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  1. #1
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Mobile game devs have forseen those attempts and are literally years ahead of the curve. You know why you have to buy starcoins with nutaku gold in order to roll gatcha? That's why. It's so that they can say you bought something in game and not gambling.
    In my opinion gambling is gaining something irl through gamble, I don’t think you gain anything through gacha game, selling account is different tho

  2. #2

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    Plus, if they enforce gambling to this level, you can also say goodbye to trading card games like magic the gathering or pokemon, even the collectible panini card would be at risk, but they exist since so long I'm sure they have all the Legal umbrella to protect themselves for, and gacha games will simply use the same. With gambling law enforcing in the gaming industry, we will maybe see the exact odds to get a specific item before rolling the dice, but I don't expect much more.
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  3. #3
    Quote Originally Posted by Torkov View Post
    With gambling law enforcing in the gaming industry, we will maybe see the exact odds to get a specific item before rolling the dice, but I don't expect much more.
    I'm pretty sure Japan already has laws that require fully disclosing the probabilities of obtaining items through gacha mechanisms. Which is probably why they're careful to always mention those odds in the DMM version. Lately, they've started mentioning the rate up odds here as well for their money gachas, probably for the same reasons. They don't always mention it for jewel gacha rate ups though (likely since it doesn't involve real money). >_>
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  4. #4
    Unregistered Guest

    Lightbulb

    Hi guys, so I was wondering that since we got some dedicated DMM players here on the forum, maybe it would be a really good idea if one of them can create a thread with all the (major) changes that had occurred for DMM in 2018, so we can take into account this change for our 2019. It could like "2018 DMM recap" or sthm along those lines. I think that It would be really helpful to many of us that are not really familiar or up to date with all that had happened to DMM, like major changes, new meta and such. We will greatly appreciate (or at least I know some of us will be) if someone can take the time to make this post so we can be informed on the future an make better decisions about it and maybe other DMM players also contribute to it so we can get a really useful thing going.
    For me, I would be interested in some meta stuff and maybe also some weapons that are worth waiting to make final upgrades. I know that you can always ask those questions in this thread, but have it all consolidated in one post could be much better.

    Well, I hope someone in here takes the time to make it, if not well yikes.

    Ps. If you do not have the time, or you do not find this idea useful or you just do not want to do it, it's not necessary that you try smash or diminish this post/suggestion/requestforhelp or whatever, you can simply ignore it and move on with your life, thanks

  5. #5
    New casual player here.

    I need help in this matter.

    I want to equipe primary weapons and secondary weapons, eidolons too.

    What should I prioritize on them? Attack? Total Power? Primary Bonus Effects? Seconday Bonus Effects Skills level? +xx enchantment?

    There are many things I don't get and most talks about this looks like info for hardcore people, really hard to understand for a new player.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    -- It could like "2018 DMM recap" or sthm along those lines. --
    While this isn't a proper answer, there are tidbits of information in the encyclopedia in Sanahtlig's toolbox.
    Quote Originally Posted by miguelsalvador81 View Post
    --
    What should I prioritize on them? Attack? Total Power? Primary Bonus Effects? Seconday Bonus Effects Skills level? +xx enchantment?--
    In order, for weapon it is
    Same element Assault with a second skill > Same element Assault > off-element weapons
    Of course, higher Atk is better, but that order should still hold. Your Assault skill levels are the biggest thing that contributes to your damage output.

    For Eidolons, it's usually just whatever has the highest % in Main slot (though once you get more powerful you might want to avoid Character Atk Eidolons), and in the sub-slots just whatever has the highest Atk.

  7. #7
    Ty.

    Then for secondary weapons in doesnt matter the element but the attack value? Skill level is not a factor on secondary weapons?

  8. #8

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    Quote Originally Posted by miguelsalvador81 View Post
    Then for secondary weapons in doesnt matter the element but the attack value? Skill level is not a factor on secondary weapons?
    For Eidolons, only the main slot gets the passive activated.

    For weapons, only Soul weapons matter in the main slot. Everything - main weapon and not - should be the same element. That's not possible for a new player, but that's what you should be aiming for. Since off-element weapon skills don't apply to the team at all, only their base stats.

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