes which will be at level 40 or one super axe at whatever level it would be after I melted its two brothers into it? Should I expend resources on such off-element, but SSR, weaponry beyond the initial level 40 state?
    - Regarding elemental focus, is there a point where an off-element weapon will be more beneficial than a lesser weapon of the desired element (in my case, thunder)? For example, I have a SR gun in the shadow element with 315 base attack. But I also have a SR gun in my desired element, thunder, but with 288 attack. Which is better? Also, by extension, will TWO of said thunder guns be better than the thunder/shadow duo?
    - In the case of the above mentioned SR thunder guns, is it worth expending resources to limit break them?

  5. #5

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    Quote Originally Posted by toastedsnow View Post
    Thank you for your input sir. Sort of answered my question...but also sort of didn't.

    From what I can understand, I should give priority to whatever has the highest attack until I manage to obtain an equivalent (or close) weapon in my element of choice. So then, in the case of the SSR holy axes I currently have, I should level them up, but ultimately expect to replace them with an equivalent SSR thunder weapon.
    Am I on track so far?

    If so, that still leaves the following:
    - In the case of my multiple SSR holy axes, are they better left as three individual axes which will be at level 40 or one super axe at whatever level it would be after I melted its two brothers into it? Should I expend resources on such off-element, but SSR, weaponry beyond the initial level 40 state?
    - Regarding elemental focus, is there a point where an off-element weapon will be more beneficial than a lesser weapon of the desired element (in my case, thunder)? For example, I have a SR gun in the shadow element with 315 base attack. But I also have a SR gun in my desired element, thunder, but with 288 attack. Which is better? Also, by extension, will TWO of said thunder guns be better than the thunder/shadow duo?
    - In the case of the above mentioned SR thunder guns, is it worth expending resources to limit break them?
    -fuse the axes together by break limit. a lv125 axe beats out 4 lv50 axes cause it's less slots used for pretty much the same effect.

    -it's rare, but that can be the case if the weapon's skill effect is crap. For instance, most would rather take a lv100 SSR off-element over a lv50 SSR with rush skill effect. But you should grind raids to have SR weapons with assault (and SR dual effect weapons like an upcoming event). a grid full of assault or pride is top priority as it's one of your best ways to increasing the damage you do

    -it can be at the start, but it depends on how long you plan on keeping them. once you get the SSR to replace them, then they become nothing but fodder for other weapons. It's not hard getting resources to level up weapons anyway, just tedious (especially if you make use of the gem gacha, which you should)

  6. #6
    Quote Originally Posted by MagicSpice View Post
    -fuse the axes together by break limit. a lv125 axe beats out 4 lv50 axes cause it's less slots used for pretty much the same effect.

    -it's rare, but that can be the case if the weapon's skill effect is crap. For instance, most would rather take a lv100 SSR off-element over a lv50 SSR with rush skill effect. But you should grind raids to have SR weapons with assault (and SR dual effect weapons like an upcoming event). a grid full of assault or pride is top priority as it's one of your best ways to increasing the damage you do

    -it can be at the start, but it depends on how long you plan on keeping them. once you get the SSR to replace them, then they become nothing but fodder for other weapons. It's not hard getting resources to level up weapons anyway, just tedious (especially if you make use of the gem gacha, which you should)
    So then the rough priority, disregarding rarity is:

    In-element, assault variant, higher attack > In-element, assault variant > Off-element, assault variant > In-element > Off-element

    Would the above be accurate? If so, then ultimately who has the higher attack only really matters if comparing same-element assault variant weapons, yes?

  7. #7

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    Quote Originally Posted by toastedsnow View Post
    So then the rough priority, disregarding rarity is:

    In-element, assault variant, higher attack > In-element, assault variant > Off-element, assault variant > In-element > Off-element

    Would the above be accurate? If so, then ultimately who has the higher attack only really matters if comparing same-element assault variant weapons, yes?
    no, it's more like this:

    In-element, assault variant, higher attack > In-element, assault variant (SSR/SR) > Off-element SSR = In-element > Off-element

    off-element doesn't do anything at all in terms of skill effects. it only gives those effects to souls and kamihime matching it's element. most eidolons work this way for main/friend effects too (only a select few like diabolos, vlad, and meng huo work differently)

    plus, it's still better to take a defender (or other effects) that matches element, over an off element weapon.... unless the off element weapon is very strong like a max lv SSR

    if it has two effects though, take that in-element weapon over the off-element ones no matter what. some of the best weapons to look for is stuff like assault/pride with defender on a weapon, or assault/pride with exceed.

    it's that reason why i pretty much have a light grid with around 130% assault (10 SR weapons can do this), but it also gives almost 100% in defender too (practically doubling my HP). dual weapons are GOOD, and shouldn't be overlooked at all until you get stronger.
    Last edited by MagicSpice; 12-24-2018 at 07:42 PM.

  8. #8
    Unregistered Guest
    Quote Originally Posted by toastedsnow View Post
    So then the rough priority, disregarding rarity is:

    In-element, assault variant, higher attack > In-element, assault variant > Off-element, assault variant > In-element > Off-element

    Would the above be accurate? If so, then ultimately who has the higher attack only really matters if comparing same-element assault variant weapons, yes?
    Yep it’s right, but for a brand new player use everything you got and ALWAYS go for max limits break

  9. #9

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    Quote Originally Posted by Unregistered View Post
    Yep it’s right, but for a brand new player use everything you got and ALWAYS go for max limits break
    except in-element almost always beats off-element for reasons i explained above.

    assuming everything is max limit break and max skill level anyway, that light defender for a light team still beats a weapon of a different element, even if the defender is SR and the other weapon is SSR.

    i'd easily take a 70 HP weapon that also gives 13% more HP to the team (that takes in account all stats, not just the one weapon) over the weapon not giving anything at all for skills but has 110 HP. but if it was something like rush or ascension, then that can be debatable
    Last edited by MagicSpice; 12-24-2018 at 07:46 PM.

  10. #10
    Got a better understanding now.

    Thanks to all of you who indulged me, appreciate it

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