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    Quote Originally Posted by Cobblemaniac View Post
    Sigh... here we go again.

    NEVER. EVER. EVER. Sacrifice assault for defender. The only exception is if you're a newbie and can't survive some content, and if you're at that state raw stats probably does the job for you better anyway. Taking a smaller assault or getting a defender dual works however.

    If you need defender, get it from some hime weapon released starting Snow Raphy's era as a dual.

    This applies even more so with SR disaster weapons. Your main source of weapons comes from events, and the filler SR weapons should not be defender since you won't be getting much of those and your SSRs can often cover enough defender. 11k HP is enough to handle most content currently.



    Misconception no. 1: You assume that ascension doesn't increase the heal amount as well. Realistically it is impossible to reach a point where your HP goes so high the cap isn't ever hit.

    Misconception no. 2: Healing accessories fucking suck, period. You aren't gonna get more mileage out of 2%. Convince me otherwise.

    Fact check please.
    for the newer players that do get a grid full of SR, 130% assault and no defender might help a bit... til event rag content nukes them faster than they can shell out damage. for those fights, if your HP is less than 8k, you're in a bad spot unless you have multiple healers or tanking skills. and less than 8k is rather likely until they go through say... 5 events minimum (assuming they don't pull SSR eidolons, but did reroll for a 100% one)? And there's no chance in hell they'll survive GO like this, maybe catastrophe with some decent helpers (or leeching raids) which should be reasonable for them at the point of 110% assault or more (depending on raw atk). I do agree that you go for dual weapons when possible. but depending on the event and the player, that might not be possible for a long while. not saying to load up on a lot, but get at least 1 or two defenders until dual weapons are in your reach for pride/defender or assault/defender.

    also, i did mention ascension increases the heal cap. did not say it ups heal amount cause that wasn't my point. and as someone mentioned, heal amount can easily hit the cap. speaking of the cap...

    i'm sorry, 2%? this says 3% at the start and the dmm wiki says this can hit 5%:

    Kamihime General Discussion + Q&A-sol-acc.png

    and then the're gonna be drops from AQ7 that will do 6%, then increase to 8%... again, according to the wiki for dmm's version. so yeah, that's 25% from healing accessories we can get when true rag hits, but 15% we can get now which is.... basically an additional ascension. only suck part is they don't work on everyone's regen (meaning useless for amaterasu or belobog), but do work on direct heals (meaning they work on nike or sol)
    Last edited by MagicSpice; 12-25-2018 at 04:52 AM.

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