Originally Posted by
Cobblemaniac
It does make the whole thing a lot more streamlined and clean if you talk about event only grids however, considering how random gacha is.
And practically speaking, the concept of f2p grids works in the context of... let's say null grids. We can safely say that x f2p player is able to get the special sword grid for water easily if said player gets 3 UE scythes + 2 Rahab knifes, and that the only factor that prevents you from doing so is if you missed the events. Or is the case with light and axe, fire and spear and so on.
Realistically speaking therefore, a discussable f2p grid situation would only be really possible in the context of if the player is around for long enough to actually get all the elements for the optimal grid from event. Any other factors would be near impossible to account for, and really feels more like it belongs to a "what do you recommend for this account specifically" instead of generally discussing. The other side of the coin is of course, that you talk about the whalest of whales and imagine a hyper-perfect scenario for the elements: like Vishnu wheel grid, Mars spear grid etc.